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Author Topic: Rome by UK1  (Read 689 times)
Vandalcreed
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« on: November 15, 2010, 07:08:24 am »
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There is a good chance of taking Rome by UK1.
Transport laden with a inf and tank. Cruiser and Alexandria's fighter to attack Italian destroyer and cruiser. Tac bomber from carrier, which moves to the Malta sea zone to assist in the invasion of Rome against 2 inf and 1 fighter.
Anyone tried it? I went to, but told my friend of it beforehand so he flooded Italy (north and south) with German planes.I then took Yug. instead. he in turn attacked Russia G2 which lost him the game. Russia crushed Germany by turn four, with a built up Baltic navy(R1 buys) and airforce (R2 buys) a invasion of Berlin occured which only just failed by Russia but left germany on the backfoot This was a first for us that Russia had offensively decided the game.
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calvinhobbesliker
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« Reply #1 on: November 15, 2010, 07:12:45 am »
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It's inf and tank vs 2 inf, ftr? 3.5% chance of win
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Vandalcreed
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« Reply #2 on: November 15, 2010, 07:20:59 am »
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With a Tac bomber chucked in via the carrier moving into the Malta seazone. About 44% chance of winning
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special forces
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« Reply #3 on: November 15, 2010, 07:36:00 am »
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How does your tac reach italy?

(i can't see it, unless you're moving your carrier first and from there start your plane, which would be an illegal move)
« Last Edit: November 15, 2010, 07:37:46 am by special forces » Logged
Vandalcreed
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« Reply #4 on: November 15, 2010, 07:42:09 am »
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I was under the impression a carrier can move then launch. But cannot move upon landing of planes.
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special forces
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« Reply #5 on: November 15, 2010, 07:46:22 am »
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I was under the impression a carrier can move then launch. But cannot move upon landing of planes.

That explains a lot. Would be handy yes, but a plane has to start flying from where it (and the carrier) is located in the beginning of the move.

So you can for example reach 3 zones and move back 1 zone to land on the carrier (if it followed).



As for you warning your opponent, i guess that saved a lot of your UK fleet in the Atlantic Smiley

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Vandalcreed
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« Reply #6 on: November 15, 2010, 07:58:24 am »
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Ah fair enough. Ok how bout this send in Uk cruiser, destroyer, Alexandria fighter and carrier against I battleship and cruiser. Then use the Tac bomber and transport with inf and tank. Slightly more risky 40% chance of UK winning naval battle. Assuming you don't use any hits on the carrier.
« Last Edit: November 15, 2010, 08:03:08 am by Vandalcreed » Logged
Udutont
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« Reply #7 on: November 15, 2010, 08:16:57 am »
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As others have told you the tac bomber won't reach Rome (not enough movement). The only way you could pull this off is to get long-range aircraft tech on UK1.
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special forces
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« Reply #8 on: November 15, 2010, 08:28:13 am »
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Ah fair enough. Ok how bout this send in Uk cruiser, destroyer, Alexandria fighter and carrier against I battleship and cruiser. Then use the Tac bomber and transport with inf and tank. Slightly more risky 40% chance of UK winning naval battle. Assuming you don't use any hits on the carrier.

You mean attacking SZ95, right? That is possible, yes. That's the Taranto raid they're talking about in some topics. But if you lose that fight, if you bring along the AC, you'll also lose the transport and the units (before they can go on land).
And not to forget: if the AC (the carrier) gets damaged, no planes can land on it anymore and they will be lost as well, even if you win this battle. Option for that is to move the UK AC to SZ93 instead where it can join with the french ships.
(that move can be done in the non-combat turn, so in case you lose both planes, you don't have to move it there anymore).

You may already know all this, of course Wink
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deadbunny
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« Reply #9 on: November 15, 2010, 11:46:19 am »
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Another "gimmick move", oh look I just won first round. What did you win? 10 ipcs? And a lost Africa. Plus the loss of Rome for UK considering Germany just takes it back. Whats the loss of 10 ipcs in the course of a game? Even if Italy cant build they are still not out.
« Last Edit: November 15, 2010, 12:21:03 pm by deadbunny » Logged
RedHunter
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« Reply #10 on: November 16, 2010, 01:19:18 pm »
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You wouldn't lose Africa...The axis can't take South Africa on turn 1 and thats the only way the UK loses Africa. So idk where that idea came from.

Also if the UK fleet surives turn 1 game is over because UK is safe enough to be untakeable and now they can annoy the hell out of Germany with fighter and bomber strikes. Plus transports every once in a while. That is forces Germany has to keep in France to prevent an invasion thus(unless Russia roles horrible or is really playing bad) Russia can easily defend long enough for the USA to get forces into the war and the game is just downhill from there.

I would take the 40% chance(assuming I could do it) to take Rome turn 1 just to p�ss the Axis off and dirvirt them a turn or 2 as they can ill afford for things not to go according to plan. And if you lose its not a huge deal in the long run.
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deadbunny
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« Reply #11 on: November 16, 2010, 01:28:06 pm »
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You wouldn't lose Africa...The axis can't take South Africa on turn 1 and thats the only way the UK loses Africa. So idk where that idea came from.

Also if the UK fleet surives turn 1 game is over because UK is safe enough to be untakeable and now they can annoy the hell out of Germany with fighter and bomber strikes. Plus transports every once in a while. That is forces Germany has to keep in France to prevent an invasion thus(unless Russia roles horrible or is really playing bad) Russia can easily defend long enough for the USA to get forces into the war and the game is just downhill from there.

I would take the 40% chance(assuming I could do it) to take Rome turn 1 just to p�ss the Axis off and dirvirt them a turn or 2 as they can ill afford for things not to go according to plan. And if you lose its not a huge deal in the long run.


Just an example of poor planning. Once again a low luck
Quote
I would take the 40% chance(assuming I could do it) to take Rome turn 1 just to p�ss the Axis off
I won on turn 1 strategy. The loss of the starting units in Africa set up the African take over, it does not happen first turn, but will more than likely happen with those units wasted.
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RedHunter
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« Reply #12 on: November 16, 2010, 01:34:41 pm »
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Even if Africa falls...lets assume that Italy takes it for shits and giggles that rises their IPC per turn to around 30ish. The American forces still come and kick their asses in Italy or in Africa...once America has a foothold in Africa its over for Italy..or they go annoy Germany a lot in France or Norway.  America is still really strong thats why I think its worth the risk turn 1 for the UK. For the Axis player it wouldn't be worth the risk at all but for the Allies they can afford to take chances if they wish.
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deadbunny
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« Reply #13 on: November 16, 2010, 01:47:25 pm »
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I agree with DeadBunny all these "Gimmick" moves don't consider the long game. Flash in the pan at best. Like flying all the Japanese fighters to Europe...sounds like a good way to get smoked by the Chinese!

 SalothStar... you are a sane voice in a void of darkness. Now prepare to be flamed by all the "I just won... you cant recover from that!" crowd.
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deadbunny
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« Reply #14 on: November 16, 2010, 01:52:59 pm »
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Even if Africa falls...lets assume that Italy takes it for shits and giggles that rises their IPC per turn to around 30ish. The American forces still come and kick their asses in Italy or in Africa...once America has a foothold in Africa its over for Italy..or they go annoy Germany a lot in France or Norway.  America is still really strong thats why I think its worth the risk turn 1 for the UK. For the Axis player it wouldn't be worth the risk at all but for the Allies they can afford to take chances if they wish.


 OK, with this logic, since the US will eventually retake the African continent why bother wasting UK units (specifically high value units)? They could be used better somewhere else.
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