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Author Topic: AAG40 FAQ  (Read 134791 times)
JamesAleman
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« Reply #2040 on: September 14, 2011, 11:36:33 am »
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Question:

Turn 2: Japan declares war on the United states, attacks their fleet in sea zone 47 (coast of New Guinea).
The United States is now no longer neutral, however, UK and Anzac have not declared war yet and are neutral, can I land surviving air units in z47 onto New Guinea?

The US can not normally land in New Guinea because they are a neutral power normally on turn 2. Since the war status is immediate, can I land survivors on New Guinea?

Or are the UK and Anzac considered neutrals, and as such, the US is not allowed to land in a neutral territory?

The only work around I see, is for India and Anzac to declare war on turn 1.

What if it was turn 3 when Japan attacks-UK/Anzac Neutral, and the territory was Dutch New Guinea sea zone 45?

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Cmdr Jennifer
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« Reply #2041 on: September 14, 2011, 12:01:01 pm »
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New Guinea is dutch.  Holland is not an ally of Japan, so no.  You can take it, however. (Still cannot land there, due to just taking it this round.)
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Krieghund
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« Reply #2042 on: September 14, 2011, 02:59:02 pm »
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Being at war, the US can land surviving air units in UK, ANZAC, or Dutch territories.  UK and ANZAC are not neutral, as they are at war with Germany and Italy, so they do not suffer the restrictions of neutral powers.
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JamesAleman
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« Reply #2043 on: September 14, 2011, 03:39:03 pm »
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New Guinea is dutch.  Holland is not an ally of Japan, so no.  You can take it, however. (Still cannot land there, due to just taking it this round.)
Actually, US cannot take Dutch possessions unless "liberating" them from Japan then they can own them I believe. Dutch territories are allied spaces, like French Indo China is, or any Pro-allied neutral that survives a failed axis attack(Yugoslavia or Greece for example). Any ally can land there non combat if I understand correctly.

There is a special rule for UK/Anzac to "take" their Dutch allies IPCs as there own through a "special" rulebook defined "non-combat" move. Allied planes can land on Dutch zones, while they are still Dutch as well I believe.

Thanks Kevin and Jen, I was just checking for a new idea I had. My crazy ideas are now available for review in the play by forum and tournament threads.
« Last Edit: September 14, 2011, 03:46:31 pm by JamesAleman » Logged
moralecheck
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« Reply #2044 on: September 14, 2011, 05:56:20 pm »
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Quote
Soviet/Japanese Non Aggression Pact:
If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.

I'm slightly confused by this.  I think it is meant to say that if Russia attacks Japan in the bordering territories first, Mongolia will not activate in the game at all.  But then there is that "regardless of the state of relations between the Soviet Union and Japan at the time of the attack" bit, which can be interpreted to mean that Japan can retake its lost territories, but pushing into Russia will still activate Mongolia, even if Russia attacked first.

Or...does it mean if the Russians attack Japan first, but not near Mongolia, that Mongolia will still activate if Japan counter attacks in one of the Russian territories next to Mongolia?

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Cmdr Jennifer
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« Reply #2045 on: September 14, 2011, 05:59:27 pm »
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New Guinea is dutch.  Holland is not an ally of Japan, so no.  You can take it, however. (Still cannot land there, due to just taking it this round.)
Actually, US cannot take Dutch possessions unless "liberating" them from Japan then they can own them I believe. Dutch territories are allied spaces, like French Indo China is, or any Pro-allied neutral that survives a failed axis attack(Yugoslavia or Greece for example). Any ally can land there non combat if I understand correctly.

There is a special rule for UK/Anzac to "take" their Dutch allies IPCs as there own through a "special" rulebook defined "non-combat" move. Allied planes can land on Dutch zones, while they are still Dutch as well I believe.

Thanks Kevin and Jen, I was just checking for a new idea I had. My crazy ideas are now available for review in the play by forum and tournament threads.

Little hard since your game is over. lol
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« Reply #2046 on: September 14, 2011, 06:05:11 pm »
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Or...does it mean if the Russians attack Japan first, but not near Mongolia, that Mongolia will still activate if Japan counter attacks in one of the Russian territories next to Mongolia?

That's what it means.
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moralecheck
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« Reply #2047 on: September 14, 2011, 06:11:59 pm »
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Perfect thanks.  So if Russia attacks Japan from a territory border mongolia, then mongolia will not activate at all, even if Japan pushes back into Russia. 
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Tyzoq
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« Reply #2048 on: September 14, 2011, 06:52:09 pm »
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Can Japan build a major IC in Chinese territory they originally controlled at the start of the game?
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Tyzoq
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« Reply #2049 on: September 14, 2011, 06:54:06 pm »
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Just found this...

Territories with Chinese symbols printed on them are original Chinese territories, so Japan may not build major ICs on them.
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Cmdr Jennifer
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« Reply #2050 on: September 14, 2011, 07:18:48 pm »
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Can Japan build a major IC in Chinese territory they originally controlled at the start of the game?

No, as you found.  Japan can ONLY build a major complex in Korea or upgrade the complex in Japan to a major complex should they liberate their homeland.
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Gargantua
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« Reply #2051 on: September 14, 2011, 09:10:46 pm »
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It is my understanding that you cannot load your transport if it starts in a sea zone with enemy ships.

Does that include SUBS?
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Gargantua
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« Reply #2052 on: September 14, 2011, 11:12:19 pm »
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Also,

Can you ATTACK your own pro-blank neutrals?  And yes there is a reason to do this and it's important...
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diogom
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« Reply #2053 on: September 15, 2011, 02:42:36 am »
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Hello.

I have i doubt in alpha 3.

Can i build a major IC in Manchuria or Kwandi (Shangai) as Japan? In the continental china where can japan build an Major IC? Only in Korea? I´m continuing a game this afternoon and the japan player did that, and i´m not sure if it is legal or nor in alpha 3.
Thanks
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Cmdr Jennifer
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« Reply #2054 on: September 15, 2011, 04:31:27 am »
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It is my understanding that you cannot load your transport if it starts in a sea zone with enemy ships.

Does that include SUBS?

Transports and submarines can be ignored.  So, as much as Gamerman hates it when I say this, I THINK submarines don't block transport loading/offloading and only effect movement if the transport ends its turn in the sea zone without surface warships to protect it.



Also,

Can you ATTACK your own pro-blank neutrals?  And yes there is a reason to do this and it's important...

The instant your forces move in, they surrender. 



Hello.

I have i doubt in alpha 3.

Can i build a major IC in Manchuria or Kwandi (Shangai) as Japan? In the continental china where can japan build an Major IC? Only in Korea? I´m continuing a game this afternoon and the japan player did that, and i´m not sure if it is legal or nor in alpha 3.
Thanks

As I said above, Japan can ONLY build a new major complex in Korea. 
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