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Author Topic: 1939 Map - Jeremy's Variant with Set-up Charts  (Read 4955 times)
coachofmany
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« Reply #15 on: May 19, 2011, 06:28:51 pm »
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Yes, l played the former map with Communist Chinese and letting the Russian player run the Communist Chinese gives them the option of having their own objectives and not necessarily lined up with the Nationslist.
We play with two Commonwealth players and I love the Aussies and Far east Command crying for extra units that the UK has the option to place in their countries.
Our next game , we will do the same for the US, the Pacific command crying for units since the US player in Europe will control the money. This should make add some dynamics to the game.
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defcon1
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« Reply #16 on: July 14, 2011, 09:03:38 pm »
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I got that map and it's the greatest i've seen. Take out the set-up charts and start buying pieces and placing them each countries territorties they own. Each country needs to buy a factory before placin pieces on the board. Small factory produces 3 units and large factoried produce 10 units,. Using the white factories and the 10 factory tokens as the large.Using the 3 factory as the small. large factory produces 10 units, small produces 3 units. Right now I have 18 different countries participating in the 1939 global war. Each country has a starting IPC. Also iput in special weapons labs that need to be bought at 7IPCs. This cutdowns on how manycountries can develop secial weapons. I use the grey factories for this. Set-up conditions of the war are importment as the war itself. I did put together a starting ipc start for each country. The IPCs will change as the game goes on. This game starts in January of 1939 and war can't b e declared until September 1939, Neutral countries can't declare war, unless invaded. it does have to, bbut that's the earliest by the axis

ORDER OF PLAY

Forget that, take a roundel from each participating countryand put them in hat or bag. My favorite bag is the purple Crown Royal bag. Pull one roundel out and that will be thats countries turn(this is one turn). When all roundels are removed from the bag that will be a round. Brings back Surpris attacks and remember the Marine motto"overcome, and it's hard to plan 2 or 3 moves ahead.
 adapt" I put in a rule about how long subs can stay submergrd(6 turns). Also how long air patrols can stay in the air 4 turns.
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GoSanchez6
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« Reply #17 on: July 15, 2011, 06:37:55 am »
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Defcon1 thats the coolest house rule I have ever heard of. THE PURPLE CROWN ROYAL BAG RULE. If you don't have one get a fifth for Axis and Allies. You win with both.
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crusaderiv
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« Reply #18 on: July 15, 2011, 12:25:45 pm »
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Good job for the map.
I read the UK chart.
Too much infantry on UK island.
In september 1939..only 4 active division we're operational in UK. (5 in reserved).
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FieldMarshalGames
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« Reply #19 on: July 18, 2011, 07:40:00 am »
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Good job for the map.
I read the UK chart.
Too much infantry on UK island.
In september 1939..only 4 active division we're operational in UK. (5 in reserved).

Unit placement is for Balance, sometimes Historical accuracy has to be a passenger because this is a game.
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SS
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« Reply #20 on: July 18, 2011, 12:50:57 pm »
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Where's the rules for this d6 game?
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SS
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« Reply #21 on: July 18, 2011, 12:52:06 pm »
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Is it under Tigerman's 1939?
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FieldMarshalGames
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« Reply #22 on: July 18, 2011, 12:58:18 pm »
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Where's the rules for this d6 game?

Please see and read the FIRST PAGE of this thread for download links.
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SS
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« Reply #23 on: July 18, 2011, 02:10:05 pm »
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so i use the 1940 global +2 alpha rules then.
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crusaderiv
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« Reply #24 on: July 18, 2011, 05:45:04 pm »
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Unit placement is for Balance, sometimes Historical accuracy has to be a passenger because this is a game.

Ah OK, you want to scrap the German player chance to invade UK. shocked
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FieldMarshalGames
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« Reply #25 on: July 19, 2011, 06:00:36 am »
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so i use the 1940 global +2 alpha rules then.

That is correct.  Any special rules for each Nation are printed on the Cards.  Neutrals can be attacked!
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FieldMarshalGames
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« Reply #26 on: July 19, 2011, 06:05:24 am »
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Unit placement is for Balance, sometimes Historical accuracy has to be a passenger because this is a game.

Ah OK, you want to scrap the German player chance to invade UK. shocked

What are you talking about?  UK starts with only 4 INF spread out over three territories!?  There is ample opportunity for a Sea Lion if planned and aimed for.  The three territories make it an even bigger danger for the English as it is more difficult to defend.

There is also still the possibility that the UK will send it's army to France to delay the invasion etc...

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crusaderiv
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« Reply #27 on: July 19, 2011, 12:24:46 pm »
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What are you talking about?  UK starts with only 4 INF spread out over three territories!?  There is ample opportunity for a Sea Lion if planned and aimed for.  The three territories make it an even bigger danger for the English as it is more difficult to defend.

Well why wrote ''Unit placement is for Balance, sometimes Historical accuracy has to be a passenger because this is a game''.
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Young Grasshopper
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« Reply #28 on: July 27, 2011, 08:07:34 am »
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What are you talking about?  UK starts with only 4 INF spread out over three territories!?  There is ample opportunity for a Sea Lion if planned and aimed for.  The three territories make it an even bigger danger for the English as it is more difficult to defend.

Well why wrote ''Unit placement is for Balance, sometimes Historical accuracy has to be a passenger because this is a game''.


Historical accuracy and game play should always be ballanced. However, in the event of a tie, game play should always win. Any chance of this map becoming more colourfull in the future, although this 1939 map has amazing spaces and more territories, WOTC 1940 maps are prettier when it come to colour. Also, if I present this map to my groups, what should I say when asked to explain the reasons for switching?
« Last Edit: July 27, 2011, 08:10:35 am by Young Grasshopper » Logged
Rorschach
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« Reply #29 on: July 27, 2011, 11:57:19 am »
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Also, if I present this map to my groups, what should I say when asked to explain the reasons for switching?

It's EPIC.  Reason enough Wink

We played this variation at the FMG Convention this past spring.  It took us the entire weekend, starting on the Friday night and ending (by mutual agreement) mid Sunday.  If you're looking for a game you can play in a day, don't try this one.
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