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Author Topic: allied victory too easy!!!!! :cry:  (Read 3408 times)
i rock
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« on: December 18, 2009, 03:36:08 pm »
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ive noticed in europe hteres two axis power and like 3.5 allied big deffernece. shur france will get over run fast but russia/america will have three turns to prepare.  angry and then its like a axis and allies game with out japan or china but france in sted. italy will have like 9-10 ipcs and germans will have like mabey 17-26 ipcs? and america has like what 57 again and britain 30 france with 15 and russia with 24-28ipcs. seems alittle unbalenced too me. cry angry
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Army of Northern Virginia
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« Reply #1 on: December 18, 2009, 03:40:16 pm »
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Do you know what will/will not be present in Europe? You're just guessing aren't you? I think Germany/Italy might be pretty strong in the setup. It's certainly too early to say "allied victory too easy" don't you think?
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Subotai
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« Reply #2 on: December 18, 2009, 05:37:14 pm »
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There's no reason to be concerned about the balance yet. Don't know about AAP40, but AA50 and AA42 don't need (unit) bids higher than Revised.
No reason to believe that the balance of AAE40 and/or the global game will be worse off then the latest A&A games.

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Tralis
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« Reply #3 on: December 20, 2009, 03:03:38 pm »
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If AAP40 is a yardstick this won't be an issue. Japan starts with 26 income before taking the Dutch Islands, and a bitchload more income once it does that. I think they'll make it such that Italy has a significant income, perhaps around 20, and Germany will have a really big income, especially after taking France.
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kcdzim
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« Reply #4 on: December 21, 2009, 02:29:37 pm »
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Do you know what will/will not be present in Europe? You're just guessing aren't you? I think Germany/Italy might be pretty strong in the setup. It's certainly too early to say "allied victory too easy" don't you think?
ya know that not what im talkin about. the setup(aka troops) might seam too balance it but ipcs win the war i ve seen too many games like that angry angry angry angry

But this was already the case as the Axis powers have stronger units in better positions at the start of the game with allies having economic advantage (and actually, kind of the point of the game and a reflection of history).  Thats the balance of the game, not simply economy to economy and starting position to starting position.  If an axis power started with the US economy (which is not a reflection of actual economic power) the allies wouldn't stand a chance because the Axis is right ON the action unless russia and france had stronger starting units (and that wouldn't be a reflection of history as they were caught by surprise).  Instead, the US has to spend a large amount of cash on transport and protection, and they don't get into the fight right away, and to a lesser extent the UK as well as they have the channel and a modest but effective german navy/air force to deal with.  The point of playing axis is trying to overcome that long game advantage that the allies start with, while the allies are trying to slow the axis down until their economic surplus translates to the right units on the field.  
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idk_iam_swiss
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« Reply #5 on: December 23, 2009, 06:36:39 pm »
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actually nobody aside from kreig has actually SEEN the map. so i dont see the point in complaining about what i dont know
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allboxcars
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« Reply #6 on: December 24, 2009, 06:53:42 am »
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actually nobody aside from kreig has actually SEEN the map. so i dont see the point in complaining about what i dont know

Sadly, I am sure there will be something to complain about.

The Andorrans are on the edge of their seats...
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Funcioneta
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« Reply #7 on: December 24, 2009, 11:11:47 am »
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There's no reason to be concerned about the balance yet. Don't know about AAP40, but AA50 and AA42 don't need (unit) bids higher than Revised.

I cannot talk for copy-pasted games as AA42, but AA50 needs a bid for allies way higher than axis needed for Revised (that was zero in case of multiplayer face to face and I doubt more than 4 for one to one). Bids in Revised were inflated because monolitic 100% no tech+KGF+JTDTM fanmania, but Revised is the better balanced A&A game until the date, while AA50 is greatly unbalanced
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Subotai
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« Reply #8 on: December 24, 2009, 01:14:15 pm »
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KGF+JTDTM fanmania,

Why all this hate and loathing against effective gameplay? You don't play to win?
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idk_iam_swiss
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« Reply #9 on: December 24, 2009, 06:30:04 pm »
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i always play for fun. would you beleive i havent had a game in this new pacific that hasnt lasted longer then 4 rounds?
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Razor
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« Reply #10 on: December 25, 2009, 12:03:47 am »
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i always play for fun. would you beleive i havent had a game in this new pacific that hasnt lasted longer then 4 rounds?

You thinx Japan can capture 6 VC in 4 rounds ? Or the Allies can capture Japan in 4 rounds ?
That sure would be Blitzkrieg, dude.
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Funcioneta
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« Reply #11 on: December 28, 2009, 07:27:04 am »
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KGF+JTDTM fanmania,

Why all this hate and loathing against effective gameplay? You don't play to win?

A balanced aproach works for allies in Revised (they call it KJF), and it would work better if not where for the bid (medium bids to be able of playing allies are greatly inflated). Also Polar Express is a nice counter for gamey ignore Japan strat, you are not forced to follow JTDTM

The thing that annoys me is everybody just ignore Japan even if Japan is uberdiced J1 and the board is crying for a balanced approach. Online, I have played tons of games and faced zero times a allied balanced approach: they just KGF until end of ages. And many cannot understand how Whashington fallen before than Moscow. At least my FTF group is more imaginative  smiley

Many people never tried a balanced approach or a Polar Express in Revised (or german baltic fleet for that matter). Try them a couple of times and discover a fun and probably better strat or continue your scripted games, LL techless fanboy  cheesy

On topic, it's too soon to see if global is balanced. I'm not decided about AA40P balance yet  because it has not obvious setup and rules failures as AA50 has
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WILD BILL
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« Reply #12 on: December 28, 2009, 08:32:35 am »
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I think total German IPC at start will be around 34 IPC (just a guess)
Germany (3tt)---12
Austria----------2
Czec------------2
W Poland--------3
Romania---------2  
Hungary---------2  
Slovakia---------2
Norway----------3
Finland----------2
Denmark---------2
Neth/Belg/Lux----2
Some countries could be combined or worth only 1 IPC.

Then it will take France --7/8
I also think there will be a couple pro-axis neutrals between Germany and Russia that Germany/Italy will be able to claim w/o consequence. Early conquest will also start giving the axis their NO's. By the end of the 2nd round Germany should be over 50 IPC.
Italy should start rather low but will have Albania and more tt in Africa to start. I'm thinking around 20 IPC total. It will also expand fast in to neutral countries/Africa and maybe take lower France (Vichy). By the end of rd2 it should be around 30-35 IPC w/NO's.
It should be easier for the axis to get their NO's early on as they will be expanding. I also think convoy's will play a bigger role in AA40E this should help Germany as well.
« Last Edit: December 28, 2009, 09:05:53 am by WILD BILL » Logged
Funcioneta
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« Reply #13 on: December 28, 2009, 11:25:53 am »
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I wonder if Free France will get some rules to deploy units after lose of Paris ... maybe China style (only inf) or maybe a IC at French Congo ...

Your guess seems OK, I guess then USSR will be in the 40s if they have to survive a bit ... at least 10 for Siberia 20 from Europe and 10 from NOs ...
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i rock
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« Reply #14 on: December 28, 2009, 12:43:37 pm »
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Romania
Hungary
Slovakia
Norway
Denmark
Neth/Belg/Lux
germany didnt control these contres till late 1940 and sinse the game starts earlyer in 1940 the would not be occupied
-12 ipcs so its now 24
« Last Edit: December 28, 2009, 12:45:29 pm by i rock » Logged
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