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Author Topic: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap  (Read 7849 times)
Sgt. Wonko
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« Reply #120 on: March 29, 2011, 01:13:23 pm »
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Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.
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Gamerman01
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« Reply #121 on: March 29, 2011, 04:28:35 pm »
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Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.
You guys will be..... translating this to layman's terms when the time comes, hopefully?
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TMTM
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« Reply #122 on: March 29, 2011, 04:51:33 pm »
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Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.
You guys will be..... translating this to layman's terms when the time comes, hopefully?
Currently my module doesn't do auto convoy.. meaning that just by placing navy into a convoy zone won't do damage on the chart.. I set it this way because I thought damage was limited and that auto convoy can over damage but after getting an official answer.. the auto convoy should be fine and no need to use the damage markers icon. However some people might like this method to do damage.. and I'm considering adding a 2nd twin module.. so we'll have auto convoy or manual convoy to choose from.. all players would have to agree on which type to use. Do you like this idea or just have one module and force everyone to use  auto convoy?
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Gamerman01
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« Reply #123 on: March 29, 2011, 04:56:09 pm »
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I think you should go with the one module auto-convoy so we don't have compatibility issues with this in the future.  I'm confident the vast majority of players would agree with me.  (Although I do have one lingering doubt.  For those who think they should be able to get away with convoy damage that the opponent doesn't see - a la Monopoly)

Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.
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TMTM
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« Reply #124 on: March 29, 2011, 05:34:55 pm »
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I think you should go with the one module auto-convoy so we don't have compatibility issues with this in the future.  I'm confident the vast majority of players would agree with me.  (Although I do have one lingering doubt.  For those who think they should be able to get away with convoy damage that the opponent doesn't see - a la Monopoly)

Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.
Oh I just haven't sent you the bill yet hehe
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Sgt. Wonko
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« Reply #125 on: March 29, 2011, 06:14:52 pm »
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Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.

Oh there will be a charge...a heavy price to be paid for sure  evil  I can't think of what it would possibly be though  tongue
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Stoney229
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« Reply #126 on: March 29, 2011, 08:58:31 pm »
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I think you should go with the one module auto-convoy so we don't have compatibility issues with this in the future.  I'm confident the vast majority of players would agree with me.  (Although I do have one lingering doubt.  For those who think they should be able to get away with convoy damage that the opponent doesn't see - a la Monopoly)

Wow, all this at no charge.  All we can do is thank you for improving the gaming experience for dozens of avid gamers.
Yea, I was pretty sure it was possible to raid more than the total IPC value of the territories but it is a bit confusing. So I guess auto-convoy can work after all.
You guys will be..... translating this to layman's terms when the time comes, hopefully?
Currently my module doesn't do auto convoy.. meaning that just by placing navy into a convoy zone won't do damage on the chart.. I set it this way because I thought damage was limited and that auto convoy can over damage but after getting an official answer.. the auto convoy should be fine and no need to use the damage markers icon. However some people might like this method to do damage.. and I'm considering adding a 2nd twin module.. so we'll have auto convoy or manual convoy to choose from.. all players would have to agree on which type to use. Do you like this idea or just have one module and force everyone to use  auto convoy?
The two different "versions" can be completely compatible so long as both players remember to use the markers.  I'd say make auto-convoy the default, and then you can release an optional replacement UnitStats.txt for people who only want the markers to count in their games.  Then these people will be able to play with others without the other person needing to install anything new or change anything - they just have to remember to use the markers.
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Gamerman01
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« Reply #127 on: March 30, 2011, 05:54:59 am »
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That sounds good!
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shohoku201
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« Reply #128 on: May 04, 2011, 12:09:49 pm »
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I'm new to abattlemap.  I downloaded the 1940 global module and it looks great.  the only problem i have is that the program always crashes when i'm moving items on the map.  is there a resolution to this?

Thanks
« Last Edit: May 04, 2011, 12:14:11 pm by shohoku201 » Logged
Zcion
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« Reply #129 on: June 27, 2011, 11:30:15 pm »
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First of all, it looks great, so thumbs up for good work...
however, when i try to dl it, mediafire just says invalid or missing file...

is possible you could put it up again?

many thx
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TMTM
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« Reply #130 on: November 12, 2011, 12:37:57 pm »
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www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011
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Cmdr Jennifer
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« Reply #131 on: November 14, 2011, 07:47:07 am »
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www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)
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TMTM
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« Reply #132 on: November 15, 2011, 06:26:33 am »
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www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)
Great, thanks! I'm glad your checking out the module.. I've never played Global yet hehe
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Cmdr Jennifer
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« Reply #133 on: November 15, 2011, 06:59:30 am »
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www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)
Great, thanks! I'm glad your checking out the module.. I've never played Global yet hehe


AA Gun, Mechanized Infantry should also be on Manchuria.  That was almost certianly my fault as I put the setup on.
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TMTM
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« Reply #134 on: November 15, 2011, 07:44:03 am »
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www.axisandallies.us/GA3.zip - Beta 3 - updated 11-12-2011

TMTM:  You forgot the following territories on the Russian NO:  Ireland (Ire), Sicily (Sic), Sardinia (Sar).

Just thought I would bring it to your attention.  (yes, Russia can get 66 IPC from conquered lands in Europe, 5 from SZ 125 for a total of 71 IPCs from NOs, the most of any nationality in the game!)
Great, thanks! I'm glad your checking out the module.. I've never played Global yet hehe


AA Gun, Mechanized Infantry should also be on Manchuria.  That was almost certianly my fault as I put the setup on.
I'll fix those... what about Crete is it in the Russian NO?
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