Re: AA50 National Advantage Cards
On this post, Many interesting national advantage. Some new. Unfortunatly, the 12 first Links are missing.
This was using Alpha#1 troop positions and national objectives.
Most of these rules came from this forum, some i have remade or rewrote or made myself so credit for this goes to everyone in this forum.
My playing group and i have played 4 games with these rules and i got to tell ya it was pretty fun. An equal split between axis and allie victories.
If i made any mistakes please let me know so i can remedy them, and if there are any questions i will answer them as quickly as i can.
Sorry the posts were so long , but give this rule book a shot i think you will all enjoy yourselves.
Thanks Detuite
ps i made the railroad markers and coastal fortification marker on paint and printed them on picture paper.
A few things i missed Railstations cost 8 ipc’s and can be placed on any territory, and can move upto 12 ipc’s worth of land units a turn.
National advantages- roll 1D6 and claim that NA for the entirety of the game each country only gets the 1, Uk-E and UK-P each get there own to use.
Also thinking about a moral boost rule- after a complete round of battle and the cassualties are chosen if one side did not land a single hit on the other, than the other side attacker of defender gets a +1 bonus to attack or defence.
Where’s number 1?
6 below #7
You should put all 7 posts in 1 thread instead of making 7 separate threads
Yes exactly and vacate this notion that by merely indicating a thread by some number will generate interest more than just making a proper title that actually conveys what it is about.
Accually i tried bet theres a 20,000 word limit apperently and i didnt fell like counting, sorry for the numbers its accually a book that broke down real quick.