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Author Topic: Simultaneous A&A  (Read 896 times)
M-4_Sherman
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« on: August 26, 2003, 10:58:34 am »
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the ROTC class at my high school has a version of RISK on one of their commander's computers where all the attack data is input simultaneously. the teams write down their troop movements and hand them in to a moderator.  it can lead to some pretty cool battles, border skirmishes,  walk-in's etc. wondering if anyone thought this might work for A&A. i can get more details if needed.
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Grigoriy Ivanovitch
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« Reply #1 on: August 26, 2003, 11:13:56 am »
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It sounds like they're playing RISK II, which is a PC-only game. It might be a possibility for A&A, but it probably would need some work before it could be translated into the A&A world.
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Guerrilla Guy
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« Reply #2 on: August 26, 2003, 11:22:18 am »
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sounds neat... how do you deal with air vs ship when the ship moves...
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M-4_Sherman
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« Reply #3 on: August 26, 2003, 11:56:42 am »
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the ship vs plane would work just like a border clash. the troops hit at the border, then any survivors proceed into the planned attack zone to fight
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laststrike
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« Reply #4 on: August 28, 2003, 06:13:04 am »
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I have seen at least one variant utilizing the simultaneous idea.  The variant is called "Plotted A&A".  The link is:

http://home.swbell.net/cmcedit/ig/paaindex.html

I have never played it, but have read through the rules and it appears to be a good variant.  I hope to try it soon.
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Guerrilla Guy
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« Reply #5 on: August 28, 2003, 05:46:34 pm »
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what about retreats for Defenders...? do they have a rule for that
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laststrike
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« Reply #6 on: August 29, 2003, 03:48:13 am »
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I am assuming you read the above link and understand what 'plotted' means.  If combat result from any given plotted move, all of combat (including retreats) is resolved before the next plotted move occurs.
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M-4_Sherman
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« Reply #7 on: August 29, 2003, 04:47:58 am »
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read the link above, it solves most of the bugs ive been working out since i posted this
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