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Author Topic: New modern A&A variation - Superpowers  (Read 2199 times)
CaptRick
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« on: February 28, 2009, 12:48:37 am »
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I have created an awesome modern variation of axis & allies with a new modern board, new improved rules and new pieces including artillery, nuclear missiles, general, national leaders and more!

Also have a free online version for anyone who wants to play. Its turn based, but improved over a&a because you can take your turn by yourself without having the opponent online.

http://www.superpowersgame.com/

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Adlertag
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« Reply #1 on: February 28, 2009, 09:39:03 am »
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WTF  shocked
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Imperious Leader
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« Reply #2 on: February 28, 2009, 11:45:51 am »
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http://www.axisandallies.org/forums/index.php?topic=13682.0


I ordered 6 copies of this game, but i think instead of that picture people really need to see some closeups of what is going on. I can barely see whats going on.
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CaptRick
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« Reply #3 on: February 28, 2009, 01:54:40 pm »
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Here are some closeups of the pieces. I will upload some actual board pics soon.

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Adlertag
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« Reply #4 on: February 28, 2009, 02:01:15 pm »
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Look IL, a fat sub, just the way you love them. Yes sir, I know about your feelings for the skinny thootpick policebaton subs from A&A. And yes, I will purchase this game just to get the tanks, hope it is in A&A scale. The tanks from Jeff's War Game was not.
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LuckyDay
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« Reply #5 on: February 28, 2009, 02:29:38 pm »
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i hope it's just that closeup, but it makes it look like the tank is only 1/4 of the size of the infantry, and the fighter and the artillery both look much bigger compared to the tank. 

CaptRick--I read somewhere someone said the board was like 19' by 30 or 36... Can you clarify as to the actual specifications?

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Imperious Leader
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« Reply #6 on: February 28, 2009, 03:32:40 pm »
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Well i got my 6 copies today...

The pieces are a bit 'Xeno-ish'  The artillery is the best piece and is perfect for heavy artillery if you want to use it for AA.

The tank and the infantry are not good... they are really small especially the tank.

The rockets are in AA scale and well as naval. IN fact the Battleship is an exact replica of the MB edition Battleship.

The bombers are great for Fortress America pieces.

The pieces generally except for naval are smaller than AA scale. The map and player aids and tokens are quite good quality.

Its definatly worth it to buy a copy... NO DOUBT.  However, if your buying it for AA pieces ( like i did) you may be disappointed because its not in AA scale except the aforementioned pieces.

The subs and transports are decent as well. The Carrier is kinda funky however.
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LuckyDay
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« Reply #7 on: February 28, 2009, 04:01:48 pm »
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IL, how big is the map?
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Imperious Leader
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« Reply #8 on: February 28, 2009, 04:51:07 pm »
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19.5 x 33.25  its like the old MB AA map except it has a shinny coat.  Its pretty good actually.


The pieces are on sprues and its taking a long time to separate the pieces. They need to get rid of the "hot pink" color and the bright green color and stick to normal military color scheme.
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Imperious Leader
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« Reply #9 on: February 28, 2009, 05:10:12 pm »
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the factory is perfect for an AA minor factory or even a port. The generals holding the flags are great for AA generals or some Napoleonic game because they look kinda like a soldier from that era.
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CaptRick
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« Reply #10 on: March 02, 2009, 03:09:56 pm »
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I actually re-scaled the tank, infantry & air defense pieces smaller after the first prototypes because countries were quickly getting overcrowded. The tank may have been scaled back too far, but I went for best play-ability, over cool looking stand alone pieces.

Also, for colors, I went with playability over cool look. With axis & allies its some times difficult to tell pieces apart in low lighting. I wanted to maximize the play.
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Imperious Leader
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« Reply #11 on: March 02, 2009, 03:49:06 pm »
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well i think it was a mistake, because the other pieces are not in scale. The artillery is great, but the tank looks like a rat standing next to an elephant by comparison. All the other pieces are in scale with each other generally, but the land pieces are strange. I wish you didn't change the scale as most of us are used to crowded territories in Revised which have the same problem, but didn't resort to making the pieces THAT small.

Its still worth it to get this game. But if you print another run, go back to what you had before for the tanks and infantry.

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Shakespeare
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« Reply #12 on: March 04, 2009, 03:29:07 am »
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If the green unit is the regular infantry; then what is the white flag bearer, a Commander?

And the other standing/pointing white figure, what function does he serve?
« Last Edit: March 04, 2009, 03:30:42 am by Shakespeare » Logged
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« Reply #13 on: March 04, 2009, 12:07:39 pm »
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one guy is your general and the other is the political leader or "ruler"

if your ruler is not in your home territory you get more income. I think if he gets killed you lose the game

the general can be killed but while he is around he aids in combat he fights in
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DrLarsen
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« Reply #14 on: March 09, 2009, 09:47:24 am »
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I just got my copy today, and, first impression, I agree wholeheartedly with IL on some of the piece issues.  Here's my two cents re colors & scales:

1. Yes, the hot pink & bright green are a mistake.  A standard red & a dark green would have been more than ample differentiation, and not look so goofy.  I say either go with fairly standard primary & secondary colors (+ white, gray & black) or go back to A&A Revised colors, with a couple of additions.  Having too little contrast was a problem with the original A&A Brit & Japanese units, but going all the way to hot pink and bright green is definitely over-correcting, in my judgment.

2. Yes, the tanks are way too small, to the point of looking ridiculous, plus I'm afraid that they're to easy to lose, they're so small.  I'm contemplating going with Eagle Games's Civ tanks, which are one of their better sculpts, though the color won't quite match (esp. that dratted hot pink & fluorescent green!).  I'm also contemplating using Fortress America and/ or Table Tactics pieces... though the latter has no foot infantry and has tanks that just aren't up to the standard of Civ or Supremacy or Fortress America, and, being in A&A colors won't really match any of the other options...

3. Making some of your pieces so small for playability was a mistake, no doubt about it, because that's what chips are for!  And don't forget other options, like marshaling cards!  In my game variants, I like to combine this with the "leaders" concept by tying a large army and/or fleet to a specific leader; then the leader is the only thing that has to move, while all the other units can stay on the card (just like the way they did it in the old MB Gamemaster Series Shogun/ Samurai Swords). 

4. There's 8 powers but only 6 player colors... is there an expansion on the way or something?
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