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Author Topic: Anyone played (just) A&AE40 with alpha2 yet?  (Read 2857 times)
Antholin
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« Reply #30 on: March 01, 2011, 03:18:43 pm »
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What a waste of time.

It's GLOBAL or go home.

Sometimes there is not enough time to play Global. There is nothing wrong with running a game of just Europe or Pacific. I personally prefer the European theater over the Pacific. As long as you get to play a game of A&A, life is good.

As for Alpha2, I can't wait to try it myself. My gaming group has yet to play that setup, but should prove to be a lot of fun.
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Zcion
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« Reply #31 on: April 22, 2011, 10:34:06 pm »
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Heya all

Me and my friends have been playing Europe quite a bit lately, both the OOB, A1,A1+ and now A2 (almost correct settings in the first games) all in all A2 rules supreme...

First of all A2 gives alot more options for all players... to many ways to describe them all...

How ever in A2, against even skilled players, i have yet to see a Sealion even remotely possible...And by possible i mean not loosing 2/3 + of luftwaffe while doing it.
And i was wondering if I, as axis player was doing something completely wrong or its just the allied players that are too good...

I dl'ed a  combat simulator from soemwhere on this page and ran a series of simulation of sealion turn 2 and 3, none of them looked tempting, and i dare say its hard not to se a sealion coming as UK when germany goes beyond total of 3 transporters...

but iam thinking of going subs G1 in order to sack the eco of UK and then go transporters and units on G2 for a sealion G3, that way UK "might" not go all in on units for England 1st round...

any1 got any better ideas?

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whatamistaketomake
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« Reply #32 on: April 27, 2011, 12:05:59 am »
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I've seen one succesful Sealion attempt in 6 games, and that happened because the british player made some mistakes and made it easy to make the attack, even though the thread was quite clear. Even though it was a succes, the Luftwaffe was hit hard. It might be doable even if the british player will see the threat, but the cost will become too high and the russian front will suffer a lack of reinforcements I think.

I've got another question. My friends and I noticed, that after playing several games with OOB or Alpha+2 rules, the Allies will win if they make no huge mistakes. So far only 2 times the Axis won. The first time it happened due to the above mistake, the second the same player outmanouvered himself with his russian troops and the germans could reach Moscow. Both actions could have been preventend and even with those mistakes, the USA never could unleash its real power because the alliance called it a game...as Axis player i didnt mind but I think even with the loss of Moscow or London the Allies have a fair chance to get back.

Do you use any kind of rules to balance the game a bit more (we are gonna try the +2 inf for russia instead of +9 ipc's, maybe use the OOB turn order)? Since we think the Axis, with a small mistake or some bad rolls against france or the british fleet, are doomed to loose over and over, while the power of britain and russia alone is enough to hold the Axis off. We arent the most experienced players and maybe we need to learn more...

« Last Edit: April 27, 2011, 01:03:45 am by whatamistaketomake » Logged
shrinks
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« Reply #33 on: July 10, 2011, 04:38:20 pm »
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just a small question, does the UK get 28 ipcs? or 29? and if they get only 28, can i build a factory in western india? because supposedly that is on the pacific map.
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Gargantua
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« Reply #34 on: July 11, 2011, 07:16:06 am »
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In stand alone Europe they get 29 IPC's.

And yes they can build in West India.


The confusion comes in Global.... where British Columbia's income is switched with West India's income, for the purpose of realism/gameplay.
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