@Baron:
After opening round, if you keep an AAA instead of an Infantry, you are gambling a lesser chance to hit one plane, 1/6 or below 1/6 (1/8 or 1/10), against a 2/6 odds of killing an enemy unit, attacker’s choice.
Yes forgot to mention that. Also attackers planes should get to retreat at any time.
You could put a cap on shots at planes. I think the AA’s shottin every round may hurt the Axis the most.
Also have to worry about the AA dicing your planes out on 1st round.Have a game. Using the D12. Also going to test the D12 @2 1st round then @1 rest of rounds.
For the D6 games I try D6 AA shots at planes 1st round and then the D10’s rest of round.
AA 42 Needs bunkers
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Tell me if you think aa needs bunkers they would increase the defense defending units in the province buy 1 so instead of infantry defending at 2 they would defend at 3 with a bunker 4 with 2 bunkers etc to simulate the west wall sigfried line iwo jima okinawa etc. it would be like artilly with infantry onle for defense they would be purchased like aa guns bunkers for ground aa guns for air tell me what you think?
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I think that you need to use punctuation
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@aaaaaa2011:
Tell me if you think aa needs bunkers they would increase the defense defending units in the province buy 1 so instead of infantry defending at 2 they would defend at 3 with a bunker 4 with 2 bunkers etc to simulate the west wall sigfried line iwo jima okinawa etc. it would be like artilly with infantry onle for defense they would be purchased like aa guns bunkers for ground aa guns for air tell me what you think?
Check out the blockhouse rules here: http://www.axisandallies.org/forums/index.php?topic=17701.0