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Author Topic: Jercules (Axis) vs. BigBadBruce (Allies)  (Read 5683 times)
Jercules
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« Reply #360 on: June 18, 2011, 06:09:29 pm »
0

Belarus taken with 2 tanks, 1 mech.

BS
Dice
Rolls: 2@1 1@4; Total Hits: 1
2@1: (4, 5)1@4: (3)

Dice
Rolls: 1@3; Total Hits: 1
1@3: (2)
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Jercules
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« Reply #361 on: June 18, 2011, 06:11:02 pm »
0

BS taken with 1 German mech.

H/B
Dice
Rolls: 2@2; Total Hits: 0
2@2: (6, 5)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (4)


DENMARK
Dice
Rolls: 2@2; Total Hits: 0
2@2: (3, 4)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (1)
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Jercules
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« Reply #362 on: June 18, 2011, 06:12:00 pm »
0

H/B
Dice
Rolls: 2@2; Total Hits: 0
2@2: (5, 3)

Dice
Rolls: 1@2; Total Hits: 0
1@2: (5)


DENMARK
Dice
Rolls: 10@2; Total Hits: 5
10@2: (5, 5, 2, 1, 2, 1, 4, 4, 3, 2)

Dice
Rolls: 10@2; Total Hits: 4
10@2: (5, 2, 6, 2, 6, 3, 1, 3, 3, 1)
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BigBadBruce
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« Reply #363 on: June 18, 2011, 06:12:45 pm »
0

PLACES NEW UNITS
EUS : Inf, Art

Seems I forgot to place those, would you mind to place them please.
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Jercules
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« Reply #364 on: June 18, 2011, 06:13:14 pm »
0

No problem.

Denmark retained.

H/B
Dice
Rolls: 2@2; Total Hits: 1
2@2: (2, 3)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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Jercules
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« Reply #365 on: June 18, 2011, 06:14:30 pm »
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H/B taken with a german artillery.

NORWAY
Dice
Rolls: 3@1 1@4; Total Hits: 1
3@1: (2, 1, 5)1@4: (5)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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Jercules
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« Reply #366 on: June 18, 2011, 06:15:41 pm »
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Norway taken with 2 German inf.

SZ112
Dice
Rolls: 4@3 1@4; Total Hits: 3
4@3: (4, 3, 1, 5)1@4: (2)

Dice
Rolls: 1@2 1@4; Total Hits: 0
1@2: (3)1@4: (6)
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Jercules
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« Reply #367 on: June 18, 2011, 06:20:20 pm »
0

SZ112 cleared.

LENINGRAD
Dice
Rolls: 3@1 16@2 3@3; Total Hits: 9
3@1: (3, 6, 1)16@2: (6, 6, 1, 1, 2, 1, 1, 6, 5, 4, 3, 3, 4, 4, 1, 5)3@3: (2, 2, 5)

Dice
Rolls: 16@2 1@3; Total Hits: 5
16@2: (6, 3, 5, 5, 1, 1, 1, 6, 1, 4, 6, 2, 3, 5, 3, 3)1@3: (6)
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Jercules
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« Reply #368 on: June 18, 2011, 06:21:24 pm »
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LENINGRAD
Dice
Rolls: 14@2 3@3; Total Hits: 5
14@2: (5, 4, 5, 2, 1, 3, 6, 3, 5, 6, 4, 5, 1, 5)3@3: (3, 1, 6)

Dice
Rolls: 7@2 1@3; Total Hits: 5
7@2: (1, 2, 1, 4, 2, 3, 6)1@3: (3)
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Jercules
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« Reply #369 on: June 18, 2011, 06:21:56 pm »
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LENINGRAD
Dice
Rolls: 9@2 3@3; Total Hits: 6
9@2: (5, 1, 2, 6, 4, 1, 5, 4, 5)3@3: (2, 1, 1)

Dice
Rolls: 2@2 1@3; Total Hits: 2
2@2: (6, 2)1@3: (3)
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Jercules
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« Reply #370 on: June 18, 2011, 06:30:21 pm »
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Leningrad falls.

Forgotten combat:
-2 tanks (Urals) vs. Kaz

KAZ
Dice
Rolls: 2@3; Total Hits: 2
2@3: (1, 2)

Dice
Rolls: 1@3; Total Hits: 1
1@3: (1)
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Jercules
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« Reply #371 on: June 18, 2011, 08:22:18 pm »
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Kaz taken with 1 tank.

I'm suddenly in a little bit of a bind here. I must decide whether to hold in Germany or WG given my failure to retake Denmark. A few questions, since I'm so rusty:

1) Do I need to place a sub in sz112 to enable my fighters to scramble to defend the seaszone?

2) If I decide to use subs in defense, you must fight the sea battle right? You can't just unload transports in a seazone with my subs unless I choose to submerge, and you have no dd.

Obviously, my mind has been elsewhere the past few weeks.
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Jercules
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« Reply #372 on: June 18, 2011, 09:06:37 pm »
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Another question: That British sub in sz97, it covers the convoy zone for Italy and so I subtracted 2. Must I also subtract 2 for the German countries of that convoy zone (Yugo and Greece)?

So many hidden complexities!
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BigBadBruce
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« Reply #373 on: June 18, 2011, 09:59:31 pm »
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Another question: That British sub in sz97, it covers the convoy zone for Italy and so I subtracted 2. Must I also subtract 2 for the German countries of that convoy zone (Yugo and Greece)?

So many hidden complexities!

Yep.... which is why I'll move Russian sub there too. Convoy counts for Italy, and again against German.
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BigBadBruce
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« Reply #374 on: June 18, 2011, 10:03:54 pm »
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Kaz taken with 1 tank.

I'm suddenly in a little bit of a bind here. I must decide whether to hold in Germany or WG given my failure to retake Denmark. A few questions, since I'm so rusty:

1) Do I need to place a sub in sz112 to enable my fighters to scramble to defend the seaszone?

2) If I decide to use subs in defense, you must fight the sea battle right? You can't just unload transports in a seazone with my subs unless I choose to submerge, and you have no dd.

Obviously, my mind has been elsewhere the past few weeks.

1. Nope. You can scramble even if you don't have any ships at all. Which is why transport can'T be send alone against a sz with airbase (and planes)

2. Nope, I can ignore subs If I have warship with them, transport alone can't unload.
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