May 22, 2013, 08:38:02 am *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Help support TripleA software development. Search me
  Articles  
   Home   Help Login Register Chat  
Loading
Pages: « 1 2 3
  Print  
Author Topic: Axis vs. Allies Records (League and Tournament - 137 games) - updated 7/12  (Read 3511 times)
squirecam
A&A.org Submarine
****
Posts: 895


View Profile
« Reply #30 on: June 06, 2009, 04:02:34 pm »
0

I can agree to disagree

works for me
Logged
Subotai
A&A.org Fighter
*****
Posts: 1259



View Profile
« Reply #31 on: June 07, 2009, 10:26:33 am »
0

You are entitled to your opinion. Likewise I am to mine.


Well, as an European liberal I agree to that. But I'm not quite finished yet, you will not will be close to winning 40% of axis no bid, no tech games against me. And I will repeat, I'm not a top player, even if I think (hope) I'm better than average.

There are very few, if any, players who have a snowballs chance in hell, to be close to beating me as axis, (I'm allies with no bid and no tech) 4 out of 10 games. That is a fact until proven otherwise. I will repeat the setting, 1vs1 TripleA (live) online with reasonable time limits, no tech and no bids. The best you can hope for, is to be a much better player, but not even that will help you to achieve close to 40%.
Logged
questioneer
A&A.org Battleship
******
Posts: 3856


G40_A3/2nd Ed. Record: 4-3 (Axis 2-1, Allies 2-2)


View Profile
« Reply #32 on: June 08, 2009, 06:53:23 am »
0


In AAR, the axis can win 40% without a bid. It just comes down to first round dice results in the applicable bid territories (Egypt, UKR, Belo, etc).

As for obj/no obj, that is an issue. But the bigger concern is the allied bombing strategy. I dont think the no-obj game is as unbalanced with the CAP rule.

It looks as if Origins/Gencon tournaments WILL use the CAP rule. So that should give out some good playtest results.


I agree here, also, the question is what combination of optional rules with the base game will balance the game the best?  Only then should we add the bidding to the game to curb the rest if needed.  This may take another 12-18 months of game online and FTF by all of us.  It may be a long anaylsis.

You have 2 scenarios and 4+ optional rules- that's a lot a combinations to comb through.  + the bid.

And yes the Allied bombing strategy messes things up a bit.
 smiley
« Last Edit: June 08, 2009, 06:59:15 am by questioneer » Logged
panzer666
A&A.org Infantry
*
Posts: 20


View Profile
« Reply #33 on: July 10, 2009, 10:03:29 pm »
0

With "decent" players, and "effecient" strats, axis are favored. This "fact" could change, but very unlikely. When playing against good players, if axis fail to expand quickly, allies could/should win, but for the overall stats, Egy G1 is a win 4 of 5, and this is only one of several important aspect of the game balance issue. I'm not saying you can't play, and I'm not saying saying allies can't win, cause it's not true, but for game balance purpose regardless of playing skills/experience, axis are favored!!!!
Let there be no doubt. How high is the axis bias, it's hard to say, as so much is dependent on the first rnd dice, but for more than 50% of all games, assuming *decent* players, equal amount of mistakes, the axis will win more than 50% in no tech +NOs games. It's even possible that the allied bid needed for balance is less than $6 ipc, but AA50 is much more dependent on the dice outcomes in rnd1 than Revised.
Logged
panzer666
A&A.org Infantry
*
Posts: 20


View Profile
« Reply #34 on: July 10, 2009, 10:09:15 pm »
0

I do not see a G1 taking out egypt .Unless you use a bomber and i do not agree with that.
If you take the die roll and plus one for the unit you get
G inf2
  inf3
  art3
   tank 4
   tank 4  total 16             england has inf3    inf3 tank4 art 3   fighter5  total 18

  G losses      italians must soften first
Logged
The Desert Journalist
2007 AAR League
A&A.org Heavy Bomber
*
*******
Posts: 9115


Reach out and touch someone...explosively.


View Profile
« Reply #35 on: July 13, 2009, 06:26:28 pm »
0

I do not see a G1 taking out egypt .Unless you use a bomber and i do not agree with that.
If you take the die roll and plus one for the unit you get
G inf2
  inf3
  art3
   tank 4
   tank 4  total 16             england has inf3    inf3 tank4 art 3   fighter5  total 18

  G losses      italians must soften first

But do the Italians really have enough to soften with? Then can attack with 3 inf, 1 arm/art, 1 ftr, 1 BB/CA. If the UK put their TJ inf into Egypt, that would mean there are now 4 or 5 inf, 1 art, 1 arm, 1 ftr (maybe). But hey, that's just me thinking the Italians need to be the ones to finish the job.
Logged
Cmdr Jennifer
Site Moderator
A&A.org Heavy Bomber
*
*
*
*******
Posts: 46921


Die Flottenmörderin


View Profile
« Reply #36 on: July 14, 2009, 04:56:09 am »
0

54% is just about perfect balance as can be. Probably nothing needs to be done, but perhaps just letting China play before japan would fix it perfectly.


I dunno, 54% should be within the margin of error for perfectly balanced.  Remember, some of us have more skills than others and some of us have less skill than others.  On top of that, you do have the dice, but one would assume that the dice are balanced from game to game.
Logged
Cmdr Jennifer
Site Moderator
A&A.org Heavy Bomber
*
*
*
*******
Posts: 46921


Die Flottenmörderin


View Profile
« Reply #37 on: July 14, 2009, 04:57:13 am »
0

I do not see a G1 taking out egypt .Unless you use a bomber and i do not agree with that.
If you take the die roll and plus one for the unit you get
G inf2
  inf3
  art3
   tank 4
   tank 4  total 16             england has inf3    inf3 tank4 art 3   fighter5  total 18

  G losses      italians must soften first

But do the Italians really have enough to soften with? Then can attack with 3 inf, 1 arm/art, 1 ftr, 1 BB/CA. If the UK put their TJ inf into Egypt, that would mean there are now 4 or 5 inf, 1 art, 1 arm, 1 ftr (maybe). But hey, that's just me thinking the Italians need to be the ones to finish the job.

Without the bomber you are most likely not getting the battleship in sz 2, which is fine.

Likewise, if Germany does not take out Egypt on the first round, then Italy cannot have Jordan on the first round for the trifecta and the second national objective!
Logged
DarthMaximus
Site Moderator
A&A.org Heavy Bomber
*
*
*******
Posts: 20268


View Profile
« Reply #38 on: July 14, 2009, 07:28:37 am »
0

I just did another count and here is what we have:

Thru 7/12:

Tournament (wins)
Allies - 15
Axis - 14

Allies Win % - 51.7%
Axis Win % - 48.3%

League (wins)
Allies - 48
Axis - 60

Allies Win % - 44.4%
Axis Win % - 55.6%

Overall (wins)

Allies - 63
Axis - 74

Allies Win % - 46%
Axis Win % - 54%

Note:
Since I last did the count on 6/2, in the League the Allies and Axis went 18-18 against each other.

Logged
panzer666
A&A.org Infantry
*
Posts: 20


View Profile
« Reply #39 on: July 14, 2009, 05:27:09 pm »
0

I do not favor the italians getting anything because if they fall (and i think they will fall before Germany)there lands will be in no mans land....................I think the bomber is more effective in sinking hms hood in sz 2
Logged
panzer666
A&A.org Infantry
*
Posts: 20


View Profile
« Reply #40 on: July 14, 2009, 05:32:12 pm »
0

I do not favor the italians getting anything because if they fall (and i think they will fall before Germany)there lands will be in no mans land....................I think the bomber is more effective in sinking hms hood in sz 2
also i don't playwith teck and no's      why      because i think all that stuff just takes away from the skill of the gameboard.does italy have enough to soften?well they have support shots of 7 so lets say they kill an inf for sure.they have attack power of 14 against egyptian defence of 20.england will have the fighter left and maybe the tank.A good battle for G2.This is why i think it's always better to send over reinforcements form india if the british transport survives J1.or just send them all to russia
If egypt is reinforced with indian and trans jorda troops Axis powers must call of the attack and send their troops to russia
« Last Edit: July 16, 2009, 01:46:38 pm by panzer666 » Logged
panzer666
A&A.org Infantry
*
Posts: 20


View Profile
« Reply #41 on: July 16, 2009, 02:09:13 pm »
0

the thing about this game is it's a 1st round game.the axis need to take a big risk 1st round(im talking about germany mostly).If they lose too many fighters G1 there doomed.with the americans pulling out of the pacific ,british building the fleet axis have no chance.DO not fight the japs.all that matters is how many of the luftwaffe are left.build the british fleet accordingly.Russia needs to build some tanks each round to counter nazi movements.britan needs the factory in sa in a worst case senario.all american troops must be situated in eastern canada for a two fold attack.to hell with the italian fleet,when the allies are landing everywhere they mean nothing
the axis only play a gambit move
Logged
chunksoul
A&A.org Submarine
****
Posts: 860


View Profile
« Reply #42 on: August 16, 2009, 05:28:08 am »
0

The thing about these stats is

1. There is huge skill difference in alot of these games. There are about 3 or 4 very solid good players and alot of average players. I think i can predict alot of games by who plays which side and if you reverse the sides you get the same result. For example DY vs alot of players DY would win as axis and as allies or dutchman or KGB once he gets a few games under his belt. So It's like asking random dudes off the street if white or black is better in chess. Kasparov would say white is but would still crush 99% of all players as black.
Logged
Gargantua
A&A.org Heavy Bomber
*
*
*
*******
Posts: 10555


AA.org's Villain


View Profile
« Reply #43 on: August 19, 2009, 10:35:06 am »
0

The point is that randomness is assumed here... I am just as often allies as I am axis and it makes no difference.

that being said I think the game sides are equal. The stats show that.

Any decent A&A player wont care what side he plays.

If you ate truelly concerned about the skill issue, just review the tournies from R3 to the finish.  every player from that point knows how to play the game.
Logged
Pages: « 1 2 3
  Print  
 
Jump to:  

2013 Support Drive
Support Level
Forum Username
Buy Axis & Allies
  • Axis & Allies 1942 [Amazon]
  • A&A Pacific 1940 [Amazon]
  • A&A Europe 1940 [FMG]
  • [eBay]
  • [eBay]
  • A&A D-Day [Amazon]
  • A&A Battle of the Bulge [Amazon]
  • [eBay]
  • [eBay]
  • WWII Themed Combat Dice [FMG]


Axis and Allies.org Official Sponsor: Field Marshal Games
Powered by MySQL Powered by PHP Powered by SMF 1.1.16 | SMF © 2011, Simple Machines Valid XHTML 1.0! Valid CSS!