September 20, 2014, 02:02:45 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Do you live near Cincinnati? Join us this weekend for A&A Spring Gathering XI on April 5-6, 2013. Search me
  Articles  
   Home   Help Login Register AACalc  
Loading
Pages: 1
  Print  
Author Topic: What is the typical bid, and what are some good basic strategies?  (Read 1106 times)
Veqryn
A&A.org Bomber
*
*
*****
Posts: 2310



View Profile
« on: April 20, 2010, 02:41:25 am »
0

What is the typical bid, and which nation(s) does it go to?

and what are some good basic strategies?

thx,
veqryn
Logged
BJCard
A&A.org Fighter
*****
Posts: 1453



View Profile
« Reply #1 on: April 22, 2010, 06:52:56 pm »
0

Veqryn,
Well, its simple.  There really are two strategies...  the GERMAN HAMMER and anything else.

The GERMAN HAMMER has two versions, attack Belorussia on turn 4 or turn 5 with everything that can reach.   

The first 1 or 2 rounds you buy all infantry (with an odd artillery) and the next two rounds you buy all armor. 

The first turn you destroy as many russian pieces as possible.  retreat all units to the east.  abandon france.  From the second turn onwards, consolidate all units in East Poland for a massive strike on Belorussia on turn 4 or 5- with a followup on Moscow on turn 5 or 6.  In the end, only two territories matter, Berlin and Moscow.  After two rounds of armor buys, buy all infantry to defend berlin. 

The uk/usa must send aid to russia for that showdown in belorussia on turn 4 or 5.  Probably will be lots of air.  There isn't much else they can do to slow germany down.  Russia has to be aggressive and has to try to get as many units in belorussia.

In the end, barring bad dice, germany wins most of the time with the GERMAN HAMMER strat.

Logged
maverick_76
A&A.org Submarine
****
Posts: 655


Eye of the Tiger


View Profile
« Reply #2 on: July 25, 2010, 03:03:36 pm »
0

Usually the only way to stop this strategy is by sending planes via UK to Leningrad so Russia can transform them into Russian units. Also if Germany makes a mistake and leaves no fighters in Berlin you have to make him pay with SBRs. Also if you can do this, use the 12 IPC bonus in the Middle East so Germany has to waste more time trying to control that.

But I have found that you can make the battle a lot more interesting by also building artillery with Russia in large amounts to create a dead zone, if Germany is foolish and sends it's infantry forward too soon the Artillery bonus plus the converted fighters will make them think twice about pushing too fast, allowing the US more time to mount an invasion on fortress Europe.

But that does not mean this strategy is fool proof, you usually have to hope for a German mistake for you to get the upper hand, but playing this way definitely makes Germany have to play nearly flawless in order to succeed before the US becomes a threat.
Logged
Pages: 1
  Print  
 
Jump to:  

2014 Support Drive
Support Level
Forum Username
Note: payee will appear as Livid Labs, LLC.
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]



Axis and Allies.org Official Gold Sponsor: Field Marshal Games

Axis & Allies.org Official Silver Sponsor: Historical Board Gaming
Powered by MySQL Powered by PHP © 2014 Livid Labs, LLC. All rights reserved.
Axis & Allies is registered trademark of Wizards of the Coast, a division of Hasbro, Inc.
Note: the copyright below is for the forum software only.
Powered by SMF 1.1.16 | SMF © 2011, Simple Machines
Valid XHTML 1.0! Valid CSS!