May 18, 2013, 04:54:07 pm *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: 1
  Print  
Author Topic: A&ARE: Fighters move?? [pic 800X600]  (Read 666 times)
shingo-cria
A&A.org New Conscript

Posts: 3


View Profile
« on: November 17, 2009, 06:14:27 pm »
0

hi... I don't speak English, i try write this the best posible.

I have a question since the first time i play...

I take a picture... I draw some lines to the posible "right movement" to the fighters... i'm using the marks to say the numbers of movements (1,2,3,4) of the fighter...
this is from the A&A RE:

Example:
I have a fighter in Ney Guinea: what is the right movement for them?:



* the green line is like always i played... XD (yes, i played wrong) but, is the way to be played the rule "Island Bases"?
* the other players play like the Purple line?
* The rules say "when moving over water from a costal territory or an island group, count the first sea zone entered as 1 space.". then, in the purple line: when i enter in Hawaiian Islands?in the 3 step or the 4 step?

Thanks for the answers!!
« Last Edit: November 19, 2009, 02:58:22 pm by shingo-cria » Logged
Krieghund
A&A.org Battleship
*
******
Posts: 4065


A&A Developer and Playtester


View Profile
« Reply #1 on: November 19, 2009, 06:03:28 am »
0

Welcome, Shingo-cria!

The important thing to remember here is that every time a unit crosses a boundary between spaces, it uses one movement point. A fighter taking off from one island and landing on another island in an adjacent sea zone will use three movement points – one to enter the sea zone that the original island is in, one to move to the next sea zone, and one to move to the destination island in that sea zone.

In a similar example, if that fighter were doing the same thing except taking off from a carrier in the original sea zone instead of an island, it would use only two movement points because it's already in the origination sea zone rather than on an island within it. Since it's starting from the sea zone rather than the island, it only crosses two space boundaries during its movement.

As a result, only the purple line is correct in your example for normal air movement.  The others are all incorrect.

However, the Island Air Bases National Advantage allows you to basically treat islands like stationary aircraft carriers.  It does not cost one movement point to move into the sea zone surrounding them.  Using that Advantage, the green and yellow lines are correct, and all of the others are incorrect.

I hope this helps.
Logged
shingo-cria
A&A.org New Conscript

Posts: 3


View Profile
« Reply #2 on: November 19, 2009, 02:56:51 pm »
0

THANK YOU VERY MUCH

Topic Closed.
Logged
Pages: 1
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!