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Author Topic: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap  (Read 7526 times)
Emperor Mollari
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« Reply #90 on: March 27, 2011, 12:58:23 pm »
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Holy smokes! This is awesome! I recommend everyone try this out. It's packed as a complete module.. so it will overwrite all the files in T40.gim.. if you have already been using this module and have made custom changes to it.. you'll want to back those up first.

Thanks! I'm glad you like it!  grin

Can we use just the map, or do we have to overwrite all the files, is it compatible with people using TMTM's V2?
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Sgt. Wonko
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« Reply #91 on: March 27, 2011, 01:16:45 pm »
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You can just use the map, I've adjusted the colours on the unit pieces so that it gels with the map a bit better but you don't have to use them if you don't want to.

And I also made some small changes to the Sektor info but you don't have to use that if you don't want to.

I had someone else test pasting the whole folder in and they didn't have any problems so I'm not sure why Stoney's crashed.
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Gamerman01
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« Reply #92 on: March 27, 2011, 01:19:01 pm »
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This is what I've been waiting for.  Thanks for sharing, Wonko, and I know which version of A&A I'm playing today and it ain't AA50.
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Emperor Mollari
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« Reply #93 on: March 27, 2011, 01:22:19 pm »
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You can just use the map, I've adjusted the colours on the unit pieces so that it gels with the map a bit better but you don't have to use them if you don't want to.

And I also made some small changes to the Sektor info but you don't have to use that if you don't want to.

I had someone else test pasting the whole folder in and they didn't have any problems so I'm not sure why Stoney's crashed.

Cool.  Your map is awesome, thanks!
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TMTM
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« Reply #94 on: March 27, 2011, 01:24:50 pm »
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If you made a replace Map.bmp and want to share it with others.. I'll be glad to host it and put it for download in the Skins section.

I've been learning Photoshop for a an A&A set that I'm building and figured I would practice my skills on your Alpha 2 map. I added texture, changed the board colours, redid the top and bottom chart, and messed around with the unit colours.

You can download it here: http://www.mediafire.com/?nux5db42xbnh827.

Just paste the contents of this new T40 folder into the existing one. Make sure you change the name of your existing Map.bmp file in case you want to switch back. I didn't change all of the files, but did update the ToolPieces, BigPieces, and sector info from ABattlemap. I just included the whole T40 folder for ease.

I've also included a version of the map with no terrain in case you find all those beautiful textures distracting  smiley

And thanks for creating the Alpha 2 mod TMTM! Makes using the new NO's much easier.
Holy smokes! This is awesome! I recommend everyone try this out. It's packed as a complete module.. so it will overwrite all the files in T40.gim.. if you have already been using this module and have made custom changes to it.. you'll want to back those up first.
I tried it, and it was the first time I've downloaded your T40 module.... it crashes on me after a while.  anyone else have this problem? 
I've had no problem with it.. when I have abattlemap open more then once.. sometimes the 2nd copy open won't work right.. maybe a memory issue.
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Sgt. Wonko
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« Reply #95 on: March 27, 2011, 01:30:00 pm »
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I've had no problem with it.. when I have abattlemap open more then once.. sometimes the 2nd copy open won't work right.. maybe a memory issue.

Hmm...hopefully there aren't any issues then.


This is what I've been waiting for.  Thanks for sharing, Wonko, and I know which version of A&A I'm playing today and it ain't AA50.

Cool.  Your map is awesome, thanks!

Thanks for the comments, makes all the hard work worth it!
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Gamerman01
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« Reply #96 on: March 27, 2011, 01:31:55 pm »
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Sgt, at a glance I noticed a Russian factory on Japan that will throw off stats...

Would you like me to audit the whole setup for you like I did for TMTM?
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Sgt. Wonko
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« Reply #97 on: March 27, 2011, 01:47:14 pm »
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Sgt, at a glance I noticed a Russian factory on Japan that will throw off stats...

Would you like me to audit the whole setup for you like I did for TMTM?

Yea that'd be great. I went over it a couple of times but you always miss something. Thanks  smiley
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Emperor Mollari
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« Reply #98 on: March 27, 2011, 02:20:02 pm »
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The map is great, just one little thing, It's hard to read the Territory names in some of the darker colored territories, any chance we could get the names in something that contrasts more?
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Sgt. Wonko
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« Reply #99 on: March 27, 2011, 02:38:50 pm »
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The map is great, just one little thing, It's hard to read the Territory names in some of the darker colored territories, any chance we could get the names in something that contrasts more?

Yea, I did a bit of adjustment but didn't really look at each territory. I'm making some other tweaks so I'll do that as well.
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Stoney229
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« Reply #100 on: March 27, 2011, 03:16:06 pm »
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Just had a thought Stoney. I made some changes to TMTM's mod using the Sektor Editor inside Battlemap. When I open the sektorinfo text document it still has the old titles. Could that be an issue?
that won't be the issue - abattlemap doesn't actually use the text document.  However, someone should probably make a text document from the .SEK so that it is consistent for anyone who wishes to, say, edit the IPC value locations.

This is a really good map, and much like the one I was working on but probably better!, and I have had a lot of stuff come up that I'd really prefer to spend my time on so I think I will be abandoning my own module project.  A couple ideas I had that you could incorporate if you wanted to-

IPC values printed on the map (in a way that looks better and is less tedious than the plain and white-on-blue of the program's IPC value display option)

putting the "board" on a "table" with pieces, etc.  This could look really nice if you have all the pieces and stuff spread out on the table, but more importantly it provides a function I've always wanted: the ability to put the floating windows on the edge of the big window and "scroll" past the map so that you don't have to move the floating windows to see the edge of the map.  However, you have this function is almost in your map anyway because you have the dead space in the upper right.  Also, if you made this area black on the sektorinfo.bmp/.MAP, people could use it a like a mobilization zone to plan out their purchases and/or a task force gather zone if they want/like.  You could also do this with the area in the upper-right (if you make it black in the sektorinfo.BMP/.MAP).  if you wanted to do this, it should probably be released with the next module that includes the next official version of the rules/NOs that everyone would be downloading as it would have to be a new module entirely anyway (incompatible with this one).

example:
« Last Edit: March 27, 2011, 03:25:47 pm by Stoney229 » Logged
Gamerman01
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« Reply #101 on: March 27, 2011, 03:22:07 pm »
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Stoney, I wasn't aware there were a lot more changes in the works.  Are you just speculating, or has Larry been talking?
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« Reply #102 on: March 27, 2011, 03:26:14 pm »
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Stoney, I wasn't aware there were a lot more changes in the works.  Are you just speculating, or has Larry been talking?
speculating.  he is calling "alpha", not "beta", after all.
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« Reply #103 on: March 27, 2011, 03:36:05 pm »
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a couple more little things, just to throw them out there:

did you know you can make all the Soviet #1 NO boxes into a single box, that would give the power 3 IPC for each german territory it controls?  (you could also do this with Germany #2, #7; ��� #4; UK #5).  Alternatively, you could make any of these and several others entirely automatic so that they're not forgotten - or someone could make a version of the module with all these being automatic and yet still compatible with the non-auto version.

Also, if this is going to be the definitive module, the aesthetics of the bars on bottom and top could be improved nicely without too much trouble if someone wants to try their hand at it.  I say this just to say if anyone wants to use any of the graphics I produced for the toolbars in my g40 preview module (as Func did), you are more than welcome to steal them.
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Emperor Mollari
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« Reply #104 on: March 27, 2011, 03:46:18 pm »
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a couple more little things, just to throw them out there:

did you know you can make all the Soviet #1 NO boxes into a single box, that would give the power 3 IPC for each german territory it controls?  (you could also do this with Germany #2, #7; ��� #4; UK #5).  Alternatively, you could make any of these and several others entirely automatic so that they're not forgotten - or someone could make a version of the module with all these being automatic and yet still compatible with the non-auto version.

Also, if this is going to be the definitive module, the aesthetics of the bars on bottom and top could be improved nicely without too much trouble if someone wants to try their hand at it.  I say this just to say if anyone wants to use any of the graphics I produced for the toolbars in my g40 preview module (as Func did), you are more than welcome to steal them.

The next improvment I'd really like to see, is Convoy damage automatically calculated without having to put down markers.  Hehe...we are a demanding lot! cheesy cheesy cheesy
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