Easy fix for damaged carrier landing problem in AAP1940.

  • '10

    Here is an easy fix for the problem of not being able to land planes on carriers after one hit. Carrier takes one hit and combat lasts one round then it cannot land planes as per the rule book. If combat lasts two rounds then carrier can land planes because damage control parties have had time to make temporary repairs. If carrier takes the hit in the second round then it must survive a third round of combat in order to land planes and so on. The damaged carrier must still make its way back to a friendly naval base to be repaired. To be fair and balanced this rule must be the same for each nation even though the U.S. had the best damage control.


  • What is this? A house rule?

  • '10

    Could be.@Brain:

    What is this? A house rule?


  • @Fishmoto37:

    @Brain:

    What is this? A house rule?

    Could be.

    Then it should be in the House Rule forum.


  • @Brain:

    What is this? A house rule?

    HUH, why do you say that ? Obviously this aint a house rule, its just his way to interpret the official rulebook. Me too play that way. Actually its a common way to play.


  • Okay so it is not a house rule it is an interpretation of the rules.


  • @Brain:

    Okay so it is not a house rule it is an interpretation of the rules.

    You are correct as always. If it was a house rule, this thread would have been in the house rule forum, and since it isnt, it aint a house rule, simple as that, man.

  • Official Q&A

    It’s a house rule.


  • @Krieghund:

    It’s a house rule.

    Thanks Krieghund, that’s what I thought, I was just about to re-read the rules.


  • @Fishmoto37:

    Here is an easy fix for the problem of not being able to land planes on carriers after one hit. Carrier takes one hit and combat lasts one round then it cannot land planes as per the rule book. If combat lasts two rounds then carrier can land planes because damage control parties have had time to make temporary repairs. If carrier takes the hit in the second round then it must survive a third round of combat in order to land planes and so on. The damaged carrier must still make its way back to a friendly naval base to be repaired. To be fair and balanced this rule must be the same for each nation even though the U.S. had the best damage control.

    So according to this house rule if your attacked by an enemy fleet who scores 1 hit and you apply it to your carrier, then on defense you roll all 3 hits and wipe out the attackers you would loose your planes, where as if missed and the attacker continues for another round your planes can safely land if you eventually succeed?

  • '10

    @cressman8064:

    @Fishmoto37:

    Here is an easy fix for the problem of not being able to land planes on carriers after one hit. Carrier takes one hit and combat lasts one round then it cannot land planes as per the rule book. If combat lasts two rounds then carrier can land planes because damage control parties have had time to make temporary repairs. If carrier takes the hit in the second round then it must survive a third round of combat in order to land planes and so on. The damaged carrier must still make its way back to a friendly naval base to be repaired. To be fair and balanced this rule must be the same for each nation even though the U.S. had the best damage control.

    So according to this house rule if your attacked by an enemy fleet who scores 1 hit and you apply it to your carrier, then on defense you roll all 3 hits and wipe out the attackers you would loose your planes, where as if missed and the attacker continues for another round your planes can safely land if you eventually succeed?

    You are correct. If you are involved in a small naval battle like this and the the battle is NOT in a sea zone that contains a friendly island or a sea zone next to any friendly land territory then you obviously need to put some serious thought into taking that hit on your carrier. This is all covered in the rule book for the first round of combat. This house rule does not even come into play unless the combat goes into the second round. It would make no sense to take a hit on your carrier if you thought there was any chance of combat not going into the second round and you might LOSE your planes. If you were attacked by a force that only took three hits to destroy, then I would take my first hit on my escorting vessel or vessels. I would never have an unescorted carrier anywhere near the enemy at any time.

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