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Author Topic: Jercules (Axis) vs. BigBadBruce (Allies)  (Read 5723 times)
Jercules
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« Reply #450 on: June 27, 2011, 07:49:05 pm »
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Let's give it another axis turn, then we'll see.
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Jercules
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« Reply #451 on: June 28, 2011, 12:56:06 am »
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Italy 12 - 14 IPCs

PURCHASES
-1 dd, 1 sub

COMBAT
-sz95 vs. sz98

sz98 (sub sneak shot)
Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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Jercules
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« Reply #452 on: June 28, 2011, 01:08:46 am »
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Yet another question: Could I retreat right now?
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Jercules
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« Reply #453 on: June 28, 2011, 01:10:18 am »
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map
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Jercules
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« Reply #454 on: June 28, 2011, 02:23:46 am »
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Obviously I mean sz98: Can I retreat the whole navy after a single sneak shot? 

Thanks for the kind words, this has been a memorable game. I would love to have an immediate rematch, you've certainly proved to be someone I can't take lightly (after all, you know the rules!)

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BigBadBruce
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« Reply #455 on: June 28, 2011, 02:24:47 pm »
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Not sure what you mean. A full round of battle most occur before you choose to retreat.

A. You can't sneak fire and withdraw right after. Other attackers and defenders have to roll.
B. After a full round must occur : Sneak, remove casualties, attacker fires, assigne hits, defender fires, assign hits, remove casualties... and then, the attacker choose to withdraw or carry one with another round.

Furthermore, say you didn't have a DD, I must state before attacker rolls if my sub submerge or not. So, for instance, my sub survives first round and your DD don't, at start of 2nd round (taking you choose to continu), I can submerge my sub.
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BigBadBruce
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« Reply #456 on: June 28, 2011, 02:25:28 pm »
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I assign the sneak hit on AC.
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Jercules
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« Reply #457 on: June 29, 2011, 12:57:31 pm »
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Alright, simplifies things a bit then.

Dice
Rolls: 1@2 1@3; Total Hits: 2
1@2: (1)1@3: (2)

Dice
Rolls: 1@1 1@2 2@4; Total Hits: 3
1@1: (5)1@2: (2)2@4: (4, 3)
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Jercules
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« Reply #458 on: June 29, 2011, 12:58:43 pm »
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So the seazone is cleared, and I'll assume you land the planes in Cairo.
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BigBadBruce
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« Reply #459 on: June 29, 2011, 05:20:43 pm »
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So the seazone is cleared, and I'll assume you land the planes in Cairo.

True, I save both planes. But I cause 3 hits and you have 4. So in other the battle to stop it's either because :
1. You save the sub. Since Planes and sub can't hit either other, my planes land and you Sub stay in z98
2. You save a crippled BB (or DD for that matter). Since I still have units, you choose to retreat.
3. You go on with a 2nd round of battle.

But you can't have a crippled BB or a DD in sz98 after this first round.
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Jercules
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« Reply #460 on: June 29, 2011, 09:05:40 pm »
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So you get three hits, 2 by planes. Planes can't hit subs, but the carrier could, and the carrier got a hit. But in such a scenario I would choose to submerge... then again, do I even need to? I could allocate the carrier hit to my dd, and one of the planes hits to my cruiser, making the 2nd fighter hit useless. All that is left are planes and subs, so my subs resumes attacking to sink the transport, and in the end there is nothing left in sz98 but the sub. Have I got that right?

NC
-2 inf., 1 art., 1 aa to Paris

PLACEMENTS
-1 dd, 1 sub in sz97

COLLECTS
13 + 5 = 18 IPCs
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Jercules
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« Reply #461 on: June 29, 2011, 09:24:06 pm »
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G13 - 83 IPCs

PURCHASES
-3 bombers (36)
-4 transports (28)
-1 ac (16)
-1 inf. (3)

COMBAT
-3 art. vs. Scotland
-1 inf., 1 art., 2 or 3 bombers... vs. Rostov

Scotland
Dice
Rolls: 3@2; Total Hits: 2
3@2: (2, 1, 5)

Dice
Rolls: 2@2; Total Hits: 1
2@2: (5, 1)
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Jercules
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« Reply #462 on: June 29, 2011, 09:26:01 pm »
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2 German art. take Scotland.

ROSTOV
Dice
Rolls: 2@2 2@4; Total Hits: 0
2@2: (6, 3)2@4: (5, 5)

Dice
Rolls: 1@2 1@3; Total Hits: 1
1@2: (4)1@3: (2)
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Jercules
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« Reply #463 on: June 29, 2011, 09:35:37 pm »
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Alright, I'll stop there. One more bomber fires in Rostov IF I am correct that that UK transport is sunk.

If it is not, I must use that bomber to sink it, and this battle continues.

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Jercules
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« Reply #464 on: June 29, 2011, 09:39:09 pm »
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BTW, forgotten battle: WG tank takes Denmark.
Forgotten Italian NC: SI aa to NI
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