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Author Topic: Jercules (Axis) vs. BigBadBruce (Allies)  (Read 5692 times)
BigBadBruce
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« Reply #315 on: May 14, 2011, 03:36:14 pm »
0

Fiou...

#1 Philippines
TWL

#2 z37
ATT : 4Sub (hit cannot be assigned to planes), 2Ftr, SB
Dice
Rolls: 4@2 2@3 1@4; Total Hits: 2
4@2: (5, 5, 5, 4)2@3: (3, 3)1@4: (6)


DEF : AC, DD, Ftr, Tac
Rolled after hit allocation
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Jercules
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« Reply #316 on: May 15, 2011, 07:31:09 am »
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1 hit on the dd, 1 hit on the tac.
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Jercules
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« Reply #317 on: May 15, 2011, 07:33:02 am »
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Actually, wait, I'd rather see the results of my first volley before making any allocations.
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BigBadBruce
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« Reply #318 on: May 15, 2011, 07:45:17 am »
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Actually, wait, I'd rather see the results of my first volley before making any allocations.

By rules, you have to allocate hits before rolling defending dices. More then often, it doesn't involve important decision, so people roll them at same time t speed up things. But when it does affect strategy, I rather wait for hit allocation before rolling dice.

This is one of those cases. So I'll wait your hit allocation before rolling defense, ok?
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Jercules
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« Reply #319 on: May 15, 2011, 09:00:03 am »
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Alright, 1 on the dd, 1 on the tac.
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BigBadBruce
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« Reply #320 on: May 15, 2011, 09:07:33 am »
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DEF : AC, DD, Ftr, Tac
Dice
Rolls: 2@2 1@3 1@4; Total Hits: 2
2@2: (6, 3)1@3: (3)1@4: (1)
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BigBadBruce
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« Reply #321 on: May 15, 2011, 09:13:16 am »
0

#2 z37 - Round 2
ATT : 2Sub (Sneak attack and hit can't be assigned to planes), 2Ftr, SB
Dice
Rolls: 2@2 2@3 1@4; Total Hits: 3
2@2: (6, 5)2@3: (3, 1)1@4: (2)

DEF : AC, Ftr (hit can't be assigned to subs)
Dice
Rolls: 1@2 1@3; Total Hits: 1
1@2: (6)1@3: (2)
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BigBadBruce
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« Reply #322 on: May 15, 2011, 09:18:44 am »
0

#2 z37
CWL : 2Sub, Ftr


NON COMBAT MOVES
EGY > T.JO: Inf
z62 > z54 : Tr

PLACE NEW UNITS
QUE : Tr, Art, AC

COLLECT :  16 + 10(NO#1,2) + 8Saved = 34
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BigBadBruce
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« Reply #323 on: May 15, 2011, 09:23:18 am »
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Oups... just realize now that last round it was 1@2 + 1@4... but you hit anyway. Sorry for mistyping your defense.
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Jercules
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« Reply #324 on: May 16, 2011, 04:31:04 pm »
0

Italy - 16 IPCs

PURCHASES
-1 f., 2 inf.

COMBAT
-1 tank (Iraq) vs. TJ

TJ
Dice
Rolls: 10@3; Total Hits: 2
10@3: (5, 1, 6, 6, 4, 6, 1, 4, 4, 4)

Dice
Rolls: 10@2; Total Hits: 3
10@2: (4, 3, 3, 5, 2, 4, 2, 6, 2, 3)
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Jercules
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« Reply #325 on: May 16, 2011, 05:00:10 pm »
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NC
-3 mech (SF), 3 tanks (NI) to SI
-2 art. from SF to NI

PLACEMENTS
-2 inf., 1 f. in SI

COLLECTS
14 + 4 (bonuses) - 5 (convoy) = 13 IPCs
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BigBadBruce
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« Reply #326 on: May 16, 2011, 05:37:02 pm »
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FRANCE

Nothing.

Germany's turn.
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Jercules
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« Reply #327 on: May 16, 2011, 05:56:58 pm »
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Germany 10 - 75 IPCs

PURCHASES
-1 ac (16)
-5 trans (35)
-2 f (20)
-1 art (4)

COMBAT
-Vol and Smo units + 2 mech (Bry) vs. Archangel
-1 tank from SU takes EP
-1 art from Bry takes Belarus
-strat. bombing: 4 bombers, 2 tac. from WG to London

ARCH
Dice
Rolls: 10@2; Total Hits: 6
10@2: (4, 1, 1, 2, 2, 6, 1, 1, 4, 5)

Dice
Rolls: 1@2; Total Hits: 1
1@2: (2)
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Jercules
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« Reply #328 on: May 16, 2011, 05:58:40 pm »
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BTW, for the strat. bomb, you need to decide if those fighters will act as interceptors.

4 bombers guaranteed to hit London.

LONDON AA
Dice
Rolls: 4@1; Total Hits: 0
4@1: (6, 2, 6, 4)
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Jercules
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« Reply #329 on: May 16, 2011, 05:59:25 pm »
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LONDON DAMAGE
Dice
Rolls: 4@6; Total Hits: 4
4@6: (5, 2, 5, 2)
+ 8
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