@Imperious:
Its like a secret vault of treasure?
Why not build more factories unless you have some idea that your storehouse is trying to solve in the game
no, it would not be a secret vault, the player’s would know where the store was,
a player can build as many factories as they need, though if their capital is taken they can not build unit’s during the next round, the territoty that has the store would have to be taken aswell, to claim all the i.p.c. from a player,
if a capital would be taken, the player could not collect income,
the purpose of the idea is to give a player the option to make a reserve supply of i.p.c.
i.e. germany has 31 i.p.c. and there is a force set to take germany, after the collect income stage germany decide’s to store 10 i.p.c. at southern europe, the u.k take’s germany and 21 i.p.c. that is at their capital,
at the next round germany has 10 i.p.c. at southern europe that can be spent to reinforce where there is an i.c.
i think the rule would be viable if there was a capacity of the number of i.p.c. that could be drawn away from a capital
i.e. no more than 10 i.p.c. a round, and the capacity for a store could be 10 i.p.c. no more than 2 store’s
if the territory that has the store is taken, that i.p.c. is taken by the capturing player
@Imperious:
What is the purpose of this idea. Remember we dont just make up rules for the heck of it, a need or issue requires the inclusion of new rules right? So then what are you after with this idea?
yes that is true, the issue is that when a capital is taken you can not build unit’s at factories,
there is not a definite need for this rule, it is just an option that i have been thinking about