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Author Topic: How will Rommel get to Africa?  (Read 3984 times)
SgtBlitz
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« Reply #30 on: May 04, 2010, 01:32:05 pm »
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"Rommel" will probably never make it to Africa without a very determined German player. 

Think about it
You'll probably take a Mediteranean coastal territory on Turn 2 so..
Turn 3 place new Industrial complex on said territory
Turn 4 produce 3 transports, less if you have to also produce escorts becuase of Allied air
Turn 5 move units you've had waiting at port to Africa

Does this even sound like a workable plan to anyone? I don't think so! Perhaps there will be a Complex in Marsielle that will allow you to produce your transports on Turn 3 instead?  Either way your getting a few German units to Africa by turn 4-5 but not enough to make an Assualt on Egypt.  Don't forget that while all this is going on your preparing to attack Russia and holding off various U.K mischief.

Meh, I'm guessing that this is SUPPOSED to be the way things play out for Germany to be involved in the Med.  Remember, IF the Axis are on the up and up they probably aren't going to p�ss off America until the end of Round 3 to avoid the war activation.  So, Round 4 will be the turn the US finally gets involved in the war, and the board should look more like what it does in AA50 at startup in '41-'42.  Round 4 in AAE40 ='s Round 1 in most Axis and Allies games.

Though, yes, I agree with the original statement, unless the French come with a minor IC in the med at game start, I wouldn't waste my precious German IPCs to build a minor industrial complex for something so stupid as helping Italy with Africa...  Seems a waste of resources.
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cond1024
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« Reply #31 on: May 04, 2010, 04:41:44 pm »
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Rommel has to make it to Africa or this game will suck.

I couldn't agree more! It just wouldn't be axis and allies without a German presence in africa.
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Brain Damaged
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« Reply #32 on: May 04, 2010, 07:04:05 pm »
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Well now we definitely need and Axis and Allies North Africa game.
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Danger Mouse
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« Reply #33 on: May 05, 2010, 12:37:41 am »
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Hear, Hear!!
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GDFTigerTank
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« Reply #34 on: May 05, 2010, 05:40:58 am »
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Actually, the Germans won't need transports to get to Africa

In E40, their new undead zombie legion technology allows them to just walk across the Ocean/Sea floor at the rate of 1 sea zone per turn.

Or maybe that's in next year's Axis & Allies Collector's Sci Fi/Punk Edition  tongue
« Last Edit: May 05, 2010, 05:44:32 am by GDFTigerTank » Logged
SgtBlitz
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« Reply #35 on: May 05, 2010, 07:23:50 am »
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Actually, the Germans won't need transports to get to Africa

In E40, their new undead zombie legion technology allows them to just walk across the Ocean/Sea floor at the rate of 1 sea zone per turn.

Or maybe that's in next year's Axis & Allies Collector's Sci Fi/Punk Edition  tongue

Screw undead SS zombie legions, I want to see SS Underground Werwolf Packs:

http://www.drunkduck.com/Projekt_Werwolf/index.php?p=231798

Sucks that the author never finished the comic...  Goes on for awhile though.  Pissed when the author stopped updating a few years ago.

Though there WAS some short story I read awhile back from a sci-fi anthology called "It Came From the Drive-In"; name of the story was "Plan 10 from Inner Space", by Karl Edward Wagner.  That story involved undead SS zombie stormtroopers, also involved a sadomasochistic SS trollop as the antagonist, revived dinosaurs/lobster-creatures from Anartica, Hitler's brain floating in a jar, and flying saucers with pluto-neutronium rays; was hilarious.  It might be available on Kindle, but the entire anthology really is a hysterical read.

http://www.amazon.com/Came-Drive-Norman-Partridge/dp/0743493168
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WILD BILL
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« Reply #36 on: May 06, 2010, 06:49:56 am »
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"Rommel" will probably never make it to Africa without a very determined German player.  

Think about it
You'll probably take a Mediteranean coastal territory on Turn 2 so..
Turn 3 place new Industrial complex on said territory
Turn 4 produce 3 transports, less if you have to also produce escorts becuase of Allied air
Turn 5 move units you've had waiting at port to Africa

Does this even sound like a workable plan to anyone? I don't think so! Perhaps there will be a Complex in Marsielle that will allow you to produce your transports on Turn 3 instead?  Either way your getting a few German units to Africa by turn 4-5 but not enough to make an Assualt on Egypt.  Don't forget that while all this is going on your preparing to attack Russia and holding off various U.K mischief.

I think Larry said no Germans in Africa or the Med to start. Maybe he meant war units and there will be a couple of German transports protected by Italy (I will post this question on Larry's site). That way Germany could get some ground units into Africa early on (w/air), and keep a continuous flow going (makes sense). As SgtBlitz pointed out, the opening of AA50 has the Germans ready to pounce on Egypt, so you have to be able to set some kind of attack up by G3. If you want to increase the flow of units then you build an IC if/when Germany gets to the Med coast for more transports. The creators and testers would never allow the US (rd #4) to be in Africa before Germany.
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Frontovik
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« Reply #37 on: May 06, 2010, 09:42:36 am »
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i think if italy buys the navy, germany can supply the land forces
would be my guess.
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SAS
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« Reply #38 on: May 06, 2010, 10:55:34 am »
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As for Egypt… guess what. There are NO Germans (at all) in North Africa at the beginning of the game. They don’t even have a ship in the Mediterranean. The Italians well be well represented however. If you’re playing the Axis you better hope they do better than they did historically. One more bit of information. between Libya and Egypt lays two new territories… Tobruk and Alexandria. There should be some additional back and forths going on down there.

This is IL's quote from Larry in the first post of the Facts thread.  That seems to indicate quite definitively that Germany will not have any transports for moving stuff to Africa. undecided  Guess they won't be able to do much more than provide air support until they can build/capture an IC on the coast.  Anyway, I think that even if Germany can't start putting land units in Africa until turn 4 that they should be able to at least form the rear guard for the Italians in holding off the Americans so the Italians can keep pushing into Africa.
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MrBlack103
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« Reply #39 on: May 06, 2010, 01:58:34 pm »
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Well, that sux. cry
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Make_It_Round
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« Reply #40 on: May 06, 2010, 03:07:08 pm »
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Guess they won't be able to do much more than provide air support until they can build/capture an IC on the coast.  Anyway, I think that even if Germany can't start putting land units in Africa until turn 4 that they should be able to at least form the rear guard for the Italians in holding off the Americans so the Italians can keep pushing into Africa.

Yeah, it's important to remember that the US will, in most cases, be doing nothing in Africa until turn 4 (with a competent Japanese player resisting attack).

It's doubtful the UK will have much in the way of starting attack forces in Egypt, either, which means it'll probably be a stalemate between the Brits and the Italians until the Germans and/or Americans arrive to tip the balance one way or the other.
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Fishmoto37
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« Reply #41 on: May 06, 2010, 06:55:54 pm »
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Well now we definitely need and Axis and Allies North Africa game.
YES
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Brain Damaged
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« Reply #42 on: May 06, 2010, 08:19:59 pm »
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I guess Graziani will have to take Rommel's place.
« Last Edit: May 07, 2010, 08:59:01 pm by Brain Damaged » Logged
Frontovik
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« Reply #43 on: May 07, 2010, 06:39:29 am »
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i really think that'll be the way
italy buys the transports and protecting navy, germany shuffles troosp from germany to italy to be loaded in those italian transports
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WILD BILL
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« Reply #44 on: May 07, 2010, 09:12:11 am »
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i really think that'll be the way
italy buys the transports and protecting navy, germany shuffles troosp from germany to italy to be loaded in those italian transports

G1-move German ground units to coast
G2-load Germans on to Italian transport
I2-move Italian transport to Africa
G3-unload German units in Africa

Italy will need to buy more transports beginning rd #1, so it can still maneuver its own units, as well as the German ground forces. This could require Italy to split its navy, which could be risky. In the mean time Germany should look for a place to build a minor IC on the Med that will produce units by rd #4 or #5, so it doesn't have to rely on Italy. It would be good if that IC could also aid in invasion of Russia. Turkey is looking very tempting. Germany should be able to invade by land from Bulgaria via Istanbul across the straight. It would also unlock the Black sea for amphib. The Med will have a whole new level of strats, it going to be really cool working those out.
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