Thanks so much for your reply. I will tell a bit about the background of my question. We played Axis and Allies 1940 Europa a number of times, in the beginning the Axis player could still surprise the Allies player with a new strategy now and then, but at the end we had a ‘solution’ for every Axis strategy, and the Allies always won. So, we were looking for ways making the game a little more balanced, and as a result we wondered whether Russia and USA actually have a turn before they are at war. But after reading your response, I must admit that there still Axis strategies to try and hopefully our games with become a little more exciting:)
Before a power that starts the game “neutral,” like the United States and the Soviet Union, there are a few special rules.
*** Cannot move into or fly over neutral territories.**
* Cannot move into territories controlled by any other power.
* May not use aircraft carriers, transports, naval bases, nor air bases that belong to another power
* Does not block naval movements of other powers and may occupy the same sea zones as another power. USA can be in the same sea zone as UK or even Germany while not at war./li>
* Cannot attack a territory of a power with which it is not at war.
* If a power attacks a sea zone that contains both units from a power with which it is at war and from a power with which it is not at war, the units not at war to not participate in the battle and war will not result.
* Declarations of war must happen at the beginning of the combat move phase before any combat movements are made.
Sorry to resurrect a thread that had it’s last post nearly two months ago but…
What if we put Italy and Japan together. It would allow Japan to have a hand in everything
2 Player: Axis v. Allies
3 Player: 1. axis 2. Russia/China 3. All others
4 Player: Japan/Italy 2Germany 3. Russia/China 4. Normal Allies
5 Player: Japan/Italy 2. Germany 3. Russia/China 4. UK/ANZAC 5.USA/ France
6 Player: 1-3 axis powers 4-6Allied powers as above
7 Player: 1-3. Axis 4-6 Major Allies 7. Minor Allies
8 Player: Seperate anzac
9 Player: Each for himself
This way for a game of 2-6 everybody sees both theatres while the game stays mostly historically correct (Italy Japan is a small matter as opposed to Russia+Democracy
It seems to me WOTC didn’t take into account a free India, a possible repeat of the Bolshevik Revolution in WW1 or NAFTA. Why are you just limited to having the same countries throughout the game? Where’s the army for the Vatican? Why is Somalia worth 1 IPC as opposed to being a unique “-3” territory? Such a waste of $100, where do I get my refund?