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Author Topic: How is the balance with the new Alpha 2 changes? Please give your view.  (Read 32710 times)
jim010
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« Reply #825 on: June 22, 2011, 06:11:04 pm »
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Is the rule where you can load in a zone with enemy ships on the turn you declare war thrown out then?
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Krieghund
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« Reply #826 on: June 22, 2011, 06:48:37 pm »
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No.  That exception is still in effect.
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jim010
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« Reply #827 on: June 22, 2011, 06:52:46 pm »
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Are there anymore changes in consideration?  Beta coming soon?
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kcdzim
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« Reply #828 on: June 23, 2011, 08:33:39 am »
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That's correct, except for the "(or contested)" part.  Only a hostile sea zone will prevent loading.

Is there a difference?  Admittedly, I referred to the AA50 book online (smaller file, easier to refer to), and "contested" is a word specific to the transport loading rule on p14.  I assumed they meant exactly the same thing as it says "You cannot load units while in the original contested sea zone."

The Pac 1940 rule book cleaned up the language, but considering many of us are familiar with old nomenclature, I thought it was better to include the old language.
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« Reply #829 on: June 23, 2011, 08:54:59 am »
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"Contested" is one of the terms we've specifically tried to clean up.  It should refer only to a space in which combat will occur or is occurring in during the current turn.

A sea zone can be contested without being hostile, if the only enemy units in it are subs and/or transports and those units are being attacked.  Such a sea zone would not prevent transport loading.
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suprise attack
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« Reply #830 on: June 26, 2011, 06:23:06 am »
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The Allies won last nite. Some bad opening rolls for Germany didnt help, everybody had their fair share of them. It came down to Japan getting weaker and weaker after round 8 or so,  and buy 20 there was just no way. 
   A few key battles with better rolls on one side or the other would have changed the outcome
   A very good game back and forth
   ALPHA+3 Huh   I CANT WAIT !!!!!!!!
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Axisplaya
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« Reply #831 on: June 26, 2011, 11:17:10 am »
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Since Alpha + 3 won't be released as soon as expected, i will try to contribute to this thread with my game play report .

Before i get to start, i just want to point out something : i'm a noob to play by forum, just started a few weeks ago in here, but been playing intensively since then. I see myself as an average player, nothing more (or maybe slightly above average, well i hope so anyway  grin).


With few words, this is what happens in my games with that Kill Japan First strat that has been presented by Cmdr Jennifer : Japan gets crushed. That's a fact. I won't even try to deny it.

But on the europe theater, Germany ALONE is able to patiently build a stack and push into Russia to the point where when finally US decide to swing to Europe theater, it is usually too late to save Russia, and once moscou falls, there is no taking it back. Ever.


Here are 7 links to my finished games on this site.


1-  http://www.axisandallies.org/forums/index.php?topic=23096.165

2-  http://www.axisandallies.org/forums/index.php?topic=23122.0

3-  http://www.axisandallies.org/forums/index.php?topic=23384.0

4-  http://www.axisandallies.org/forums/index.php?topic=23428.0

5-  http://www.axisandallies.org/forums/index.php?topic=23662.0

6-  http://www.axisandallies.org/forums/index.php?topic=23589.0

7-  http://www.axisandallies.org/forums/index.php?topic=23174.0


I was Axis on 5 of these 7 games. My only loss comes from a Kill italy first strategy (game 2) where my oponent found himself incapable of cracking it and reversed to hammer Japan when Africa was too strongly holded by UK for the Italians to become a threat for a while. Germany has spent so much to protect the Italians that the Russian became a really too tough nut to crack.

On all the other games where i was Axis (game 1, 3, 4, 5) my oponent went for the Kill Japan First Strat, and while my Japan is really under heavy pressure, i'm doing well on the Europe theater.

Game 4, IMO, is interesting. We just have about all the components of the KJF strat underlined in this thread. Japan has finally been kicked off his precious sz6 and is completely dominated buy the allies (lol US has 12 bmb in the pacific), even if a big italian fleet is there to help. Russia has exactly the kind of stack we are talking about here : over 70 inf on the board, some art, 12 planes !! Still, i think that this game cannot be salvaged by the allies now. The german ofensive is just too powerful and will get rid fo Moscou within a few rounds.


Game 7: i was Allies and tryed myself the KJF strat. I must say : my oponent has totally outplayed me in the early rounds with superior positional play, and the salvage of this game was a miracle. I must not have played the KJF correctly i guess...


From home live games, i can say that our group hasn't find either the KJF strat as strong as described in this thread, but i must admit we only tryed it twice in live games.

At my level of play, i can say this : CLEARLY, the KJF strat is not the most dangerous strat for the Axis from my gameplay experience.

My worst nightmare when i play Axis is this : an oponent who will spend at least 40% of his US income in the Atlantic each turn, starting round 2 AND stay in control in the pacific. And by staying in control i mean whatever it takes to just deny victory to Japan, not trying to be the big boss in the pacific.


Cheers !

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Cmdr Jennifer
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« Reply #832 on: June 26, 2011, 12:35:05 pm »
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I'm not opening the maps, but I can say that the neutralize Japan first strategies that fail all have one thing in common:

America buys transports.


America does not need transports!  You only need 4 ground units to take ALL OF THE PACIFIC!  You need warships!


I can also say that the only time the strategy almost fails before recovering is because America spends too much time in the DEI.  Screw the DEI!  Let Australia and England crack that nut, you need to bottle the Japs up in SZ 6! 


In every case in which the Americans go in through the North or Central Pacific, the Neutralize Japan First strategy works by round 9 or 10, from that point on, Japan is not really playing anymore and America can focus on Africa which quickly falls! 

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jim010
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« Reply #833 on: June 26, 2011, 12:57:05 pm »
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Thanks for the links, Axisplaya.  Proof of play is what we need.

Cheers
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cts17
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« Reply #834 on: June 26, 2011, 01:06:16 pm »
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Alpha 2 is fairly balanced. I feel that perhaps Italy should start with a few more ground units in Europe that may be used against Russia. Other than that, it seems to be fine.

You simply need to wait for new strategies to come out. In most games, Germany goes for a Sealion, or at least prepares for one. An all out attack on Russia is a far better strategy. Indeed, a good British player can even stop an attempted Sealion with a naval build. Yes, you read that right - a naval build. I hate it when British players buy stacks of infantry. They're useless. They sit in London and do nothing. Build a navy to defeat the Germans.

If America commits entirely to Japan, Japan will fall. That's the way it should be. There is too much going against Japan in that scenario for any balancing act to change. The problem with that is that Germany will win the game by herself. If she hits Moscow, and she will if America does not step in, then it is game over.

America has to be balanced. The fact that Cmdr Jennifer thinks that a KJF strat, even the northern route that doesn't use transports, will work is pretty preposterous. Granted, I do agree that hers is the better version of most KJF strats I've seen and used, but you must build in the Atlantic too, or you've lost to Germany and Italy.

In response to the OP, Alpha 2 is balanced, with a few minor tweaks necessary. Particularly the Mediterranean and Japan's income.
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Cmdr Jennifer
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« Reply #835 on: June 26, 2011, 01:14:17 pm »
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America should be penalized for not helping England.  The only possible way someone could claim that a country making more than 3 or 4 other countries COMBINED is balanced is if they have to play on two boards simultaneously.

Move 10 or 15 IPC worth of NOs to the Atlantic.  Now the playing field in the Pacific is even since either America will lose 60 to 90 IPC worth of units, or divert 60-90 IPC worth of units to the Atlantic to stop the losses. 

In any event, if the game was "balanced" then the axis would win 50% of the time and the allies would win 50% of the time and there would be no "I win" button strategies, like American Pac-Strat.


All out attack on Russia?  That's doomed to failure!  Now you dont even have the bonus cash for England AND you have British units being built!  How's that a winning goal?  I can still keep you pesky, Germans at bay with Russia!  Only difference is, now I have British units landing in Normandy and Holland forcing you to divert units to kick them out again!
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cts17
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« Reply #836 on: June 26, 2011, 06:39:12 pm »
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Ummm... a good British player won't let Germany take her before G4 or G5 anyways.... and then America is there, or Russia is too huge. How can Germany conduct a Sealion when she has to deal with the Royal Navy?
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jim010
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« Reply #837 on: June 26, 2011, 06:51:43 pm »
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Ummm... a good British player won't let Germany take her before G4 or G5 anyways.... and then America is there, or Russia is too huge. How can Germany conduct a Sealion when she has to deal with the Royal Navy?

By making Russia weaker.
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Cmdr Jennifer
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« Reply #838 on: June 26, 2011, 06:53:22 pm »
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You sink the Royal navy, in its entirety, on Round 1, on Round 3 you take England.  Trick is stacking Scotland on Round 2, so you need less transports.  England either attacks the stack weakening London or does not attack the stacks, giving you more to hit them with. Either way, they lose.
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cts17
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« Reply #839 on: June 26, 2011, 07:04:24 pm »
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You sink the entire Royal Navy fleet? In Alpha +2? That's pushing it. What do you hit everything with? There are 6 different starting locations for the British fleet. You only have so many planes and subs...
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