@andrewaagamer
Ah. I hadn’t understood that subtlety. It’s a bit like assuming that, as an attacker, I’m going to win - so, retreat isn’t an option. Thanks a lot for your help.
Snipers anyone?
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Has the idea of snipers ever been tossed around? My buddy and I were thinking it would be a great addition to the game. First strike against other infantry, higher defense due to hidden position. Could be a 1-3-1-5 with the 3 being for the first round of defensive fire only before going back to a 2. First strike capability on first round attack only or every round? Any feedback, ideas?
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Of course, specific infantry would make the game even more complex (and probably more fun). But then, how about Anti-tank? How about machine guns? Etc. It will make the game too complex. And the box just can’t handle that many types of units.
Its a great idea, (I personnally would love more complex) but I don’t think it is feasible
Robert
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the peices on the board represent divisions, corps, etc.
Each infantry model on the board probably has about 100 snipers in it. but it consists of maybe 10,000 - 50,000 men total, so the snipers dont have that much of an effect.Snipers would be a good unit for a stalingrad A&A game, but now your getting into a different area of gaming….tactical gaming.
A&A, Risk, Diplomacy…are strategic games.
Flames of War, A&A Miniatures, Warhammer…are tactical gamesStrategic games deal with commanding grand campaigns, where tactical games are more like chess, each piece has a different and unique task. Snipers fill a tactical roll. If bishops are your long range artillery, rooks, the armor, then the knight is a sniper…for example.