May 23, 2013, 04:37:26 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 »
  Print  
Author Topic: Sgt. Wonko's & TMTM's 1940 Global Module for Abattlemap  (Read 7542 times)
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31460

Rules "Deputy"


View Profile
« Reply #60 on: March 15, 2011, 10:05:28 am »
0

For anyone interested in more advanced editing of the module, please learn more by reading Stoney's Abattlemap Module making Tutorial 1_0.pdf  at http://axisandallies.us/Tutorial%201_0.pdf
Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0
ok cool.. keep it up dated with new tips and tricks?
in theory, yes (if I make the time to do so).  Also, people can post comments and corrections or ask questions.  If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.
I bought www.Abattlemap.com for the abattlemap team.. I can host it on my server I already pay for.. any idea's let me know
Woohoo!  Feel free to put any of my stuff on there you want.  But honestly this forum is a really great place for a lot of it, because it allows people to comment, question, and offer suggestions to modules (or tutorials), etc.  It might be nice to mirror ABM-related downloads on the site esp since some poeple don't like/can't access mediafire, but that should but up to the creator/maintainer who would have to distribute 2 links with each update instead of 1.
I think I'll start off with something simple and of course my plan was to have links to the resources in the forum.
Just want to keep building the quote pyramaid you guys got goin here. grin
haha that's funny  wink
This is a fun game cheesy
OH BABY!!! cool
With no more karma, I guess this is how we have fun.
are we going for a pyramid world record?
Why not?  Only rule is you can't post twice in a row.  To keep it clean we should each delete the previous posts - we only need the last one, you know?  I'm going to delete the ones I made now.
but then you don't see what people were writing
huh huh huh huh huh huh huh huh huh huh
Sure ya do!  It's all saved in the quote!!
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31460

Rules "Deputy"


View Profile
« Reply #61 on: March 15, 2011, 10:05:57 am »
0

It's all fun and games until the site crashes from over-quoting.  cheesy
Logged
Gargantua
A&A.org Heavy Bomber
*
*
*
*******
Posts: 10565


AA.org's Villain


View Profile
« Reply #62 on: March 15, 2011, 03:20:51 pm »
0

yea... then it's sport!  evil
Logged
The Dessert Fox
A&A.org Destroyer
*****
Posts: 1615



View Profile
« Reply #63 on: March 15, 2011, 09:18:43 pm »
0

For anyone interested in more advanced editing of the module, please learn more by reading Stoney's Abattlemap Module making Tutorial 1_0.pdf  at http://axisandallies.us/Tutorial%201_0.pdf
Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0
ok cool.. keep it up dated with new tips and tricks?
in theory, yes (if I make the time to do so).  Also, people can post comments and corrections or ask questions.  If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.
I bought www.Abattlemap.com for the abattlemap team.. I can host it on my server I already pay for.. any idea's let me know
Woohoo!  Feel free to put any of my stuff on there you want.  But honestly this forum is a really great place for a lot of it, because it allows people to comment, question, and offer suggestions to modules (or tutorials), etc.  It might be nice to mirror ABM-related downloads on the site esp since some poeple don't like/can't access mediafire, but that should but up to the creator/maintainer who would have to distribute 2 links with each update instead of 1.
I think I'll start off with something simple and of course my plan was to have links to the resources in the forum.
Just want to keep building the quote pyramaid you guys got goin here. grin
haha that's funny  wink
This is a fun game cheesy
OH BABY!!! cool
With no more karma, I guess this is how we have fun.
are we going for a pyramid world record?
Why not?  Only rule is you can't post twice in a row.  To keep it clean we should each delete the previous posts - we only need the last one, you know?  I'm going to delete the ones I made now.
but then you don't see what people were writing
huh huh huh huh huh huh huh huh huh huh
Sure ya do!  It's all saved in the quote!!
It's all fun and games until the site crashes from over-quoting.  cheesy
yea... then it's sport!  evil
Why did you break the pyramid  huh huh huh
Logged
Geist
A&A.org Fighter
*****
Posts: 1376


View Profile
« Reply #64 on: March 17, 2011, 06:15:55 pm »
0

   It looks like the map only gives Japan 9 IPC for it's NO of not being at war with the USA.
Logged
TMTM
A&A.org Submarine
****
Posts: 542


View Profile
« Reply #65 on: March 17, 2011, 06:54:56 pm »
0

   It looks like the map only gives Japan 9 IPC for it's NO of not being at war with the USA.
that might be an error, you can fix it yourself for now.. click on File and Sektor Editor and then click on the NO box and in the Sektor Editor window.. IPC's All.. change the 9 to 10 and click Save and click Save SektorInfo.sek also and then close it. Smiley
Logged
Geist
A&A.org Fighter
*****
Posts: 1376


View Profile
« Reply #66 on: March 17, 2011, 06:58:01 pm »
0

  Awesome, thanks.
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31460

Rules "Deputy"


View Profile
« Reply #67 on: March 18, 2011, 05:43:14 am »
0

For anyone interested in more advanced editing of the module, please learn more by reading Stoney's Abattlemap Module making Tutorial 1_0.pdf  at http://axisandallies.us/Tutorial%201_0.pdf
Please use this link instead: http://www.axisandallies.org/forums/index.php?topic=18773.0
ok cool.. keep it up dated with new tips and tricks?
in theory, yes (if I make the time to do so).  Also, people can post comments and corrections or ask questions.  If it ever does change (it has changed minorly I think) that thread will be the most up-to-date version.
I bought www.Abattlemap.com for the abattlemap team.. I can host it on my server I already pay for.. any idea's let me know
Woohoo!  Feel free to put any of my stuff on there you want.  But honestly this forum is a really great place for a lot of it, because it allows people to comment, question, and offer suggestions to modules (or tutorials), etc.  It might be nice to mirror ABM-related downloads on the site esp since some poeple don't like/can't access mediafire, but that should but up to the creator/maintainer who would have to distribute 2 links with each update instead of 1.
I think I'll start off with something simple and of course my plan was to have links to the resources in the forum.
Just want to keep building the quote pyramaid you guys got goin here. grin
haha that's funny  wink
This is a fun game cheesy
OH BABY!!! cool
With no more karma, I guess this is how we have fun.
are we going for a pyramid world record?
Why not?  Only rule is you can't post twice in a row.  To keep it clean we should each delete the previous posts - we only need the last one, you know?  I'm going to delete the ones I made now.
but then you don't see what people were writing
huh huh huh huh huh huh huh huh huh huh
Sure ya do!  It's all saved in the quote!!
It's all fun and games until the site crashes from over-quoting.  cheesy
yea... then it's sport!  evil
Why did you break the pyramid  huh huh huh
grin
Logged
TMTM
A&A.org Submarine
****
Posts: 542


View Profile
« Reply #68 on: March 19, 2011, 06:35:03 am »
0

How I make the textured colors in Map.bmp

Using Paint.net, which can be downloaded at www.GetPaint.net

First I click New and size the new canvas as 60 x 60 pixels (we are creating an image which we’ll use later to fill the area’s of your map)

Select the base color and use the paint bucket to fill the new 60 x 60 canvas

Click on Effects – Noise – Add Noise and just adjust the intensity.. I did around 25, but experiment for yourself.

Click on Effects – Blurs – Average Blur and set the radius at 3

Now our 60 x 60 image should look like the textured color we desired.

Save it as mynewcolor.bmp

Now the area on your map that you want to fill with your new textured color, you’ll need to get a plugin for Paint.net. found here http://www.sapphireonline.com/Downloads/PhotoFloodFillPlugIn.zip and just unzip it to the default C:\Program Files\Paint.NET/Effects folder and close and reopen Paint.net

Now with your map open, use the Magic wand and select the area you want to fill with the new color. Then click on Effects – Photo Flood Fill and for Photo File name we are going to use the file we just make mynewcolor.bmp and click ok and now your map will be filled with that color.

How to make waves like in Axis & Allies Global War Variant

I just used Effect – Object – Drop shadow and settings 0’d the blur and only adjusted widening. You might see waves on the land area.. no worry.. you need to use layers for each wave and the land color layer should be on top of the wave layers and will cover the waves on the land. I also recommend that on the layer you’ll use to make wave that that layer only have the lines you’d like to add waves to.. remove all border lines etc so it doesn’t add waves to those etc.

Tip: Always use the duplicated layer, so your not adding effects to your outline layer, always save the original outline layer for other effects.

I use these in my recent module for A&A Global 1940 module at http://www.axisandallies.org/forums/index.php?topic=22555.0 where I have the source files for download and you can see how I used them.
Logged
ghr2
A&A.org Destroyer
*****
Posts: 1831



View Profile
« Reply #69 on: March 19, 2011, 06:46:42 am »
0

there is a few glitches with the NO calculations, Iraq's pro axis flag, and BCO's IPC value.  That's what I see wrong straight up.
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 31460

Rules "Deputy"


View Profile
« Reply #70 on: March 19, 2011, 07:33:20 am »
0

there is a few glitches with the NO calculations, Iraq's pro axis flag, and BCO's IPC value.  That's what I see wrong straight up.
BCo owner needs to be changed to "4" in sektor editor, and West India to "5", that's right.  ghr you can do this yourself with "File -> sektor editor" if you want to change it immediately yourself for your own copy.  Hope this helps.
Logged
TMTM
A&A.org Submarine
****
Posts: 542


View Profile
« Reply #71 on: March 19, 2011, 11:58:18 am »
0

there is a few glitches with the NO calculations, Iraq's pro axis flag, and BCO's IPC value.  That's what I see wrong straight up.
This is with Version 2? I just updated it last night.. just to make sure. Which NO's have problems?

Bco should be worth 1 ipc per the Alpha+ .2 rules: 6. IPC income from West India (2) now goes to Calcutta.
IPC income from British Columbia now goes to London.
Note: With these income changes United Kingdom Pacific now makes 17 IPCs and United Kingdom Europe now makes 28 IPCs

Confirm you have version 2 and if the problems are still there and give me details on each if you can.

Edit: I see what you mean about Bco.. there is no ipc value text on the map.. ok i fix it.
« Last Edit: March 19, 2011, 11:59:54 am by TMTM » Logged
TMTM
A&A.org Submarine
****
Posts: 542


View Profile
« Reply #72 on: March 20, 2011, 03:10:43 pm »
0

   It looks like the map only gives Japan 9 IPC for it's NO of not being at war with the USA.
that might be an error, you can fix it yourself for now.. click on File and Sektor Editor and then click on the NO box and in the Sektor Editor window.. IPC's All.. change the 9 to 10 and click Save and click Save SektorInfo.sek also and then close it. Smiley

This didn't work for me, I tried it both when the game was open and also when it wasn't. I click on "Oil" but I never see any numbers to change.

Similar problems exist with
Germany's Egypt NO 3 instead of 5
Soviet's Berlin 9 instead of 10
Soviet's Japan Treaty 9 instead of 12
Japan's USA Peace 9 instead of 10 (as was mentioned)
Japan's Soviet Treaty 9 instead of 12
USA's Continental 9 instead of 10
when you click New.. what version # is your module?
Logged
TMTM
A&A.org Submarine
****
Posts: 542


View Profile
« Reply #73 on: March 20, 2011, 04:11:13 pm »
0

I think I downloaded 2 days ago, it says version 1.
http://www.axisandallies.us/T40v2.zip try this one, some errors still exist.. check your list of errors and let me know whic hare still not right. Thanks
Logged
Emperor Mollari
2007 AAR League
A&A.org Heavy Bomber
*
*
*******
Posts: 28131


The Emperor has returned.


View Profile
« Reply #74 on: March 20, 2011, 05:29:54 pm »
0

I applied the new AA50 Colors to the map, which looks great btw, but now it's not calculating convoy damage, did I miss something?
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 »
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!