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djensen
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« Reply #15 on: December 06, 2009, 10:15:00 pm » |
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It's turn 9 USA and we are still going. India is probably gone next turn.
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bennyboyg
A&A.org Artillery
 
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« Reply #16 on: December 06, 2009, 10:23:45 pm » |
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Wow I thought it would end alot earlier haha, looks like Japan is coming back. Good stuff.
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Emperor_Taiki
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« Reply #17 on: December 06, 2009, 10:37:24 pm » |
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So what are the victory conditions?
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djensen
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« Reply #18 on: December 06, 2009, 11:24:10 pm » |
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Japan must capture and hold 6 of 8 cities and Alloes must capture and hold Japan.
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djensen
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« Reply #19 on: December 06, 2009, 11:35:46 pm » |
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Quick tip #1. Before you start playing your first game, write out Japan R1. Since Japan goes first, this means whoever owns the game will play Japan first. Japan darts with almost too many units.
Quick tip #2. For the first few Japan rounds, you have so many aircraft it is difficult to figure out what came from where. Write some numbers 1-5 on the back of the control markers. Use these to determine how many spaces the aircraft has traveled.
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Bob_A_Mickelson
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« Reply #20 on: December 06, 2009, 11:44:08 pm » |
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djenson, Just wanted to say thanks for the tweets. I found it quite interesting to follow your first game.
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Omega
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« Reply #21 on: December 07, 2009, 09:41:56 am » |
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Quite interesting indeed.
Could you give us your thoughts? Did you feel that the game was balanced?
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djensen
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« Reply #22 on: December 07, 2009, 11:58:08 am » |
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I'm not sure if it is balanced yet or not but I think it will take 2-4 games total to figure out if it is balanced or not. Maybe if I did not focus so much on China I could have pushed to India faster. But knocking out UK an India doesn't really mean the game is over. USA becomes a behemoth very quickly and ANZAC has national objectives that can get income up there. I saw ANZAC collect 10, 15, 20, and 31 IPCs at the end.
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mohare6
A&A.org Infantry

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« Reply #23 on: December 07, 2009, 05:51:41 pm » |
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Most importantly, was the game fun and or exciting? In your opinion how did it compare to previous axis and allies games?
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djensen
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« Reply #24 on: December 07, 2009, 07:03:20 pm » |
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I liked it better than the original Axis & Allies Pacific. Yes, the game was fun and exciting but also 10 - 11 hours long.
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shohoku201
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« Reply #25 on: December 08, 2009, 12:33:02 pm » |
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11 hours? epic!
A few questions on units... does mechanized infantry get a +1 attack boost with artillery? how many kamikaze attacks were there and did it work in the same fashion as the origianl AA Pacific?
Thanks!
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djensen
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« Reply #26 on: December 08, 2009, 01:13:35 pm » |
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No on the +1 for mech. infantry. 6 kamikaze attacks are allowed. I can't remember how it works in the original AAP. There is a precondition to using the kamikaze and it can only be used in indicated sea zones. You must declare kamikaze as soon as the opponent moves into the sea zone where you want to attack. No Japanese units are involved. 11 hours? epic!
A few questions on units... does mechanized infantry get a +1 attack boost with artillery? how many kamikaze attacks were there and did it work in the same fashion as the origianl AA Pacific?
Thanks!
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Imperious Leader
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« Reply #27 on: December 08, 2009, 06:08:21 pm » |
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Do you have a picture of the units on the map at starting set up?
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bennyboyg
A&A.org Artillery
 
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« Reply #28 on: December 08, 2009, 07:47:01 pm » |
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Do you have a picture of the units on the map at starting set up?
Yeah I was hoping you would take a good pic of the set-up during your game.
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djensen
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« Reply #29 on: December 08, 2009, 08:09:20 pm » |
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I might. Do you have a picture of the units on the map at starting set up?
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