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Author Topic: AAR and AA50, 'A speedy game' Any tips..?  (Read 2299 times)
TG Moses VI
A&A.org Heavy Bomber
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« Reply #30 on: February 05, 2009, 10:09:17 am »
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I think I figured it out. 

Keep everything as is it is with each side taking it's turn together, but start the game off with UK receiving a free IC in India.  This makes up for the deficiency of losing it's Navy (replacing the extra lost BB+TRN) and Egypt (with is really an inf or two).  This should balance the game, as well as making the Pacific more interesting.       
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Bluestroke
A&A.org Artillery
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« Reply #31 on: February 05, 2009, 10:31:56 am »
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Anyway,
 we have been using this for the last year and its been great fun to see everyone in action at once.  And on the team play, each attacking the same territory gives you the feel of an alliance, even though you attacked seperately like chris Ex B.
  I had friends who did not really want to play, cause it took too long in between turns and now those same guys are big proponents of getting together for games.
  I mentioned this over at Larry Harris site.  Larry seemed curious, but thought it would favor the Allies.  I like, Moses idea of an Indian factory, interesting, may propose it for the next game.  The time savings has been so great and the win lose record so even, we thought whatever balance issues happened would be minor.  Moses argument and Imperious have me thinking, thanks.
 
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dkat106
A&A.org Infantry
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« Reply #32 on: February 05, 2009, 11:58:14 am »
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I would just like to suggest giving this program a try, it has helped me and my friends play games much quicker ( 15 -20 minutes a turn).  It makes the game go much more efficiently.  Its available for download at : http://sites.google.com/site/dkat106inc/axis-and-allies-banker

Try it out I promise it will make game play more fun and efficient!
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TG Moses VI
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« Reply #33 on: February 05, 2009, 04:31:05 pm »
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Cool program!  I'll try it out the next time I'm with friends. 
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