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Author Topic: Tanks too expensive  (Read 4192 times)
MEGAEINSTEIN
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« on: August 12, 2010, 01:56:40 am »
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In AA revised 2004 some theories said that you had to invest all your money in infantry instead of tanks.

Those were wrong theories because (and i am not going to explain the math and statistic) investing all the money in tanks allowed Germany to take SU capital in the first round (due between other things the 2 spaces moving capacity) and this severelly cripled SU saving lots of money in not destroyed units for Germany.

Now the tanks are too expensive and those theories about investing all the money in infantry gain sustentability.
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Seven_Patch
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« Reply #1 on: August 12, 2010, 03:15:59 am »
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The funny thing about tanks being 6 IPC's now is I always end up with 5 IPC's left to spend after deciding what else I need to purchase and I raise my hands in the air and curse the A&A gods.
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Koningstiger
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« Reply #2 on: August 12, 2010, 04:01:29 am »
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Turn 1(?!). How do you want to pull that off? Or do you mean the 42 scenario? Still, that would be very poor play by the Russians then, since they go first. Karelia (Leningrad) is often taken on G1, but Caucasus is all but impossible (if the Russians make the right attacks, place the right builds and the dice do what they should). Moscow is utterly impossible, given sensible Russian play. Remember, they go first in the 42 scenario!
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mwindianapolis
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« Reply #3 on: August 12, 2010, 04:07:25 am »
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Now the tanks are too expensive

Then don't buy them. huh
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Koningstiger
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« Reply #4 on: August 12, 2010, 04:18:16 am »
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It's the only possibility with the addition of mech infantry. If tanks had still cost five, why on earth would you ever buy mech infantry for 4 IPCs if you could have a 3/3 unit that can Blitz rather than a 1/2 unit that cannot blitz for a mere 1IPC less? afro
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Seven_Patch
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« Reply #5 on: August 12, 2010, 04:37:07 am »
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It's the only possibility with the addition of mech infantry. If tanks had still cost five, why on earth would you ever buy mech infantry for 4 IPCs if you could have a 3/3 unit that can Blitz rather than a 1/2 unit that cannot blitz for a mere 1IPC less? afro

But I have 5 IPC"s left, I want to buy a tank!  cry  cry  cry 
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pusfilledwart
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« Reply #6 on: August 12, 2010, 05:01:09 am »
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it is strange...nothing costs 5 IPCs
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calvinhobbesliker
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« Reply #7 on: August 12, 2010, 05:05:14 am »
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it is strange...nothing costs 5 IPCs

Nothing costs 1, 2, 9, 13, 14, 15, 17, 18, or 19 ipcs either.
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fanofbond
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« Reply #8 on: August 12, 2010, 05:13:33 am »
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Yes but I when you do wind up with 5 ipcs it would be nice to spend it evenly
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Koningstiger
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« Reply #9 on: August 12, 2010, 05:27:21 am »
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Yes but I when you do wind up with 5 ipcs it would be nice to spend it evenly

You'll have to make different buying choices. If you used to buy say two tanks for 10 IPCs, you'll now buy a tank+ mech ibnfantry or 3 infantry and have one IPC left. If you do end up with 5 IPCs left over, you could save them for next turn and perhaps then buy a few tanks etc.
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Wilson2
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« Reply #10 on: August 12, 2010, 07:04:30 am »
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Just buy a mech and save the rest.
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lnmajor
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« Reply #11 on: August 12, 2010, 07:07:19 am »
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I think fighters are too expensive comparied to tanks. loose all your fighters, they are hard to replace.
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Dylan the Canadian
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« Reply #12 on: August 12, 2010, 07:10:04 am »
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it is strange...nothing costs 5 IPCs

Well I guess a Sub if you get improved shipyard is.
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Seven_Patch
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« Reply #13 on: August 12, 2010, 07:45:11 am »
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it is strange...nothing costs 5 IPCs

Nothing costs 1, 2, 9, 13, 14, 15, 17, 18, or 19 ipcs either.

You can save 1 or 2 IPC's to spend next turn.  Every other number there can be broken down into different combination of units. 5 is the only denomination where you are guaranteed to have to save (or waste depending on what rules/house rulles you play by) either 1 or 2 IPC's.

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calvinhobbesliker
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« Reply #14 on: August 12, 2010, 07:48:40 am »
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it is strange...nothing costs 5 IPCs

Nothing costs 1, 2, 9, 13, 14, 15, 17, 18, or 19 ipcs either.

You can save 1 or 2 IPC's to spend next turn.  Every other number there can be broken down into different combination of units. 5 is the only denomination where you are guaranteed to have to save (or waste depending on what rules/house rulles you play by) either 1 or 2 IPC's.


No. 1 and 2 force you to save 1 or 2.
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