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Author Topic: How is the balance with the new Alpha 2 changes? Please give your view.  (Read 32741 times)
JamesAleman
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« Reply #195 on: March 03, 2011, 02:41:20 pm »
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While I agree that a lot of pressure can be placed on the American's early. Let us not forget, that under certain conditions, it is possible for the U.S. to upgrade any of its minor factories. While I think this is wasteful, it can be a tactical decision based on first impressions of the Japanese players first round position and builds.

If you plan to sail your fleet over to the Pacific from the Atlantic, then Upgrading W. US seems wise. This enables a large build on round 2, when the starting Atlantic fleet is in position to reach W. US sea zone 10. This should give you a fleet that rivals Japan when they attack turn 2 or 3. I never move to Hawaii, without placing a blocking destroyer in sz 25 or 16, unless I feel secure. Blocking DD's are why the US should build 1-2 a turn in a Pacific campaign. In some games, I've used as many as 4 blockers to enable a strong board position or to prevent counterattacks on islands I wish to support with air units on a following round. Blockers typically draw out a sea unit as most people are loathe to trade planes for DD's. Permitting a counterattack of that sea unit later rounds.

If you plan to hit Europe, and suspect an invasion of W. US, you can upgrade Central round 1, and build a large take back force, assuring continental independence. A Major on Central serves two purposes, defense of W.US and it enables the creation of large land force that is able to shift to the E.US if Germany forgoes London for Washington on turn 3's maneuvers.

As I struggle with finding game balance in A2, I find more and more axis techniques that really challenge the allies in such a way, that defeat seems inevitable. When I iron out "Operation: Stützpunkt" (Operation: Fulcrum), I'll post an axis win based on a 3 turn Neutral USA, no sea lion, 9-10 turns, and an 8 city victory.
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« Reply #196 on: March 03, 2011, 03:00:16 pm »
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I believe that EM (Emperor Mollari) showed me a much better solution for America.

1)  To upgrade a minor IC to a major IC it costs 20 IPC (I believe, correct me if I am wrong)
2)  American Industrial Complexes upgrade to Major complexes as soon as America is at war and do so at no charge

Thus, a cheaper solution is to put a Minor complex in Mexico.  It is close to the fleet off W. USA and Hawaii and only costs 12 IPC.  Sure, between the two you can only put out 6 units, but at 6 IPC for the cheapest one, that's 36 IPC in units (probably more, you want more than just Submarines, right?)

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Cow
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« Reply #197 on: March 04, 2011, 12:14:51 am »
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you can attack the uk battleship without going to war with USA. In fact the draw backs to going to war with UK early on are very small. I believe instead of a 10 bonus you make a 5? but you get kwangtung +1 and bship sunk ... yeah anyway.

if you want me to spank you all night long in a game, we can play one, loser has to drink a glass of water.

« Last Edit: March 04, 2011, 09:51:47 am by Imperious Leader » Logged
Dark_Destroyer
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« Reply #198 on: March 04, 2011, 01:01:05 am »
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you can attack the uk battleship without going to war with USA.

Uhhhhhhhhhhhh....  wut?   huh
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Cow
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« Reply #199 on: March 04, 2011, 10:58:44 am »
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japan just loses the +10 bonus for fighting UK / ANZAC, it doesn't throw usa in war.  

War on UK or ANZAC puts you at war with both.

Soviet union and USA are exclusive, you only go to war with that country when you declare war on them. you start at war with china.
~

oh yeah strat bombing with tactical bombers + bomber round 2 can get nuts. if uk doesn't get a bomber kill 5d6+2 in bombs over uk.

I don't particularly like doing that in dice games, because the amount of rolls involved, but germany should have more than enough air with his starting fighters/tactical bombers/bomber (11 I believe) vs your 4 should you intercept... he does have the numbers to eat your lunch box.  if you get two aa gun hits germany has 9 1s vs your 4 2s (his fighter 1s wipe you immediately so the odds don't favor you). If you do intercept and luck out and get 1-2 bomber kill. germany still does 2-3d6+2.
 
What likely is to happen is germany loses 2-3 air units while uk loses 1-2 and takes  around 10 industrial damage.

So in other words... if uk scrambles fighters round 1 and loses them... uk gets bombed hard and sea lion is easy as hell.
~
That's another reason to do sea lion. in dice games as germany he's going to scrable to try to protect something he thinks he can defend... in which case you retreat after the first round of combat usually, but if you get lucky and somehow kill uk's fighters.... dawg that's GG. you bomb for 5d6+2 if he can't intercept... if he buys a fighter to defend that's no where near as good as 3 infantry on defense so your sea lion is easy.

That's the thing I been saying... you can't scramble to protect your naval as uk unless you know you have overwhelming odds to defend what you scramble against.
« Last Edit: March 04, 2011, 11:51:55 am by Cow » Logged
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« Reply #200 on: March 04, 2011, 12:20:02 pm »
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japan just loses the +10 bonus for fighting UK / ANZAC, it doesn't throw usa in war.  

War on UK or ANZAC puts you at war with both.

Soviet union and USA are exclusive, you only go to war with that country when you declare war on them. you start at war with china.

Quote
Page 35 of Europe 1940 Rulebook:
...or Japan makes an unprovoked declaration of war on the UK or ANZAC, the United States may declare war on any or all Axis powers.
« Last Edit: March 04, 2011, 12:34:22 pm by Dark_Destroyer » Logged
Cow
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« Reply #201 on: March 04, 2011, 01:35:55 pm »
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hmm I had to think about this a bit. Alpha +1 and Alpha +2 rules are different, also the book isn't very clear in the japan political situation.
~
I noticed when reading pg 34 that they hint towards war with the usa as well if you declare an unprovoked war on UK/ANZAC.

"A declaration of war by Japan against either the UK or ANZAC will immediately result in a state of war between japan and both of those powers. A state of war between Japan and France or between Japan and the soviet union will not affect relations between Japan and United States, and vice versa."

I notice that in Japan's political situation they make no mention of war with UK/ANZAC going to war with USA, but they do hint it at by not including UK/ANZAC in the france/soviet union section.

It's kind of strange that japan's political situation makes no mention of USA entering the war if UK/ANZAC is attacked, but certainly doesn't leave out that possibility.
« Last Edit: March 04, 2011, 01:50:52 pm by Cow » Logged
Axisplaya
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« Reply #202 on: March 04, 2011, 01:46:30 pm »
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However we use ALPHA +2 rules. which override that.

Err....where did you read that ?
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Cow
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« Reply #203 on: March 04, 2011, 02:08:00 pm »
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hmmm this is weird. http://www.axisandallies.org/node/439 . In the japan section it says war is mutually exclusive. Then in the USA section it says war.

the link above is rules preview before game was released. The rulebook is different and supercedes. Now Japan rules don't even mention it.

It is under USA in PG35 like above user said. Also looked at alpha+1 and +2 and it doesn't mention any political changes.

I guess USA does enter war if Japan kicks off too soon.  HMMMMMMMM I was mistaken my bad. I was allies my first couple games too and japan went nuts on uk round 1. I remember in pacific 1940 usa went to war when japan attacked something other than china.

It should still say a provoked war on UK/ANZAC can cause USA to enter the war in Japan's political situation. The other political situations were redundant, i am surprised it was not consistently redundant. Otherwise you would print a list of scenarios which cause war.
~

hoho well that changes many things.

If I put usa at war R1 it would be so I can take india round 3-4... but I wouldn't expect germany on the europe half to be able to take UK over. Just have to wait patiently and hammer away at china/russia, which is what I did the other day. I took kwangtung though without USA going to war, but that is a minor issue.
~
but still you can't sink USA R1 and expect Sea lion on the Europe half to go well. I imagine you would take philippines over with some guys so that's 1 transport out of range. how many transports will you have in range of West USA? Maybe 4 land units to try and hold wets usa? stick 2 inf 2 artillery and a tank in central usa with some air on East USA and we're good to go. save UK right away and fight back against japan later. Simple enough.

~

yeah I guess this game is pretty balanced.  assuming italy gets blown out the water by UK ships and UK gets taken over. USA > italy . Germany > Russia. Russia just has to his best till USA shows up for the two front war.  If usa spends what he would in a Pacific only map... he should do OKAY. Considering pacific 1940 alone was pretty balanced.
« Last Edit: March 04, 2011, 02:31:33 pm by Cow » Logged
Axisplaya
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« Reply #204 on: March 04, 2011, 02:35:32 pm »
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hoho well that changes many things.


Indeed...
The game is fun for the Japanese in the pacific, but is not that easy...Often, you will find that with proper allied play, it is difficult for japan to buy enough ships AND men to win the game.
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Cow
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« Reply #205 on: March 04, 2011, 02:48:20 pm »
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in pacific 1940 alone. I usually machine gun my way to india let usa do anything except take japan (and hope he gives me kamikaze by taking some of the isles). Take india, wrap up china. then there are just 2 players.  Then Either I lost too much stuff in the process or I didn't. Either way USA has to take the initiative by taking cash islands down south or something.

it sucks when you lose more than what you expect along the way and get set back a round or two from finishing off china / taking india.
~
but historically why would japan fighting brits cause usa to enter the war?
« Last Edit: March 04, 2011, 02:53:19 pm by Cow » Logged
Axisplaya
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« Reply #206 on: March 04, 2011, 10:55:31 pm »
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in pacific 1940 alone. I usually machine gun my way to india let usa do anything except take japan (and hope he gives me kamikaze by taking some of the isles).

Man, you should take some time to read the Alpha +2 rules carefully.

You can find them here :
 http://www.axisandallies.org/forums/index.php?topic=21859.0
or here :
 http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=4167

Here is Alpha +2 rule 13:

13. Kamikaze Strike: The capture of certain islands (Iwo Jima, etc.) is no longer required to activate kamikaze - they can be used at any time. If an Allied power attacks Japanese units in or conducts an amphibious assault from a sea zone containing the Kamikaze symbol, the Japanese player can announce at the beginning of the Conduct Combat phase, of that round, that he or she intends to launch a kamikaze strike. (Note: Kamikaze strikes are now triggered by combat, not combat movement.) See page 14 (Pacific 1940) for specific details as to how Kamikaze strikes are conducted.

So you don't have to hope "US gives you Kamikaze by taking some of the isles".

As for your strategy of letting USA doing anything except taking japan, well, i don't think it is optimal  in G40, and it is clearly bad in P40 .
When you come to think of it, Japan starts with an amazing 21 planes airfleet, when USA has only 4(In Pacific 1940 alone). How well you are going to play with your planes will have a huge impact on your game.


 

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Cmdr Jennifer
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« Reply #207 on: March 05, 2011, 08:38:50 am »
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Yes, hitting the British Battleship in SZ 37 will bring America into the war.  Granted, America may not declare war against Japan and/or the European powers, but why would they not?  It is in their best interest to enter the battle as soon as possible. 

It was with this consideration I decided to attack Philippines, Philippines SZ and Hawaii SZ, as America will be in the war anyway (if I hit the British BB in SZ 37, and it so far seems the only viable option is to hit that thing early and neuter the British navy in the Indian Ocean).  Since hitting these areas will remove an American NO (Philippines-center of power) as well as destroy their navy in the Pacific, it seemed the best route.  Otherwise, they go to war and have their whole fleet. 

Dunno.  Granted, there can be an arguement for hitting Russia and China and ignoring England, ANZAC and America early. 
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Cow
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« Reply #208 on: March 05, 2011, 02:55:41 pm »
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USA at war R2 is fairly typical in pacific 1940 games.  Sometimes R3. Have yet to see R1 work out in pacific 1940.

That's why I say putting USA at war r1 is bad idea... even if you're killing more ���� than you're losing, it's a huge opportunity cost when you compare what you're doing there to what you could do in Asia.

there is always an opportunity cost.
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Cow
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« Reply #209 on: March 05, 2011, 02:57:17 pm »
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Axisplaya

I know about the Alpha +2 kamikaze rules. They do not apply to pacific 1940, it applies to global.

i think pacific 1940 was balanced, but the europe half sucks balls.
~
I am surprised allies are getting hit with nerfs in the pacific half of the map. Make UK so it can hold instead of sinking italy. That way italy can play and UK can play. I don't see how hard that is.
« Last Edit: March 05, 2011, 03:01:21 pm by Cow » Logged
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