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Author Topic: 1939 Map  (Read 21568 times)
coachofmany
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« Reply #30 on: January 10, 2011, 09:41:32 pm »
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It is a free Download for everybody.
I will be taking orders to print it out after it is downloaded, scrutinized, corrected and the majority is happy about it.
We will make another version after the corrections with Facist Italy Roundel, True Australia, India, etc.

Prices will be:

 35" X 72" = $39.95 on Bond...$89.95 on vinyl
 46" X 96" = $69.95 on Bond Paper.... $149.00 on Vinyl

Plus shipping in a tube.
I will have preorders on my website before long.
www.historicalboardgaming.com

I have just made a deal with a printer to have the 45" X 96" map printed on a satin vinyl that can be rolled up for storage. ONLY $119.00 plus shipping.

http://www.historicalboardgaming.com/?p=3053

Please visit www.historicalboardgaming.com
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SS
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« Reply #31 on: January 11, 2011, 03:02:48 pm »
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Still cant load setup charts
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Variable
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« Reply #32 on: January 12, 2011, 09:15:30 am »
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I had no trouble, but have the newest version of Excel 2008 for Mac (12.2.Cool if this helps.

I noticed the rules are rather incomplete. Is the combat system based on D12? Or D10? Or...?

Edit: Went back through posts... figured it out (D12). Still would like to see the rest of your rule ideas!
« Last Edit: January 12, 2011, 09:19:08 am by Variable » Logged
Tigerman77
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« Reply #33 on: January 12, 2011, 10:31:45 am »
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Variable-  I am still working on the rules, basically using the Global 40 rules with exceptions. We are still tweeking the setup charts also.  I hope to have a full version of the rules posted by monday next week for download in a PDF format, please feel free to critic what we are p[osting! We want this to be a very fun game while making it as historically correct as possible.
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Tigerman77
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« Reply #34 on: January 12, 2011, 10:35:03 am »
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Went back through posts... figured it out (D12). Still would like to see the rest of your rule ideas!

Yeah a D12 combat system works really well, allows for more special units!
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Tigerman77
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« Reply #35 on: January 12, 2011, 11:42:48 am »
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Updated map at top of this thread with spelling corrections and slight changes to some territories.  Also go to www.historicalboardgaming.com to order in a 96X48....great quality for a good price! I got my order in!!
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The Fire Knight
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« Reply #36 on: January 12, 2011, 06:36:50 pm »
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Went back through posts... figured it out (D12). Still would like to see the rest of your rule ideas!

Yeah a D12 combat system works really well, allows for more special units!

So... is this a work in progress? With only the map being concrete? For rules, maybe consider railroad rules. Neutral blocks (mongolia don't care about turkey). Tech obviously. Possibly create mech artillery units at 5 ipc and 2 attack two defense. Capital conquest rules changing so that victors only get half ipcs. And if capital taken, countries can produce inf with half of their money. And Since you're using d12 units, why not make some of the power units different b/c you have more room? like italian and french and ��� tanks worse. German better. stuff like that. And then have techs to increase. You could even consider using 24 sided dice for more disparity. National objectives. Remember, only the super crazy will play and buy your game anyways it looks like. So make it as good and as realistic as possible (while still fair). Those are just some ideas off the top of my head right now. Just saw this and am amazed. great work Smiley.
« Last Edit: January 12, 2011, 09:35:37 pm by The Fire Knight » Logged
Tigerman77
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« Reply #37 on: January 13, 2011, 08:15:56 am »
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Went back through posts... figured it out (D12). Still would like to see the rest of your rule ideas!

Yeah a D12 combat system works really well, allows for more special units!

So... is this a work in progress? With only the map being concrete? For rules, maybe consider railroad rules. Neutral blocks (mongolia don't care about turkey). Tech obviously. Possibly create mech artillery units at 5 ipc and 2 attack two defense. Capital conquest rules changing so that victors only get half ipcs. And if capital taken, countries can produce inf with half of their money. And Since you're using d12 units, why not make some of the power units different b/c you have more room? like italian and french and ��� tanks worse. German better. stuff like that. And then have techs to increase. You could even consider using 24 sided dice for more disparity. National objectives. Remember, only the super crazy will play and buy your game anyways it looks like. So make it as good and as realistic as possible (while still fair). Those are just some ideas off the top of my head right now. Just saw this and am amazed. great work Smiley.



Yea this game is a work in progress, but we are starting to finish up and getting ready to play test at the end of this month. Being a D12 system some of the same units from different countries do have different values, and costs are different. I hope you get a map and play this game, it is for hard core AAA gamers, I am one for sure! Any more critics or questions send them my way
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Tigerman77
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« Reply #38 on: January 14, 2011, 07:06:01 am »
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Just uploaded v1.2 of the 39 map, v1.1 of rules and v1.2 for setup charts at top of this thread.....comments welcome! Keep in mind it none of this is completely finished.
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lnmajor
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« Reply #39 on: January 14, 2011, 04:06:22 pm »
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Just checked out your map. Looks like this could be the best AA map todate. Havent looked at your rules yet. 12d system takes the game to new level as long as its done right and isnt too confusing.
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Tigerman77
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« Reply #40 on: January 14, 2011, 09:25:39 pm »
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Just checked out your map. Looks like this could be the best AA map todate. Havent looked at your rules yet. 12d system takes the game to new level as long as its done right and isnt too confusing.

Thanks! We have been working on the map for more than 3 months now. Please look through the rules and give me some feedback. We basically taking the AA40 rules and expanding on them to fit the expansion of the game pieces. The D12 combat system is really simple, if an infantry attacks at a 1 in a D6, then it attacks at a 2 in a D12 system. US marine attacks at a 3 in a D12 system! You can have special units but make it to where no one unit type can unbalance the game. While still making your special units worth buying!! I think this game is going to be the ultimate AA variant! 
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Variable
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« Reply #41 on: January 14, 2011, 10:36:20 pm »
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Got all the V1.2 stuff to download and open except the Neutral Setup. Some issue with the file on Mediafire.
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« Reply #42 on: January 17, 2011, 07:30:09 am »
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Ya had same problem with down loading neutrols to. Game s alot like IL's World War 2 game  D12 System. Different victory conditions.
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Tigerman77
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« Reply #43 on: January 17, 2011, 01:22:25 pm »
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Ok, just tested the download for the neutrals, it should work now! Im continuing to work on the rules, so keep checking back for other revisions!
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SS
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« Reply #44 on: January 17, 2011, 05:44:51 pm »
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got it just was neutral Pro neutral was only one i couldn't see  Thankyou
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