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Author Topic: A&A50 Alternative Set-Up  (Read 2308 times)
Young Grasshopper
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« on: March 06, 2009, 01:44:22 pm »
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GERMANY   ( $ 31 )



Sea Zone 5 – 1 Cruiser, 1 Transport

Sea Zone 6 – 1 Battleship

Sea Zone 7 – 1 Submarine

Sea Zone 8 – 1 Submarine

Sea Zone 13 – 1 Destroyer, 1 Submarine, 1 Transport

Norway – 3 Infantry, 1 Fighter

Finland – 2 Infantry

North-western Europe – 2 Infantry, 1 Tank, 1 Fighter

France – 2 Infantry, 1 Fighter, 1 AA-Gun

Germany – 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

Poland – 4 Infantry, 1 Artillery, 3 Tanks, 1 Fighter

Czechoslovakia / Hungary – 2 Infantry, 1 Artillery

Bulgaria / Romania – 3 Infantry, 1 Artillery, 3 Tanks, 1 Fighter

Morocco / Algeria – 2 Infantry

Libya – 2 Infantry, 1 Artillery, 1 Tank



SOVIET UNION   ( $ 30 )



Sea Zone 4 – 1 Submarine

Karelia S.S.R – 4 Infantry, 1 Artillery, 1 Tank, 1 Factory, 1 AA-Gun

Archangel – 2 Infantry

Baltic States – 3 Infantry

Belorussia – 2 Infantry

Russia – 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

Novosibirsk – 2 Infantry

East Poland – 3 Infantry

Eastern Ukraine – 2 Infantry

Ukraine – 2 Infantry

Caucasus – 4 Infantry, 1 Artillery, 1 Tank, 1 Factory, 1 AA-Gun

Kazakh S.S.R – 2 Infantry

Yukut S.S.R – 1 Infantry, 1 Artillery

Stanovoj Chrebet – 1 Infantry, 1 Artillery

Soviet Far East – 2 Infantry

Buryatia – 3 Infantry




UNITED KINGDOM   ( $ 43 )



Sea Zone 2 – 1 Battleship, 1 Cruiser, 1 Transport

Sea Zone 9 – 1 Destroyer, 1 Transport

Sea Zone 12 – 1 Aircraft Carrier / 2 Fighters, 1 Cruiser

Sea Zone 27 – 1 Transport

Sea Zone 35 – 1 Destroyer, 1 Transport

Sea Zone 41 – 1 Destroyer, 1 Transport

Eastern Canada – 2 Infantry, 1 Fighter

U.K – 3 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Bomber, 1 Factory, 1 AA-Gun

Egypt – 3 Infantry, 1 Artillery, 1 Tank, 1 Fighter

Trans-Jordan – 2 Infantry

Belgian Congo – 1 Infantry

Union of South Africa – 2 Infantry

India – 3 Infantry, 1 Artillery, 1 Fighter, 1 AA-Gun

Burma – 1 Infantry

Kwangtung – 1 Infantry

East Indies – 1 Infantry

Borneo – 1 Infantry

New Guinea – 1 Infantry

Australia – 3 Infantry, 1 Artillery, 1 AA-Gun

New Zealand – 1 Infantry

Western Canada – 1 Infantry



ITALY   ( $ 10 )



Sea Zone 14 – 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport

Italy – 2 Infantry, 1 Artillery, 1 Tank, 1Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

Balkans – 2 Infantry, 1 Tank

Libya – 2 Infantry



JAPAN   ( $ 17 )



Sea Zone 62 – 1 Battleship, 2 Transports

Sea Zone 61 – 1 Cruiser, 1 Destroyer, 1 Transport / 2 Infantry, 1 Transport / 2 Infantry

Sea Zone 36 – 1 Battle Ship, 1 Cruiser

Sea Zone 52 – 1 Aircraft Carrier / 2 Fighters, 1 Aircraft Carrier / 2 Fighters

Sea Zone 48 – 1 Submarine

Japan – 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

Manchuria – 3 Infantry, 1 Artillery, 1 Fighter

Kiangsu – 2 Infantry, 1 Artillery

French Indo-China Thailand – 3 Infantry, 1 Artillery, 1 Fighter

Formosa – 1 Infantry

Okinawa – 1 Infantry

Iwo Jima – 1 Infantry

Caroline Islands – 1 Infantry



UNITED STATES   ( $ 40 )



Sea Zone 10 – 1 Destroyer, 1 Transport

Sea Zone 45 – 1 Submarine

Sea Zone 50 – 1 Destroyer, 1 Transport

Sea Zone 53 – 1 Battleship, 1 Cruiser

Sea Zone 54 – 1 Aircraft Carrier / 2 Fighters, 1 Destroyer

Sea Zone 56 – 1 Battleship, 1 Transport

Eastern U.S – 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

Philippine Islands – 2 Infantry

Wake Islands – 1 Infantry

Hawaiian Islands – 2 Infantry, 1 Fighter

Midway – 1 Infantry

Alaska – 1 Infantry

Western U.S – 2 Infantry, 1 Fighter, 1 Bomber, 1 Factory, 1 AA-Gun

Central U.S – 1 Infantry




CHINA



Place 1 Infantry unit on each Chinese territory.

China produces 2 Infantry units every round provided that China holds at least 1 Chinese territory.

The U.S player may move Chinese units during their turn and place new Chinese units on any territory China owns.
« Last Edit: March 08, 2009, 09:13:31 pm by Trisdin » Logged
Young Grasshopper
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« Reply #1 on: March 06, 2009, 01:51:01 pm »
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The above list may become our "house set-up rule" between my friends and I so if anyone has time to look at it and tell us about any problems you see....... That would be really helpfull.
Thank you.
« Last Edit: March 06, 2009, 02:04:26 pm by Trisdin » Logged
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« Reply #2 on: March 06, 2009, 02:26:31 pm »
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I dunno if Germany warrants a battleship, especially in SZ 6.  If they are getting one, it should be in SZ 5 I think.

Just a thought.  Anyway, I've been working on my own house rules, something completely original and it's got some starting unit set up alterations as well (since there are some glaring deficiencies in the original set up from my perspective including, among other things, the inability of Germany to follow up on Round 2 to support their round 1 actions.)
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Young Grasshopper
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« Reply #3 on: March 06, 2009, 04:07:13 pm »
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I dunno if Germany warrants a battleship, especially in SZ 6.  If they are getting one, it should be in SZ 5 I think.

Just a thought.  Anyway, I've been working on my own house rules, something completely original and it's got some starting unit set up alterations as well (since there are some glaring deficiencies in the original set up from my perspective including, among other things, the inability of Germany to follow up on Round 2 to support their round 1 actions.)

I am a big WW2 buff and it has always bothered me from A&A Classic to A&A50 that the German Battleship Bizmarck was not represented. The story about Bizmarck (the battleship in SZ6) breaking out into the Atlantic through the Noregian forge and than engaging the H.M.S Hood (the battleship in SZ2) is the greatest story of the war. The Atlantic theater should look the same after Germany's turn anyway, it will just take bigger and longer sea battles in R1. So it is more of an historical placement than a strategical one (I'm so suprised the designers didn't account for the Bizmarck this time around) Thank you for the imput and I do agree that 1941 and 42 both have serious problems...... With our set-up I'm worried about imbalances between nations. Do you have you're own set-up you could share?
« Last Edit: March 06, 2009, 07:51:52 pm by Trisdin » Logged
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« Reply #4 on: March 06, 2009, 06:22:37 pm »
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I am for the German BB but only for play balance and only if the difference of compensation is also given to UK, Meaning they should get another cruiser with the BB.

Historically one BB for spring 1941 does not equate with 1 plastic unit. Germany would need about 4-5 battleships to get a "piece" , but if you consider Scharnhorst, Gneisenau and Tirpitz, along with Admiral Hipper and Bismarck ( even if Bismarck was sunk in May 41..i guess it can be inferred.

But by the same token the British have like 16 battleships and should have 3-4 battleships, but only got one...so if you appeal to the history, you have to apply it across the board.

Why did you make this set up anyway? Is it for a different period your covering? or you are trying to go for Realistic?
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« Reply #5 on: March 06, 2009, 06:40:04 pm »
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Classic and Revised both include the Bismark though.  It's stationed in the Central Med, but it's represented.  It's only in Anniversary that it is removed and I think that was for game balance (easier to give the Bismark to Italy instead of having a solitary German BB in the Med.)

Just my opinion though.


If we give Germany a BB, I think it should be in SZ 5 (playability wise) and England should get +1 BB +2 CA to bring their fleet up to date power wise. (Bismark took out some UK BBs, but the Bismark was also lost, if we revive the Bismark, it's only fair to revive the British ships too.)


For that matter, since the game starts before December 1941, we should replace the American Battleship in SZ 53 with 3 American Cruisers to represent the American Battleship fleet. (Remember, they were World War I battleships, not World War II battleships.)

It's my opinion that the Cruiser in Anniversary represents the World War I battleship. 
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Young Grasshopper
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« Reply #6 on: March 06, 2009, 07:47:47 pm »
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Why did you make this set up anyway? Is it for a different period your covering? or you are trying to go for Realistic?

We as a group are trying to go for fun (and maybe a little historical reality). We want certian aspects of the war represented in our set-up regardless of when they exactly happened like the Bizmarck and Hood battle, German U-boats praying on allied shipping lanes, Rommel in Africa, U-81 sinking the Ark Royal aircraft carrier just east of Gibralter and of course the raid on Pearl Harbour where there should be at least 1 American Battleship.

We like that the game begins with extra elements such as a German Battleship, a British aircraft carrier, a Russian and Italian bomber and American battleships. The British fleet is still vulnerable to a compleate wipe out (as ussual) however, a German Submarine might survive this round 1 battle which would be fine given their historic presence in the Atlantic. We are not 100% going for historic acuracy as much as we are trying to include all the great stories of the war into our set-up without worrying about perfection. We think the nations are ballanced give or take a cruiser here or there but we don't want a player to feel defeated before they even get a turn playing a certain side.

I understand that 1 Battleship in history dose not nor should it represent 1 plastic piece in the game. There was alot of thought and play testing by the designers who carfully ballanced history with game play however, Our group is under the opinion that it is more fun to have a Battleship and lose it in the first battle than to never have a Battleship at all.    
« Last Edit: March 06, 2009, 08:08:37 pm by Trisdin » Logged
Young Grasshopper
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« Reply #7 on: March 06, 2009, 08:15:46 pm »
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If we give Germany a BB, I think it should be in SZ 5 (playability wise) and England should get +1 BB +2 CA to bring their fleet up to date power wise. (Bismark took out some UK BBs, but the Bismark was also lost, if we revive the Bismark, it's only fair to revive the British ships too.)
 

Using our set-up above, do you think the British should get more starting boats?
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Imperious Leader
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« Reply #8 on: March 06, 2009, 08:26:24 pm »
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Quote
Classic and Revised both include the Bismark though.  It's stationed in the Central Med, but it's represented.

well Germans didnt have any ships in the Medd.  In MB AA the BB represents the Italian navy.

I too think the set up should be changed to a scenario where all players have somewhat a complete army

for the Germans this would be the BB, and perhaps another bomber

For Italy its one more DD

For Russia definatly they need the 2 fighters and 1 bomber and some tanks

for Japan i think they are ok

USA is ok except perhaps one more ship

UK needs another BB and another CA or perhaps a carrier

but everything needs to be balanced.

Id like to start some of the players with technology or have auto techs in the game, but this would have to be balanced

Id alter the VC so its possible to have independent VC conditions: so its not like japan and Germany have to maul the Soviets to get the allies to give up.

Id like the US player to have to fight in both pacific and europe close to equal efforts or Japan will win the game independently.
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Young Grasshopper
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« Reply #9 on: March 06, 2009, 09:11:48 pm »
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Quote
Classic and Revised both include the Bismark though.  It's stationed in the Central Med, but it's represented.

I too think the set up should be changed to a scenario where all players have somewhat a complete army

for the Germans this would be the BB, and perhaps another bomber

For Italy its one more DD

For Russia definatly they need the 2 fighters and 1 bomber and some tanks

for Japan i think they are ok

USA is ok except perhaps one more ship

UK needs another BB and another CA or perhaps a carrier

but everything needs to be balanced.


Well our set-up addresses everything you listed so maybe we are on the right track after all.... as for being balanced only time will tell but I think it is important not to keep making changes. Make house rules to best improve the quality of the game and than force players to deal with the challenges those new rules bring. That being said we have made 1 change already.... instead of adding a British boat we have taken away 1 German Submarine. I have already modified the list above.

As for German boats in the Med..... When the British sunk the French fleet, didn't Germany salvage anything after they occupied France?
« Last Edit: March 06, 2009, 09:19:27 pm by Trisdin » Logged
Imperious Leader
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« Reply #10 on: March 06, 2009, 09:20:18 pm »
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no they didn't get anything out of that deal.
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« Reply #11 on: March 07, 2009, 03:43:29 pm »
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Most of the cruisers were salvaged by the Italians, either to restore them as fighting ships or for scrap. The Jean de Vienne and La Galissonniθre were renamed FR11 and FR12, respectively, but their repair was prevented by allied bombing and their use would have been unlikely, given the Italians' chronic shortage of fuel.

Italy got 2 cruisers, but thats not enough for a piece. 1 Cruiser= 6-8 actual cruisers
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Young Grasshopper
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« Reply #12 on: March 07, 2009, 04:13:27 pm »
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Imperious Leader.... could you build my alternative set-up on your board and tell me if there are any game balance problems you can see?
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« Reply #13 on: March 07, 2009, 04:36:04 pm »
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Thats alot of work. Perhaps if im really bored then yes.
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Young Grasshopper
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« Reply #14 on: March 07, 2009, 06:08:22 pm »
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Thank you very much.... We will be playing our new set-up tommorow so I will let you know how that goes as well.
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