• Organized Retreat

    Any defenders remaining alive after thier defensive rolls have the option of preforming a retreat to a neiboring friendly tt.

    • Attackers roll
    • Defenders roll
    • Remove troops from casualty strip
    • inform the enemy you are going to preform an organized retreat and roll dice equivalent to each type of troop who will be retreating ie, 3 tanks = 3 dice

    1d6
    For every 1 = Lucky Strike- Instantly remove one unit from the attackers line and move your troops to said friendly tt.
    For every 2-4 = Succesive Retreat- Move your troops to said freindly tt.
    For every 5-6 = Failed retreat- Instantly remove your troops who have failed to retreat.

    You must specify which troops you are rolling for at any givin time.

    I tried this rule ten different times using south africa as a designated area and the results were fairly equal, it allowed battles to last more than a single turn which also allowed reinforcements to arrive at a steady pace.

    Results were 70 / 30 in favor of the defenders.

    You may lose a few IPC’s by losing the tt, but it more than makes up for it by saving troops who would have normally died in the standered and alpha+1 rules.


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