captainjack
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« on: May 20, 2009, 05:50:59 am » |
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Does anyone know where I can dowload and print off the original rules for this game. We are playing in a couple weeks... Thanks!
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captainjack
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A nuclear war can ruin your whole day.
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« Reply #1 on: May 20, 2009, 08:00:19 am » |
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Nevermind - I found it.
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Battling Maxo
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« Reply #2 on: May 20, 2009, 10:27:12 am » |
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I hope you are not Numidia
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captainjack
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A nuclear war can ruin your whole day.
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« Reply #3 on: May 21, 2009, 06:05:29 am » |
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Who/what is Numidia? Anyways, no, I'm not.
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Battling Maxo
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« Reply #4 on: May 21, 2009, 07:02:18 am » |
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In a 4 player game Numidia is the worst country to be if you are playing with oob rules. In a 6 player game it is Italy. For 3 players it is Macedonia.
I assume you are referring to the old gamemaster series
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« Last Edit: May 21, 2009, 07:03:58 am by Battlingmaxo »
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captainjack
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Posts: 471
A nuclear war can ruin your whole day.
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« Reply #5 on: May 21, 2009, 08:24:08 am » |
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My buddy just found his old gamemaster series of Conquest and wanted to play. I've never played the game before, so I wanted to find the rules to review ahead of time. Thanks for the tip!
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Battling Maxo
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« Reply #6 on: May 21, 2009, 11:24:06 am » |
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Think about limiting the modification for rolls with the catapults to a max of +1 no matter what the advantage is otherwise the game becomes a race to get the most pults and is limited. Some people have advocated a limit of 2/legion but then you can have multiple legions in one territory. Thats why Numidia is screwed... they end up 1-2 pults short.
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captainjack
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Posts: 471
A nuclear war can ruin your whole day.
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« Reply #7 on: May 21, 2009, 12:15:16 pm » |
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Thanks. How long does the average game last?
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Battling Maxo
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« Reply #8 on: May 21, 2009, 12:35:03 pm » |
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The game times can extend indefinitely if people choose not to attack. There is a period of time where you build up your legions as you only start with 4 infantry in your home territory.
You move your pieces around getting more territory which reults in more talents (money) to purchase more units. try to be the person who sets inflation as the prices will double for purchases subsequent to your turn.
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captainjack
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A nuclear war can ruin your whole day.
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« Reply #9 on: May 22, 2009, 06:18:19 am » |
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Does it matter who sets inflation, b/c in the rules it says that for an entire round of players (which would include the player who set inflation) the price will increase...? Thanks.
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captainjack
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A nuclear war can ruin your whole day.
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« Reply #10 on: May 22, 2009, 06:34:59 am » |
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You know, I think I'm looking at the rules for the updated game. Do you have a link for the old rules? Thanks.
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Battling Maxo
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« Reply #11 on: May 22, 2009, 01:47:16 pm » |
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Dont have a link for the rules but in the original rules inflation occurred the turn following who set it. If you set it you get a one time pass.
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Battling Maxo
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« Reply #12 on: May 22, 2009, 07:04:32 pm » |
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Just checked my rules....I havent played in over 15 years. I was correct. There may be a way around it with your set of rules. On the turn when you reach 100 talents purchase a city...when you place it on the board it is worth 5 talents and then inflation is set.
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captainjack
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Posts: 471
A nuclear war can ruin your whole day.
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« Reply #13 on: May 23, 2009, 05:52:47 am » |
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So what actually sets inflation: 1) reaching 100 talents; 2) purchasing/placing a city; or 3) reaching 100 talents AND purchasing/placing a city??? Thanks.
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Battling Maxo
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« Reply #14 on: May 24, 2009, 04:21:30 am » |
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passing 100 talents so first inflation sets at 105. Each city is worth an additional 5. So if you play by your rules you can still set inflation and get the preinflation prices by ending your turn at the 100 mark buying and placing your pieces. The placement of the city will move you to 105
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