September 21, 2014, 06:08:35 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 »
  Print  
Author Topic: Funcioneta's 1940 Global module  (Read 34480 times)
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #240 on: January 18, 2011, 11:00:08 pm »
0

I've tried to help two of my friends with installing this module into abattlemap. They put the unzipped folder in the abattlemap folder the same way as I did, however when they open abattlemap, the new map doesn't show up in the list with the ones that came with it. Any solutions?
My suggestions:
1) Make sure the unzipped folder in the ABattlemap folder is named "G40.gim" (without quotes) (I'm assuming this is the correct name of the module you/they are using?)
2) Make sure the file contents of the module (MapInfo.txt, Map.bmp, SektorInfo.sek, SektorInfo.map, etc) are directly in the above mentioned folder, and not in a sub-folder.

Are the other modules working?  If the program is installed correctly, the above suggestions are applied, and the user hasn't changed or deleted any of the file contents of the module, there should be no problem.  The name that shows in the New menu will be the text of the first line of MapInfo.txt
Logged
Emperor Mollari
2007 AAR League
A&A.org Heavy Bomber
*
*
*******
Posts: 28131


The Emperor has returned.


View Profile
« Reply #241 on: January 23, 2011, 02:02:54 pm »
0

I've downloaded the 1.02 update G40 folder, but it's not calculating Convoy damage.  Other people say it is, am I missing something?
Logged
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #242 on: January 23, 2011, 09:53:36 pm »
0

I've downloaded the 1.02 update G40 folder, but it's not calculating Convoy damage.  Other people say it is, am I missing something?
You have to show that the two powers are at war in the "at war" matrix in the toolbar before the damage shows.
Logged
Funcioneta2
Guest
« Reply #243 on: January 25, 2011, 06:13:02 am »
0

Also, remember that you must use blue boats on 5th row to represent french fleet ... I think that I'll change that in the next update, because I have a more intuitive idea (and also a way to calculate the german supersubs convoy damage)
Logged
Emperor Mollari
2007 AAR League
A&A.org Heavy Bomber
*
*
*******
Posts: 28131


The Emperor has returned.


View Profile
« Reply #244 on: January 26, 2011, 08:45:56 pm »
0

I've downloaded the 1.02 update G40 folder, but it's not calculating Convoy damage.  Other people say it is, am I missing something?
You have to show that the two powers are at war in the "at war" matrix in the toolbar before the damage shows.
The matrix shows all powers at war that should be, but no joy...

Also, remember that you must use blue boats on 5th row to represent french fleet ... I think that I'll change that in the next update, because I have a more intuitive idea (and also a way to calculate the german supersubs convoy damage)
I completely don't understand, can you post a screen shot.
Logged
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #245 on: January 26, 2011, 10:06:23 pm »
0

I've downloaded the 1.02 update G40 folder, but it's not calculating Convoy damage.  Other people say it is, am I missing something?
You have to show that the two powers are at war in the "at war" matrix in the toolbar before the damage shows.
The matrix shows all powers at war that should be, but no joy...

Also, remember that you must use blue boats on 5th row to represent french fleet ... I think that I'll change that in the next update, because I have a more intuitive idea (and also a way to calculate the german supersubs convoy damage)
I completely don't understand, can you post a screen shot.
ABattlemap doesn't (currently) support convoy damage (or more specifically, the at-war status necessary for convoy damage) for any powers beyond the 8th.  Since France is the 9th power, that means it's ships can't do damage.  That is why there are french-colored (blue) ships in the fifth ("India") row of the toolpieces toolbar... so you have to use the pieces in row five for the french navy instead of the pieces in the main french row.
Logged
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #246 on: January 26, 2011, 10:13:15 pm »
0

I've downloaded the 1.02 update G40 folder, but it's not calculating Convoy damage.  Other people say it is, am I missing something?
You have to show that the two powers are at war in the "at war" matrix in the toolbar before the damage shows.
The matrix shows all powers at war that should be, but no joy...

Also, remember that you must use blue boats on 5th row to represent french fleet ... I think that I'll change that in the next update, because I have a more intuitive idea (and also a way to calculate the german supersubs convoy damage)
I completely don't understand, can you post a screen shot.
ABattlemap doesn't (currently) support convoy damage (or more specifically, the at-war status necessary for convoy damage) for any powers beyond the 8th.  Since France is the 9th power, that means it's ships can't do damage.  That is why there are french-colored (blue) ships in the fifth ("India") row of the toolpieces toolbar... so you have to use the pieces in row five for the french navy instead of the pieces in the main french row.
Of course, even if you're not using the right french ships, convoy damage should be working for the rest of the powers.  If it's not, idk what to tell you... ABattlemap is a very simple program so idk how this feature could work on one person's module and not another, unless you have changed some of your module's files (including using the sector edittor).  Does it work for any of the powers?  does it work for any of the territories?  Are you sure you have the latest version of the module (v1.02)?  Are you sure you have the latest version of ABattlemap??

Come to think of it, your version of ABattlemap may be the culprit... support for convoy damage was only recently added.  Are you sure you have the latest version installed?
Logged
Emperor Mollari
2007 AAR League
A&A.org Heavy Bomber
*
*
*******
Posts: 28131


The Emperor has returned.


View Profile
« Reply #247 on: January 27, 2011, 06:52:59 pm »
0

I've downloaded the 1.02 update G40 folder, but it's not calculating Convoy damage.  Other people say it is, am I missing something?
You have to show that the two powers are at war in the "at war" matrix in the toolbar before the damage shows.
The matrix shows all powers at war that should be, but no joy...

Also, remember that you must use blue boats on 5th row to represent french fleet ... I think that I'll change that in the next update, because I have a more intuitive idea (and also a way to calculate the german supersubs convoy damage)
I completely don't understand, can you post a screen shot.
ABattlemap doesn't (currently) support convoy damage (or more specifically, the at-war status necessary for convoy damage) for any powers beyond the 8th.  Since France is the 9th power, that means it's ships can't do damage.  That is why there are french-colored (blue) ships in the fifth ("India") row of the toolpieces toolbar... so you have to use the pieces in row five for the french navy instead of the pieces in the main french row.
Of course, even if you're not using the right french ships, convoy damage should be working for the rest of the powers.  If it's not, idk what to tell you... ABattlemap is a very simple program so idk how this feature could work on one person's module and not another, unless you have changed some of your module's files (including using the sector edittor).  Does it work for any of the powers?  does it work for any of the territories?  Are you sure you have the latest version of the module (v1.02)?  Are you sure you have the latest version of ABattlemap??

Come to think of it, your version of ABattlemap may be the culprit... support for convoy damage was only recently added.  Are you sure you have the latest version installed?
I think I have the latest. 

Logged
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #248 on: January 28, 2011, 05:38:16 am »
0

I've downloaded the 1.02 update G40 folder, but it's not calculating Convoy damage.  Other people say it is, am I missing something?
You have to show that the two powers are at war in the "at war" matrix in the toolbar before the damage shows.
The matrix shows all powers at war that should be, but no joy...

Also, remember that you must use blue boats on 5th row to represent french fleet ... I think that I'll change that in the next update, because I have a more intuitive idea (and also a way to calculate the german supersubs convoy damage)
I completely don't understand, can you post a screen shot.
ABattlemap doesn't (currently) support convoy damage (or more specifically, the at-war status necessary for convoy damage) for any powers beyond the 8th.  Since France is the 9th power, that means it's ships can't do damage.  That is why there are french-colored (blue) ships in the fifth ("India") row of the toolpieces toolbar... so you have to use the pieces in row five for the french navy instead of the pieces in the main french row.
Of course, even if you're not using the right french ships, convoy damage should be working for the rest of the powers.  If it's not, idk what to tell you... ABattlemap is a very simple program so idk how this feature could work on one person's module and not another, unless you have changed some of your module's files (including using the sector edittor).  Does it work for any of the powers?  does it work for any of the territories?  Are you sure you have the latest version of the module (v1.02)?  Are you sure you have the latest version of ABattlemap??

Come to think of it, your version of ABattlemap may be the culprit... support for convoy damage was only recently added.  Are you sure you have the latest version installed?
I think I have the latest. 


That looks like the latest module, but do you have the latest version of the ABattlemap program?:
http://www.mediafire.com/file/djkingzm3in/ABattleMapv0_80+.zip
Just replace your existing ABattlemap.exe with the one in the download.
Logged
Emperor Mollari
2007 AAR League
A&A.org Heavy Bomber
*
*
*******
Posts: 28131


The Emperor has returned.


View Profile
« Reply #249 on: January 28, 2011, 05:48:58 pm »
0

Thanks, that fixed the problem.
Logged
Stoney229
A&A.org Submarine
****
Posts: 798



View Profile
« Reply #250 on: February 02, 2011, 09:19:44 pm »
0

Hi! Stoney, in one week or so, I'll be free of exams, so I can end the work regarding to G40 module. I'll probably have time to do also the E40 one. What do you think?

I wonder if we should ask to Attila to solve the problem with the maximun powers to do convoy raid (I mean, AABattlemap engine issue) ...
Glad you'll be able to finish your work!  I also am hoping to be able to finish my module soon, but I can't be sure yet if I will be able to.

I read somewhere that you will be making it according to the OOB rules?  If you make yours for the OOB rules and I make mine for the alpha rules, then people will be able to use both our modules... but if you wanted to make yours for alpha also even if I do, that's fine to.

I know you began this as a provisional work, but you have done a great job and a lot of work and I appreciate it very much!  I assume you will be wanting to finish what you started now regardless of whether or not I choose to finish mine, but if that is not the case, you can feel free to pm me any time you want to check what the status is on my progress.

Unfortunately, Attila has become busy and I think lost interest in the project, but I am very grateful he took the time to now release his code as open-source and upload it on sourceforge.  There is another member of the community here who is hoping to continue work on the project and fix several things that need fixed (convoy damage support for >8 powers probably included).  He is currently busy with school, but hopes to begin working on it in July.

Stoney, yes. Whatever players are using to play A&A Europe 1940 and A&A Global online. That is the battlemap I'm looking for. For whatever reason, I'd followed the instructions and can't get it to load. Can you walk me through the step by step process to get it installed? Thanks VERY much in advance!

1) Download the module from the link in the first post.
2) extract the G40.gim folder from the download.
3) move the G40.gim folder to the ABattlemap folder (usually located C:\Program Files\ABattleMap) with all the other .GIM folders.
4)Open ABattlemap, click the "New" menu, and you should see "Axis & Allies: Global 1940 v1.02" in the list of modules

If you need further help, please respond with what step(s) you need help with and include what operating system you are using.

PS- Func, perhaps you can copy these steps into your first post in place of the paragraph that says to rename the module to F40.gim (b/c that's no longer accurate)?
Logged
Gamerman01
A&A.org Heavy Bomber
*
*
*******
Posts: 35924


Rules "Deputy", G40 league mod


View Profile
« Reply #251 on: February 02, 2011, 10:22:05 pm »
0

I for one am not at all interested in an OOB game, ever.  I would think it wasted effort to concentrate on finishing a battlemap module for OOB, unless there are actually people who will want to play that...  I mean, Larry Harris has virtually admitted that OOB needed a facelift, what with all his work on changing it.  It's not like he just threw some optional rules out there for an alternative to OOB - he gave it a complete overhaul.

So please, concentrate on the current, latest rules.  Surely it's very close to where it will finally end up, so only very minor tweaks will be needed.  I would help, if I can in any way, but I'm not an experienced programmer or graphics artist.
Logged
Funcioneta
A&A.org Heavy Bomber
*******
Posts: 12858


AA50 '42 2010 League Champion


View Profile
« Reply #252 on: February 03, 2011, 05:34:00 am »
0

Sorry, Gamer  smiley, but I'm not going to make any effort in an unstable version like the alpha series. I'll make a clean, final module for the version that they sold us, and that's all. When a definitive, final and official version is released, then I'll wait like 2-3 months to add the FAQ changes and then, and only then, when I'm totally sure that no more changes are expected, I'll do a new module with all the massive changes

It's a matter of principles. Testing must be done before selling a game, not after, unless of course that one releases the game for free, but this is not the case. If we test the game for free, none of the future games will be released complete
Logged
Funcioneta
A&A.org Heavy Bomber
*******
Posts: 12858


AA50 '42 2010 League Champion


View Profile
« Reply #253 on: February 03, 2011, 05:39:16 am »
0

Glad you'll be able to finish your work!  I also am hoping to be able to finish my module soon, but I can't be sure yet if I will be able to.

I read somewhere that you will be making it according to the OOB rules?  If you make yours for the OOB rules and I make mine for the alpha rules, then people will be able to use both our modules... but if you wanted to make yours for alpha also even if I do, that's fine to.

That's good ... having both versions will make all the people happy. However, you risk having to modify the alpha module each moth or so
Logged
Funcioneta
A&A.org Heavy Bomber
*******
Posts: 12858


AA50 '42 2010 League Champion


View Profile
« Reply #254 on: February 03, 2011, 05:55:55 am »
0

I know you began this as a provisional work, but you have done a great job and a lot of work and I appreciate it very much!  I assume you will be wanting to finish what you started now regardless of whether or not I choose to finish mine, but if that is not the case, you can feel free to pm me any time you want to check what the status is on my progress.

PS- Func, perhaps you can copy these steps into your first post in place of the paragraph that says to rename the module to F40.gim (b/c that's no longer accurate)?

Thanks! I'll update the first post when I release the clean version
Logged
Pages: « 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 »
  Print  
 
Jump to:  

2014 Support Drive
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Field Marshal Games

Axis & Allies.org Official Silver Sponsor: Historical Board Gaming
Powered by MySQL Powered by PHP © 2014 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Valid XHTML 1.0! Valid CSS!