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Author Topic: Imperious leader’s new innovative combat system for all AA games  (Read 1276 times)
Imperious Leader
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« Reply #15 on: September 28, 2010, 02:25:57 pm »
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Yes in my sleep actually. I get ideas from dreams. Usually I commit a problem to memory and chew on it during the night and eventually some answer appears about midday.

I think it could work for a Napoleonic game too. fewer units and greater differences between them.

Artillery could cost 3 per strength hit, 1-3
Cavalry could cost 2 per hit, 1-2
Infantry could cost 1 per hit 1, 1

one round of combat

Generals could boost movement +1 or ?



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The Dessert Fox
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« Reply #16 on: September 28, 2010, 02:29:50 pm »
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Would wouldn't you also need to show that if cav rounds up Inf they are easier to kill like this:

Line
-----------

Block
---
---
---
---

The block is easier to kill than the line
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lnmajor
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« Reply #17 on: September 28, 2010, 05:02:22 pm »
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Yes in my sleep actually. I get ideas from dreams. Usually I commit a problem to memory and chew on it during the night and eventually some answer appears about midday.

I think it could work for a Napoleonic game too. fewer units and greater differences between them.

Artillery could cost 3 per strength hit @ 1-3, and roll 3 dice
Cavalry could cost 2 per hit @ 1-2 and roll 2 dice
Infantry could cost 1 per hit @ 1, and roll one die

Cavalry allows  defender retreats, and on the first round they get three dice @1-2
Infantry can square, which reduces attacking Cavalry to hit @1 at 1:1 basis
Artillery can bombard, which means against squares at 1:1 basis a bonus
against line infantry with no cavalry support they get a first round bonus.

all one round of combat

Generals could boost movement +1 or ??




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« Last Edit: September 28, 2010, 08:53:06 pm by Imperious Leader » Logged
Variable
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« Reply #18 on: October 13, 2010, 04:50:52 pm »
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I like it... It reminds me a bit of BotB rules. But you're right, a new strategy entirely would need to be developed as well as possibly tweeking the initial setup.
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Imperious Leader
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« Reply #19 on: October 13, 2010, 08:47:50 pm »
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I think all combat would be done faster with this and also players are really forced into making better decisions because you got to add up the equity of the total rolls each turn and obviously you will compare the difference and make better decisions.
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SoJu
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« Reply #20 on: October 21, 2010, 10:30:55 am »
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Yes in my sleep actually. I get ideas from dreams.

Damn, I wish I could remember my dreams. I know they run like movies but I forget freakin everything when I wake up!
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SS
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« Reply #21 on: November 09, 2010, 08:41:17 am »
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if you roll all dice at once  then how do you determin who retreats on 6's   
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Imperious Leader
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« Reply #22 on: November 09, 2010, 11:38:27 am »
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You get to choose in that case. If you choose armor, your attack suffers. If you choose infantry and you take, then you face the possibility of inadequate fodder for enemy counter attacks
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