I was thinking of adopting these 3 units for my games and was thinking of the following.
Heavy Tanks:
Cost: 9
Attack: 4
Defense: 4
Maybe normal blitz rules coudl apply to these also.
SPG’s
Cost: 5
Attack: 2
Defense: 4
Maybe I’ll think of a special ability for this one.
SPA’s
Cost:5
Attack: 2
Defense: 2
Can support infantry like normal arty and blitz with the tanks and mech inf.
Special ability: Bombardment, when accompanied by more artilleries and when attacking the SPA’s can fire a barrage that hits on a dice roll of 1 and units destroyed this way are imediatly removed and cannot fire in the coming combat.
Also these units would only be purchaseable by: Uk, US, Germany and USSR and only starting at turn 4.
Any ideas or sugestions? Anyoen think any of the units is overpowerd or underpowered?
Edit: just one detail I forgot, these rules are meant for the AAA global game.