@TITANS:
I am in. :-)
Turkey has 8 inf there… it’s really a tough shell to knock.
- The submarine’s submerge ability is canceled by a destroyer on a one-to-one basis.
–> I am a little confused here.
let’s say I attack with 3SS, and you have 1DD. does it mean that I can submerge 2 of them before the battle begin? looks like the same is also true if the attacker and defender role is reverse.
Excellent! Yea, Turkey is really hard to take out. I was Germany in the last game with neutral blocks and my intent was to swing down through the Turkey to the Caucasus but I couldn’t make it happen. I had to swing my forces up to the Eastern front to deal with Russia’s forces and never managed to get back to taking Turkey.
That’s right, in that scenario you can submerge 2 ss before my 1 dd (and any supporting forces) get to fire.
Let’s say your 3 ss were attacking 1 dd, 1 ac, 2 ftr, your submarines could attack for 1 round of combat, and however many survive the returning fire could then submerge (minus 1 if I still had a destroyer present).
It seems that in most games submarines get split up into 1 per seazone so that the enemy can’t take them all out at once. The new rule allows submarines to stay in a group and still survive.
My side goal is to allow Germany an alternative to Sealion if it wants to weaken the UK, this way it can build a large amount of submarines and force the UK to build matching destroyers if it wants to take them out. Right now Germany basically has 2 options, attack Russia, or attack London and then attack Russia. Hopefully this gives them an historically accurate alternative.
Just thought of another rule I’d be interested in trying out. In an amphibious landing the attacking player can allot certain warships to shore bombardment, and others to clear the sea zone. It seems stupid to me that 1 destroyer can stop 4 battleships from conducting bombardment and killing it. If a player gets too cocky and doesn’t allocate enough resources to clear the sea-zone then the amphibious forces can’t land. Might make for some interesting situations with scrambling as well.
We can figure out who wants to play and then decide which rules we want to try out. Feel free to suggest any of your own.