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Author Topic: house rules spring 1942  (Read 3952 times)
turkey
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« Reply #15 on: July 22, 2010, 10:17:53 pm »
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thats sound good any more?
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Imperious Leader
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« Reply #16 on: July 22, 2010, 11:01:50 pm »
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Just interested in your opinion ... Why do you think Adv. Artillery is a "crock"? 

Because it never existed as a technology that could even effect infantry in that manner. Artillery do aid infantry, but not DOUBLE THEIR OFFENSIVE EFFECTIVENESS.  If anything planes should aid tanks or men and tanks get the bonus.

Now we get this advanced "thing": News flash: "...Our fearless leader has introduced this new kind of artillery that makes an army fight three times more effectively and will now turn the tide of the war". Gee wiz but i never read one book of this development. I wonder if that invention came after Hitler flew to mars to form his new colony of 8 foot SS waffen soldiers? Sorry but i am not buying these technology rules. They are very shallow ideas IMO.

War bonds are not technology either. They are printed pieces of paper that people pay forward to finance the Government outlay to fund the war effort. Its ridiculous to assign this as "technology"

Paratroopers are not technology. You might as put down "you can new build a navy" as a technology.
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turkey
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« Reply #17 on: July 23, 2010, 06:02:35 pm »
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lol NICE! cheesy
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MrMalachiCrunch
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« Reply #18 on: July 24, 2010, 06:40:44 am »
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I think advanced economic policy is a technology.  Being able to build military equipment on credit is a wonderful thing.

I think they call artillery the queen of the battlefield.  I would wager without artillery, infantry would be much less than 50% as effective as they would otherwise be.  Now having said this, in the world of AA, making infantry fight on a 3?  Am I getting this correct?  Cause that just seems a  bit too much.
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Keredrex
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« Reply #19 on: July 24, 2010, 10:32:07 am »
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Just interested in your opinion ... Why do you think Adv. Artillery is a "crock"? 

Because it never existed as a technology that could even effect infantry in that manner. Artillery do aid infantry, but not DOUBLE THEIR OFFENSIVE EFFECTIVENESS. .....

that makes sense
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turkey
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« Reply #20 on: July 24, 2010, 06:45:17 pm »
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i had a ide just the other day
name: Barracks or military base (havent decided yet)
you would buy these for 45-50 ipc's andple them on any land and any land units that are on that specific territoryit also makes up to 5 and only 5 INFANTRY to defend on a three much like the defender defends on a two this just boosts that for 5 infantry it did some thing else but i dont have the note pad i wrote it on infront of me. Smiley wat do u thinK? oh yeah and each country has a limited amount you can buy its like 6-7 it also can be captured by enemies and used by enemies it can be taken down but must be rebought to put back up eneimes can take it down if unwanted (if captured it is free and it does not go within the 6-7 restriction)
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Keredrex
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« Reply #21 on: July 27, 2010, 02:06:47 pm »
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Because it never existed as a technology that could even effect infantry in that manner. Artillery do aid infantry, but not DOUBLE THEIR OFFENSIVE EFFECTIVENESS. 

What do you think of this for Adv. Artillery Tech...
Artillery attack value 3 in the 1st cycle of combat only 
or 
Artillery Fire In the Opening Fire step of combat on the 1st Cycle

Also Considering the Tech Cart from AA50... 
What would you replace for War Bonds and Paratroopers?
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Imperious Leader
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« Reply #22 on: July 27, 2010, 02:42:46 pm »
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What do you think of this for Adv. Artillery Tech...
Artillery attack value 3 in the 1st cycle of combat only
or
Artillery Fire In the Opening Fire step of combat on the 1st Cycle

Also Considering the Tech Cart from AA50...
What would you replace for War Bonds and Paratroopers?

Paratroopers should be standard rules ( all start with them)

I have this fix in my own house rule section ( check under IL's this or that)
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Keredrex
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« Reply #23 on: July 29, 2010, 08:41:44 am »
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Paratroopers should be standard rules ( all start with them)

I have this fix in my own house rule section ( check under IL's this or that)

yeah paratroopers should be for everyone, but would it still work the same as the tech rule? 
Para drop is an attack move, 1 Infantry, Bomber must stop in 1st Hostile Territory,  bomber can attack, If AA Gun hits it kills both units,   

Sorry but with the massive amounts of posts here im not sure where your own house rules are.. can you post the link.
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Imperious Leader
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« Reply #24 on: July 29, 2010, 09:02:37 am »
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http://www.axisandallies.org/forums/index.php?topic=18439.0
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nutbar
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« Reply #25 on: August 09, 2010, 08:26:18 am »
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naval and air bases, alternate country combinations, and 10 or 12 IPC's price for IC's
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Keredrex
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« Reply #26 on: August 09, 2010, 11:45:15 am »
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naval & Air bases could be interesting, the cost of the complex is too cheap at 10 IPC's - america and Japan could exploit this option,  12 is probably to cheap as well,  Alt Country Combinations don't work with the set up.  you would have to change the initial deployment, values of territs, starting IPC's.. Etc Etc. Etc.  it becomes a different game. 
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turkey
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« Reply #27 on: August 09, 2010, 08:42:24 pm »
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i have succesfully  incorperated the use of navel bases into my games i also have incorperated barraks i shall come up with rules for the air basses and se how it works out grin
« Last Edit: November 23, 2010, 02:40:55 pm by turkey » Logged
turkey
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« Reply #28 on: November 23, 2010, 02:42:20 pm »
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 grin these are all great ideas i am using many ofthem does any one have any more...?
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