@Black_Elk Good luck! Let me know how it works out.
Mine Fields
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An idea: Some type of mine field token or piece that allows a power to protect their shores from ships. Would take say…1 turn to clear…Maybe even a new unit sculpt for a mine countermeasures ship?
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Here’s my reply from another topic.
- House rules-
If a player pass through a sea zone where you put a naval mine, roll 1 dice.
If you get 1, the otehrs player must remove a ship of his choice off the gameboard.
A naval mine cannot sink a ‘‘Two-hit warships’’ (carrier, battleship).
1 sea zone = 1 naval mine per player.
Naval mine is free.Only escort or destroyer can remove a magnetic mine.
- House rules-
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If you are looking for mines, Table Tactics has mines in their Axis and Allies accessory set.
http://www.tabletactics.com/index.html
They could be used for either land or naval mine fields.