• A lot of people have complained about the overwhelming strength of the J1 attack, and I can see why. What if Japan was restricted to attack turn 2 or later? This gives the Allies at least one turn to prepare. I’ve played a number of games with this rule and it has worked out rather well with the Allies winning about half the time. It could be justified by saying that the embargoes were not severe enough yet for Japan to risk war or something like that. As of early '40 the embargo was limited to materials of strategic importance like steel.

  • '20 '18 '16 '13 '12

    Barring any significant revelation about allied strategy, it seems like this is the way to go. The simplest no-bid house rule to even things up.

    I am still not giving up on the balance of J1 however. I’m hoping that the play testers wern’t THAT incompetent.


  • @Canuck12:

    Barring any significant revelation about allied strategy, it seems like this is the way to go. The simplest no-bid house rule to even things up.

    I am still not giving up on the balance of J1 however. I’m hoping that the play testers wern’t THAT incompetent.

    There have been quite a few allied wins in the forums.
    The allies are always hard to play; this game takes that to the extreme. They need to work together very well or Japan will destroy them


  • I’m still not convinced of J1 total domination either. I definitely think that it is the way to go, but not quite sure that it unbalances it. But, if you believe it does, another idea would be to have an option where everyone gets a pre-game “noncombat move” to readjust their units more favorably. This would save a lot of naval annihilation and could add some defence to some places w/o giving the allies any extra money


  • @The:

    I’m still not convinced of J1 total domination either. I definitely think that it is the way to go, but not quite sure that it unbalances it. But, if you believe it does, another idea would be to have an option where everyone gets a pre-game “noncombat move” to readjust their units more favorably. This would save a lot of naval annihilation and could add some defence to some places w/o giving the allies any extra money

    Would the NCM moves be made in the same order as the turns or done at the same time?


  • A J1 attack prohibition won’t ‘balance’ AAP40, only AAE40 will, when the Allies come at full strength.

    In regards to Pacific standalone, there have been several Allied victories reported, the Allies just have to be tightly woven together and perceive strategic realities and eventualities and proceed to counter when opportunity presents itself. Japan eventually overextends itself, she cannot be everywhere at once, the Allies should pick a hole and fill it.

    It may sound clique, but this is how I perceive the situation.


  • @The:

    I’m still not convinced of J1 total domination either. I definitely think that it is the way to go, but not quite sure that it unbalances it. But, if you believe it does, another idea would be to have an option where everyone gets a pre-game “noncombat move” to readjust their units more favorably. This would save a lot of naval annihilation and could add some defence to some places w/o giving the allies any extra money

    What is your allied strategy if Japan keeps its fleet together?


  • @calvinhobbesliker:

    What is your allied strategy if Japan keeps its fleet together?

    Give that man a beer, Because he just hit the nail on the head!  :-)

    The Japanese can afford to let a few transports get sunk in the process of taking the DEI. A smart Japanese player won’t divide his fleet, or let half or a part of it get picked off. He’ll loose a couple transports, but not fleet units. A couple transports the Japanese can easily afford.

    But to answer the question of what do the Allies do if the Japanese keep their fleet together, I’ll tell you what the Allies do in that case. They play to the best of their ability until about turn 7 or 8… and then they loose!

    Once Japan gets a major IC in Singapore (J4), start the countdown for the Allies.


  • @kaufschtick:

    @calvinhobbesliker:

    What is your allied strategy if Japan keeps its fleet together?

    Give that man a beer, Because he just hit the nail on the head!  :-)

    The Japanese can afford to let a few transports get sunk in the process of taking the DEI. A smart Japanese player won’t divide his fleet, or let half or a part of it get picked off. He’ll loose a couple transports, but not fleet units. A couple transports the Japanese can easily afford.

    But to answer the question of what do the Allies do if the Japanese keep their fleet together, I’ll tell you what the Allies do in that case. They play to the best of their ability until about turn 7 or 8… and then they loose!

    Once Japan gets a major IC in Singapore (J4), start the countdown for the Allies.

    A major IC is 30 ipcs, so doesn’t that mean that the allies essentially get 30 ipc’s more than Japan on that turn(assuming incomes are equal)?


  • @kaufschtick:

    @calvinhobbesliker:

    What is your allied strategy if Japan keeps its fleet together?

    Give that man a beer, Because he just hit the nail on the head!  :-)

    The Japanese can afford to let a few transports get sunk in the process of taking the DEI. A smart Japanese player won’t divide his fleet, or let half or a part of it get picked off. He’ll loose a couple transports, but not fleet units. A couple transports the Japanese can easily afford.

    But to answer the question of what do the Allies do if the Japanese keep their fleet together, I’ll tell you what the Allies do in that case. They play to the best of their ability until about turn 7 or 8… and then they loose!

    Once Japan gets a major IC in Singapore (J4), start the countdown for the Allies.

    You seem to like the fleet being at Truk. What happens, if the US fleet gets to queensland(with blockers to prevent a truk attack), threatening all the DEI and the Phi on Turn 2, before the Singapore IC is built? They’re forced to either fly planes from the mainland, or split its fleet to defend the sea zones.


  • @calvinhobbesliker:

    You seem to like the fleet being at Truk. What happens, if the US fleet gets to queensland(with blockers to prevent a truk attack), threatening all the DEI and the Phi on Turn 2, before the Singapore IC is built? They’re forced to either fly planes from the mainland, or split its fleet to defend the sea zones.

    Fleet at Truk? The Japanese fleet? Rarely if ever. You mean Singapore?

    Turn 1: SZ6 Japanese fleet to the PI, Truk fleet to Celebes. At start US fleet to Pearl.
    Turn 2: Main Japanese fleet combine in Borneo (DEI fall, 2 x unescorted transports will get picked off). US fleet to SZ 54.
    Turn 3: Japanese fleet to Singapore. US can only attack the land portion of the PI with one transport, or any DEI island. If the SZ54 fleet moves to the PI or any DEI island, kiss it goodbye on J4, as the Japanese will land on it like a ton of bricks.
    Turn 4:The Japanese fleet at Singapore (now a Japanese naval base, SZ37) can strike as far west as SZ54, as far northeast as Guam, as far southwest as SZ58. They can certainly strike off the coast of India, and can even reach all the way down under Australia to SZ61. In fact, they can reach every SZ around Australia except SZ62.

    Oh yeah, and then the Japanese place a major IC in Singapore on J4… :wink:


  • @kaufschtick:

    @calvinhobbesliker:

    You seem to like the fleet being at Truk. What happens, if the US fleet gets to queensland(with blockers to prevent a truk attack), threatening all the DEI and the Phi on Turn 2, before the Singapore IC is built? They’re forced to either fly planes from the mainland, or split its fleet to defend the sea zones.

    Fleet at Truk? The Japanese fleet? Rarely if ever. You mean Singapore?

    Turn 1: SZ6 Japanese fleet to the PI, Truk fleet to Celebes. At start US fleet to Pearl.
    Turn 2: Main Japanese fleet combine in Borneo (DEI fall, 2 x unescorted transports will get picked off). US fleet to SZ 54.
    Turn 3: Japanese fleet to Singapore. US can only attack the land portion of the PI with one transport, or any DEI island. If the SZ54 fleet moves to the PI or any DEI island, kiss it goodbye on J4, as the Japanese will land on it like a ton of bricks.
    Turn 4:The Japanese fleet at Singapore (now a Japanese naval base, SZ37) can strike as far west as SZ54, as far northeast as Guam, as far southwest as SZ58. They can certainly strike off the coast of India, and can even reach all the way down under Australia to SZ61. In fact, they can reach every SZ around Australia except SZ62.

    Oh yeah, and then the Japanese place a major IC in Singapore on J4… :wink:

    If no Jap fleet at Truk, can’t the US take it and reinforce with 4 ANZAC fighters?


  • @kaufschtick:

    @calvinhobbesliker:

    You seem to like the fleet being at Truk. What happens, if the US fleet gets to queensland(with blockers to prevent a truk attack), threatening all the DEI and the Phi on Turn 2, before the Singapore IC is built? They’re forced to either fly planes from the mainland, or split its fleet to defend the sea zones.

    Fleet at Truk? The Japanese fleet? Rarely if ever. You mean Singapore?

    Turn 1: SZ6 Japanese fleet to the PI, Truk fleet to Celebes. At start US fleet to Pearl.
    Turn 2: Main Japanese fleet combine in Borneo (DEI fall, 2 x unescorted transports will get picked off). US fleet to SZ 54.
    Turn 3: Japanese fleet to Singapore. US can only attack the land portion of the PI with one transport, or any DEI island. If the SZ54 fleet moves to the PI or any DEI island, kiss it goodbye on J4, as the Japanese will land on it like a ton of bricks.
    Turn 4:The Japanese fleet at Singapore (now a Japanese naval base, SZ37) can strike as far west as SZ54, as far northeast as Guam, as far southwest as SZ58. They can certainly strike off the coast of India, and can even reach all the way down under Australia to SZ61. In fact, they can reach every SZ around Australia except SZ62.

    Oh yeah, and then the Japanese place a major IC in Singapore on J4… :wink:

    If 2 unescorted trans are picked off, there’s only 1 trans left for Japan(other than built transports, which can be hit at Z6 by 1 bmr, 1 ftr, 1 tac if nothing is there to defend). 1 trans and air may or may not be enough for 2 land units and 4 ftrs.


  • @kaufschtick:

    @calvinhobbesliker:

    You seem to like the fleet being at Truk. What happens, if the US fleet gets to queensland(with blockers to prevent a truk attack), threatening all the DEI and the Phi on Turn 2, before the Singapore IC is built? They’re forced to either fly planes from the mainland, or split its fleet to defend the sea zones.

    Fleet at Truk? The Japanese fleet? Rarely if ever. You mean Singapore?

    Turn 1: SZ6 Japanese fleet to the PI, Truk fleet to Celebes. At start US fleet to Pearl.
    Turn 2: Main Japanese fleet combine in Borneo (DEI fall, 2 x unescorted transports will get picked off). US fleet to SZ 54.
    Turn 3: Japanese fleet to Singapore. US can only attack the land portion of the PI with one transport, or any DEI island. If the SZ54 fleet moves to the PI or any DEI island, kiss it goodbye on J4, as the Japanese will land on it like a ton of bricks.
    Turn 4:The Japanese fleet at Singapore (now a Japanese naval base, SZ37) can strike as far west as SZ54, as far northeast as Guam, as far southwest as SZ58. They can certainly strike off the coast of India, and can even reach all the way down under Australia to SZ61. In fact, they can reach every SZ around Australia except SZ62.

    Oh yeah, and then the Japanese place a major IC in Singapore on J4… :wink:

    If the Jap fleet is at Singapore, what stops the US from taking Truk, which threatans all VC’s except Calcutta and San Francisco? What stops the US from landing in Korea? You need quite a few planes in japan to stop the capture of Korea, and those planes are needed in the CBI theater.


  • @calvinhobbesliker:

    If the Jap fleet is at Singapore, what stops the US from taking Truk, which threatans all VC’s except Calcutta and San Francisco? What stops the US from landing in Korea? You need quite a few planes in japan to stop the capture of Korea, and those planes are needed in the CBI theater.

    x4 fighters and x4 dive bombers.

    At least by US2, and maybe even on US3, depending on where the US fleet is based out of.

Suggested Topics

  • 10
  • 18
  • 11
  • 5
  • 2
  • 3
  • 19
  • 22
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts