also about units having defence bonus's. I dont think just becasue the base units do not have explict defensive or offensive advantages does not mean you shouldn't have tech or other modifiers that are bias torwards defence. You would argee with me that in war defendes have many advatages over the attacker and that defence is much cheaper that offence.
I'm loath to adopt this change for two reasons:
- It adds extra complexity to the game.
- Defense was not necessarily better than offense.
It's true that some areas of the world had natural defensive advantages. Italy was one such example, as Germany demonstrated after the fall of Mussolini. Parts of France were another. Leningrad and Stalingrad also come to mind due to the difficulties of urban warfare. It's possible to build blockhouses in each of these areas.
Other theaters were better suited to offense. North Africa comes to mind, especially because of the ease with which one can use the Sahara desert to outflank one's enemy to the south. Offensives on the German/Soviet front were also often effective, because the large, wide-open spaces made it comparatively easy to encircle an enemy army. Germany won a number of such encirclement victories in the summers of '41 and '42, just as the Soviet Union won such a victory at Stalingrad.
You may be tempted to point out that the Soviets used massive defensive installations at Kursk, and that these thwarted the German advance there. The Soviet defense was six layers deep, the Soviets had a 2:1 advantage or better in men and land units (such as artillery and tanks), and rough parity in planes. The reason why the Soviets' defense was so effective was because the Kursk salient was a fairly obvious place for the Germans to attack. Knowing this, von Mannstein suggested an advance along the southern portion of the German-Soviet front, instead. Had his advice been followed, it's likely the attack would have been successful, as were the German attacks in the summer of '41. But instead, Hitler chose to follow the advice of the majority of his General Staff: to go after the Kursk salient.
Blockhouses = natural defensive advantages augmented by fortifications
Attack + bad die rolls = doing something stupid, like ignoring the advice of one of the best generals to have ever lived (von Mannstein)
Attack + neutral die rolls = A more normal battle along the German/Soviet front, which often involved the encirclement and destruction of large groups of defending soldiers.