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Author Topic: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap  (Read 7562 times)
Stoney229
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« Reply #75 on: March 20, 2011, 07:38:41 pm »
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I applied the new AA50 Colors to the map, which looks great btw, but now it's not calculating convoy damage, did I miss something?
changing only map.bmp will not affect anything but the image you see (so make sure you don't change the location of sector borders).
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TMTM
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« Reply #76 on: March 21, 2011, 07:04:39 am »
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I applied the new AA50 Colors to the map, which looks great btw, but now it's not calculating convoy damage, did I miss something?
Did you only edit the Map.bmp? Maybe you can email it to me.. private message me.. I'll take a look at the Map file.. which source files did you use? Did you try the new source file that has everything all in one?
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Emperor Mollari
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« Reply #77 on: March 21, 2011, 02:56:22 pm »
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I applied the new AA50 Colors to the map, which looks great btw, but now it's not calculating convoy damage, did I miss something?
Did you only edit the Map.bmp? Maybe you can email it to me.. private message me.. I'll take a look at the Map file.. which source files did you use? Did you try the new source file that has everything all in one?
Someone gave me the link and I downloaded the entire new T40.gim (version 2), intially I only copied the AA50 map to the original T40.gim and renamed the old map.bmp to mapold.bmp and then renamed the AA50 to map.bmp.  Whalaaa...new colors.  But I noticed that it wasn't showing convoy damage for the subs I had off the coast of scotland, nor anywhere else for that matter.  So I copied over the rest of the new T40.gim still no convoy damage was registering.
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questioneer
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« Reply #78 on: March 21, 2011, 04:54:02 pm »
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Did you use the actual "convoy ship damage" marker on the toolbar???- that is new.
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TMTM
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« Reply #79 on: March 21, 2011, 07:22:53 pm »
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Did you use the actual "convoy ship damage" marker on the toolbar???- that is new.
right.. ships themselves dont do the damage like the other module.. you need to place the burning transport icon in the seazone and also be set at war on the whos at war chart
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Emperor Mollari
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« Reply #80 on: March 22, 2011, 03:27:55 pm »
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Did you use the actual "convoy ship damage" marker on the toolbar???- that is new.
right.. ships themselves dont do the damage like the other module.. you need to place the burning transport icon in the seazone and also be set at war on the whos at war chart

Ok, thanks, that was the problem.
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TMTM
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« Reply #81 on: March 22, 2011, 03:31:23 pm »
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Did you use the actual "convoy ship damage" marker on the toolbar???- that is new.
right.. ships themselves dont do the damage like the other module.. you need to place the burning transport icon in the seazone and also be set at war on the whos at war chart

Ok, thanks, that was the problem.
If you made a replace Map.bmp and want to share it with others.. I'll be glad to host it and put it for download in the Skins section.
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Sgt. Wonko
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« Reply #82 on: March 27, 2011, 06:25:35 am »
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If you made a replace Map.bmp and want to share it with others.. I'll be glad to host it and put it for download in the Skins section.

I've been learning Photoshop for a an A&A set that I'm building and figured I would practice my skills on your Alpha 2 map. I added texture, changed the board colours, redid the top and bottom chart, and messed around with the unit colours.

You can download it here: http://www.mediafire.com/?nux5db42xbnh827.

Just paste the contents of this new T40 folder into the existing one. Make sure you change the name of your existing Map.bmp file in case you want to switch back. I didn't change all of the files, but did update the ToolPieces, BigPieces, and sector info from ABattlemap. I just included the whole T40 folder for ease.

I've also included a version of the map with no terrain in case you find all those beautiful textures distracting  smiley

And thanks for creating the Alpha 2 mod TMTM! Makes using the new NO's much easier.
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Sgt. Wonko
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« Reply #83 on: March 27, 2011, 06:26:33 am »
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The Pacific.
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Sgt. Wonko
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« Reply #84 on: March 27, 2011, 06:27:30 am »
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NO Chart.
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TMTM
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« Reply #85 on: March 27, 2011, 11:32:31 am »
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If you made a replace Map.bmp and want to share it with others.. I'll be glad to host it and put it for download in the Skins section.

I've been learning Photoshop for a an A&A set that I'm building and figured I would practice my skills on your Alpha 2 map. I added texture, changed the board colours, redid the top and bottom chart, and messed around with the unit colours.

You can download it here: http://www.mediafire.com/?nux5db42xbnh827.

Just paste the contents of this new T40 folder into the existing one. Make sure you change the name of your existing Map.bmp file in case you want to switch back. I didn't change all of the files, but did update the ToolPieces, BigPieces, and sector info from ABattlemap. I just included the whole T40 folder for ease.

I've also included a version of the map with no terrain in case you find all those beautiful textures distracting  smiley

And thanks for creating the Alpha 2 mod TMTM! Makes using the new NO's much easier.
Holy smokes! This is awesome! I recommend everyone try this out. It's packed as a complete module.. so it will overwrite all the files in T40.gim.. if you have already been using this module and have made custom changes to it.. you'll want to back those up first.
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Stoney229
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« Reply #86 on: March 27, 2011, 11:51:20 am »
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If you made a replace Map.bmp and want to share it with others.. I'll be glad to host it and put it for download in the Skins section.

I've been learning Photoshop for a an A&A set that I'm building and figured I would practice my skills on your Alpha 2 map. I added texture, changed the board colours, redid the top and bottom chart, and messed around with the unit colours.

You can download it here: http://www.mediafire.com/?nux5db42xbnh827.

Just paste the contents of this new T40 folder into the existing one. Make sure you change the name of your existing Map.bmp file in case you want to switch back. I didn't change all of the files, but did update the ToolPieces, BigPieces, and sector info from ABattlemap. I just included the whole T40 folder for ease.

I've also included a version of the map with no terrain in case you find all those beautiful textures distracting  smiley

And thanks for creating the Alpha 2 mod TMTM! Makes using the new NO's much easier.
Holy smokes! This is awesome! I recommend everyone try this out. It's packed as a complete module.. so it will overwrite all the files in T40.gim.. if you have already been using this module and have made custom changes to it.. you'll want to back those up first.
I tried it, and it was the first time I've downloaded your T40 module.... it crashes on me after a while.  anyone else have this problem? 
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Sgt. Wonko
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« Reply #87 on: March 27, 2011, 12:43:03 pm »
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I tried it, and it was the first time I've downloaded your T40 module.... it crashes on me after a while.  anyone else have this problem? 

Hmm...I've only had it crash once, and my battlemap is always on. I wonder what would cause that. How long does it take to crash, does it crash every time?
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Sgt. Wonko
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« Reply #88 on: March 27, 2011, 12:44:54 pm »
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Holy smokes! This is awesome! I recommend everyone try this out. It's packed as a complete module.. so it will overwrite all the files in T40.gim.. if you have already been using this module and have made custom changes to it.. you'll want to back those up first.

Thanks! I'm glad you like it!  grin
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Sgt. Wonko
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« Reply #89 on: March 27, 2011, 12:54:00 pm »
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Just had a thought Stoney. I made some changes to TMTM's mod using the Sektor Editor inside Battlemap. When I open the sektorinfo text document it still has the old titles. Could that be an issue?
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