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Author Topic: Imbalance? Strategy? What's going wrong?  (Read 1897 times)
Anonymous
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« Reply #15 on: March 18, 2003, 11:46:05 am »
0

If there is no russia restricted then the germans have 4 ftrs and a bomber, the bomber and a ftr are commited already, leaves 3 ftrs for the UK fleet.  You still have a BB and sub, the brits still have a BB.   3 ftrs alone against a BB and transport scares me.  It's a bit tight, you'd have to use your BB against the Brit BB off Gibralter.  It's a 50/50 chance your plane misses the sub, it retreats and your 2 transports are undefended.  Yikes!

Other than that it's not bad at all, I'd prefer to group all my africa forces in Libya if not attacking, moving the algeria guy to FWA only gets you 1 IPC and he could get smoked easily, and isn't where he needs to be to crush the brits remaining forces in Africa.

BB
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Anonymous
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« Reply #16 on: March 18, 2003, 03:16:30 pm »
0

In the conflict between armor and infantry, me experience is that a more balanced force is the best.

the example with 90 ICP you can have 6 armor and 20 inf.
attack 38 in the first round

Round 1:
6 Tanks and 20 Inf versus 21 Inf
Attacker does 6 hits, Defender does 7 hits

Round 2:
6 Tanks and 13 Inf versus 15 Inf
Attacker does 5 hits, Defender does 5 hits

Round 3:
6 Tanks and 8 Inf versus 10 Inf
Attacker does 4 hits, Defender does 3 hits

Round 4:
6 Tanks and 5 Inf versus 6 Inf
Attacker does 4 hits, Defender does 2 hit

Round 5:
6 Tanks and 3 Inf versus 2 Inf
Attacker does 4 hits, Defender does 1 hits

result you end up with 6 tanks and 2 Inf. 8 units worth 36 ICP
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Bashir
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« Reply #17 on: March 19, 2003, 07:00:52 am »
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I don't want to defend Karelia (IE) with that force Smiley
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BigBlocky
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« Reply #18 on: March 19, 2003, 07:42:25 am »
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Bashir, I'm not sure I'd build 2 transports on Japan's second round, unless some of the existing transports are NOT getting 1 load/round into Asia (going for Australia or Africa right away).

My strong point is logistics, I always think of "Transport loads", some people see 5 Inf, 2 tanks and an AA, I see 5.5 loads and a need to build an infantry or waste 1/2 a transport for 1 round.

The 2 transport, 3 Inf is a great build on R1.  If I can, my transport moves are pick up ONE INF from the Phillippines, move the transport to Borneo and pick up that infantry, this is the only time in the game that move is a 'transport freebee" you're not wasting a transport/turn going for a long voyage to fetch it.  Both INF go to FIC.  The INF left on Phil, Okinawa and wake islands are also freebies.  A transport from Japan fetches 1 and pulls 1 from Japan to Manchuria.

In this way, Japan starts out with 8 Inf, a Tank and an AA (6 loads) that can efficiently be brought to Asia.  The idea is to maximize the number of units your transport fleet can get to asia.   Your first 2 transports take 2 loads to Asia, you build 1.5 loads and 2 transports.  Turn 2 Japan has 5.5 loads and 4 transports, you need 2.5 loads to fill up the transports.  Build 1 transport and now you need to build 3.5 loads, 7 Infantry.  That's 29 IPC, so if you can get China and the Soviet FE then you have the said 29.

Now with 5 transports you bring in 30 IPC of Infantry.  Soon you'll be earning more than 30 IPC, perhaps build an extra tank on Japan to give you options in your transport loading but generally try to save 15 IPC, build and IC and free up 2 transports right away to go roaming with the capital ships generating threat points.

BB
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Anonymous
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« Reply #19 on: June 09, 2003, 06:27:42 pm »
0

The basic stratagy is to get your men of the island and counter an allied factory in India. So you need more transports to get everything done...
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