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Author Topic: Lets Talk Naval Mines  (Read 399 times)
Upside-down_Turtle
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« on: July 06, 2009, 07:58:39 am »
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One too many "Lets Talk" threads?...Probably...
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Variable
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« Reply #1 on: July 07, 2009, 03:16:36 pm »
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I don't know about you but, I have a hard enough time keeping my German subs upright. Skinny little things...
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crusaderiv
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« Reply #2 on: August 02, 2009, 02:34:05 pm »
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Here's my house rules.

If a player pass through a sea zone with a naval mine.
The naval mine owner roll 1 dice.
On a roll of 1, the player lost 1 ship of his choice.

A naval mine cannot sink a Two-hit warships (carrier, battleship).
1 sea zone = 1 naval mine per player.
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Imperious Leader
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« Reply #3 on: August 02, 2009, 02:34:40 pm »
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so they are free?
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crusaderiv
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« Reply #4 on: August 02, 2009, 03:12:23 pm »
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That's right!

1 mine per turn. That's it.
If your mine sink a ship, its removed from the gameboard.

You cannot put a mine a sea zone if you're not at war 
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