But..... if you wanted a shortcut and kept it simple... hmmm
How does this reflect history?
your industrial production does not translate at all to having more veterans in your army
this just does not make any sence, adds very little strategy, what is the point?
well like I said, it was a shortcut that might make an otherwise unwieldy and confusing veterans rule playable.
So yup. I agree 100% that IPC level doesn't connect with veteran production.
Since every variant and house rule set I've read still entails monitoring your IPC income and we know the ceiling for IPC the 1:10 ratio means FMG (or whomever) would only need to make... 10 Veterans per player maximum.
And IMO that's far more practicable than tripling or quadrupling the number of pieces so that each one can be upgraded for surviving every fight.
I guess you could just give everybody 10. Just ditch the linkage to IPC altogether but still avoid having a bizillion pieces.
As for strategy: generally limiting any "improved" unit and then leaving it up to the player as to when it goes on-board would have to add to the strategy, I'd think... more so than the more realistic rule where every survivor gets upgraded.
For example: I'm returning my five surviving infantry from the battle board and I've got one more veteran infantry piece set aside that I can place.. do I make one of those surviving infantry "veteran"? (Pooling veterans rather than flooding it with recruits.) Or do I hold that last veteran piece off-board until another combat is resolved on another front...
Anyway, again rather than try to make this work-able or discussion worthy...
... mind you, no matter what, keeping tabs on battlefield experience is just a "bookkeeping" nightmare unless you have a myriad of sculpts.