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Author Topic: In our game Germany ALWAYS wins- help us  (Read 4774 times)
StrongBad1988
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« Reply #45 on: January 21, 2003, 01:26:04 pm »
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there's only one problem. in my games, germany ALWAYS takes leningrad on turn3, to stop russia from landing planes there. there is almost no way the russians can stop germany from taking it on turn 3, so that only allows you to get the 2 fighters from england in and then back out in time before germany takes it. the fighters HAVE to be in the space where they landed for a full turn, so anything that gets there after allied turn 1 will be killed there on turn 3. in my games, russia usually has 4 fighters and 3 bombers by the end of the game, the 2 english ones, the 1 from malta(after clearing up africa you fly it to iran and then to moscow, but this is usually just about at the end of the gane, turn 5 or 6) and the 2 allied bombers.
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Nekkibasara1213
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« Reply #46 on: January 22, 2003, 03:30:34 pm »
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In my most recent game as Germany the Russians held me off for a very long time; I did win eventually.  The strategy, which I had come up with, that my opponent used was to defend Belo/Len/Ukr and build tanks first 2 turns.  Also he gave all 12ipcs to Russians--for more tanks.  At the end of turn 2 russia had 17 tanks and some allied planes.
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Anonymous
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« Reply #47 on: July 22, 2003, 07:02:32 pm »
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Here's what happens when we play:  Germany saves its $12, then buys 16 infantry and 1 artillery.  Next turn, those units all remain in Germany, and as many artillery as possible are purchased.  It is imperative that Germany have as close as possible to equal numbers of infantry and artillery to reliably pound through Allied defenses.  I can't emphasize this enough: HALF INFANTRY, HALF ARTILLERY IN THE STACK.  THIS IS THE ONLY WAY TO EFFECTIVELY MAXIMIZE YOUR GERMAN RESOURCES. Purchase all armor for the next few turns after that while moving the stack toward Moscow one turn at a time.  Deal with the Middle East as best you can by transporting units from Southern Europe and amphibiously assaulting Malta with 2 ships, 1 artillery, and 1 armor for a pretty much free kill of a British fighter, but most of the time Russia will fall before the income shift from the Middle East can make much difference.

This is a tough strategy for the Allies to defeat, but it can be done.  This is how:  THE UK MUST BUILD ALL FIGHTERS, AND THE US MUST BUILD MOSTLY FIGHTERS AND MAYBE TWO BOMBERS.  THESE MUST BE GIVEN TO THE USSR THROUGH THE PATRIOTIC WAR RULE.  Enough rolls at 4 in the Russian counterstack will hold off the Germans.  Any attempt to transport infantry over from the US or UK will be too late.  All allied planes preexisting at the beginning of the game must also be flown to the USSR ASAP.  Russia must also build at least one artillery per turn because it is Russia that will take Germany in the end, as all US and UK production will have been spent defending the Soviets with planes (and therefore also helping with offense as these planes can eventually also be used on the offensive.)  The Soviets must keep all their infantry in one place so they never lose a non-naval unit other than infantry.  The same applies to the German stack.  That's the beauty of the stack: you never lose anything other than infantry.
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lnxduk
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« Reply #48 on: July 25, 2003, 01:40:02 pm »
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if the allies don't start building transports then germany has no pressure on the fatherland and can build a 10 turn stack if he wants.  Transports are needed even if you never invade france so that germany stops building men and builds tanks. at that point you know how many turns it is to moscow, and you can transport into leningrad, convert, and be ready for the belocounter

sorry for runons I hope this helps
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