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Poll
Question: Does a J1 attack "break" AAP:40?
Yes - 36 (42.9%)
No - 48 (57.1%)
Total Voters: 84

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Author Topic: Does J1 Attack "Break" the games?  (Read 6234 times)
Buckeyeboy
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« Reply #45 on: April 16, 2010, 06:08:14 pm »
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I totally agree. J1 attack is the way to go. You give the US $40, but you get to destroy a US trans, a Brit BB and 2 trans, and now I'm thinking you may be able to take out the ANZAC DD and trans also. All at very little cost to J, depending on the dice, and it takes away the immediate naval offensive punch of the Allies. The only Allied trans is setting on the west coast of the US.

Can't wait to test some scenarios on the 21st f2f.

 
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Van_Trump
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« Reply #46 on: April 17, 2010, 07:38:38 pm »
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Well, I just finished playing 2 more games, once as the allies and once as the axis.
As Japan I restricted myself to J2 attack. My opponent attacked on J3 (He won't do that again. Next time J1 attack for sure, he says.)

Rather than a J1 attack "breaking" the game, I think it makes it less enjoyable, particularly for the UK player. Yeah, I know you can evacuate the planes to Australia before India falls, but what fun is that?

After J1 attack, China and UK get stomped.

OK, after J2 they also get stomped but at least UK gets to do something with their fleet (occupying 2 money islands and linking up their RN). UK also gets lots more money to spend for at least one turn.

In a 2 player game it's not that big a deal, but in a multiplayer game J2 attack is the way to go.
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Frontovik
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« Reply #47 on: April 18, 2010, 07:31:00 am »
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we did j1 al the time, and japan almost never won
yes, it might get slim overproduction than allies, but allies can easily block convoys, while japan needs a 8 dollar ship to free them, while it only cost 6 to jam them
simple math, and japan ain't in position to take australia or hawaii

Elaborate on easily block convoys. Did your Japanese fleet just sit in the Arctic ocean and do nothing? Or perhaps they took a vacation in Samoa? Or did you just scuttle them all in the beginning in favor of world peace?  grin And the math clearly favors a J1 attack. I'm just not sure that it's unbeatable.

what bout phillipines?
or do you split up your navy at every convoy, from japan to sumatra?
then i'd gladly play against you as allies Wink
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kaufschtick
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« Reply #48 on: April 19, 2010, 06:43:14 am »
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Rather than a J1 attack "breaking" the game, I think it makes it less enjoyable, particularly for the UK player. Yeah, I know you can evacuate the planes to Australia before India falls, but what fun is that?

After J1 attack, China and UK get stomped.

Agreed, we've thought from day one with this game that the 5 player billing it gets is more than just a little stretch. China isn't enough to keep anyone interested in a game, and now it seems obvious that Britian isn't either.

OK, after J2 they also get stomped but at least UK gets to do something with their fleet (occupying 2 money islands and linking up their RN). UK also gets lots more money to spend for at least one turn.

In a 2 player game it's not that big a deal, but in a multiplayer game J2 attack is the way to go.


We thought for a short time that a 3 player game might not be bad, with one player taking China-Britian-ANZAC, but that's about as many people as we can see playing this game together at once.

It seems more suited as a 2 player game, IMHO.
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SAS
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« Reply #49 on: April 19, 2010, 06:53:43 am »
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Agreed, we've thought from day one with this game that the 5 player billing it gets is more than just a little stretch. China isn't enough to keep anyone interested in a game, and now it seems obvious that Britian isn't either.

I thought it was billed as a 4-player game, with China being controlled by one of the other players?  Though I will admit that 4 players in this game would still not be great, as again whoever plays UK will probably be out relatively soon...
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TitusAndronicus
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« Reply #50 on: April 19, 2010, 09:33:38 am »
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I'm beginning to think the J3 attack is a tad bit underrated round these parts.
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Panzer4life
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« Reply #51 on: April 23, 2010, 08:39:12 am »
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Ok, if the J1 attack is to strong for the allies, learn to throw a dice. If you can master rolling a dice to get  the number you want, you could easily make the J1 attack that of a suicide bomber. I know learning to throw a dice they way you want is harder than I make it sound, but if it works, the Japan will be reeling from their losses.
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Gamerman01
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« Reply #52 on: April 23, 2010, 08:41:08 am »
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Ok, if the J1 attack is to strong for the allies, learn to throw a dice. If you can master rolling a dice to get  the number you want, you could easily make the J1 attack that of a suicide bomber. I know learning to throw a dice they way you want is harder than I make it sound, but if it works, the Japan will be reeling from their losses.
That's about the truth.  J1 attack is a no-brainer when you're Japan.
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idk_iam_swiss
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« Reply #53 on: April 25, 2010, 11:57:26 am »
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I dont roll dice i use http://www.random.org/dice/ Its soooo much better then rigging a games dice throws... like you guys try.
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Autarch
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« Reply #54 on: April 26, 2010, 07:21:56 am »
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Ok, if the J1 attack is to strong for the allies, learn to throw a dice. If you can master rolling a dice to get  the number you want, you could easily make the J1 attack that of a suicide bomber. I know learning to throw a dice they way you want is harder than I make it sound, but if it works, the Japan will be reeling from their losses.

This game is so broke people now advocate cheating!  cheesy

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idk_iam_swiss
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« Reply #55 on: April 26, 2010, 02:18:10 pm »
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ITs not broken. it just FORCES you to play a certain way if you want to win.
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Bube
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« Reply #56 on: April 26, 2010, 04:16:01 pm »
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ITs not broken. it just FORCES you to play a certain way if you want to win.

agreed you just have to figure out how to win against it.
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Autarch
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« Reply #57 on: April 26, 2010, 06:27:34 pm »
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ITs not broken. it just FORCES you to play a certain way if you want to win.

agreed you just have to figure out how to win against it.

Great! If you have done so, please feel free to detail these ways to win as the allies.

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idk_iam_swiss
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« Reply #58 on: April 26, 2010, 10:23:07 pm »
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be cheap as the UK stop buying normal units ONLY buy people reinforce the burma road and shan state, take the dutch islands as america put everything in pearl harbor expect a loss thats fine, reinforce it with bombers

realize japan cant afford re resupply itself. if you hold out on the first three turns the game is yours JAPAN IS A GLASS CANNON. yes they are crazy strong but hold out. Stop thinking agressively

As america you have 4 strategies

ONE: Buy bombers put them in queensland, have anzac pile its fighters to back you up. then defen the UK

TWO: as america keep buying fleet after fleet japan CANT fight a two front war. never forget this. all you have to do is take the island tough to do i know, but YES it can be done.

THREE: As the Chinese concentrate your attack in the north. it will force the japanese to make a decision. either attack china or the UK.

Four: worst of all but try it anyway...ignore the japanese navy defend where you need to of course, but let the water crash upon the rocks hold out for a few turns and THEN build you make more then them when combined. OR just join UK and ANZAC...its cheap i know but treat them as one power...
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Gamerman01
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« Reply #59 on: April 26, 2010, 10:30:17 pm »
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Not bad, swiss.  I like the idea about concentrating Chinese forces toward the North.  ��� fighters can't be in range of South Asia and North China at the same time, and China can make it's way toward the money territories...  I have an opponent giving me a little trouble with this strat right now...  It probably won't work for him, but I see good possibilities in a strat of concentrating Chinese forces toward the North.  Trying to go South and get the Burma road or link up with UK forces or whatever just makes Chinese and UK ground units all in range of the same ��� air.
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