As I mentioned before, in San Francisco, the term “tranny” means something a little bit different… :o
But I digress…
If the TR survives USSRs attack T1 (or if Russia was Restricted) then you do have a number of options, but mostly I’ve found them to be dead ends…
You could use the TR to transport 1 ARM FINLAND/NORWAY->ALGERIA. I’ve done this before & been fabulously lucky in keeping the TR to join the Med fleet T2, but usually this just puts an extra ARM in ALGERIA & you lose the TR. This has worked for me & I think is a good move since the ARM in F/N otherwise serves very little purpose in the game.
You could reinforce F/N w/ troops from Germany, WE or EE. Helps keep F/N a little longer & threatens USSR with an additional reserve force in F/N until they or UK reduce it. But this conversely weakens EE and traps forces in an essentially indefensible territory. Fun, but not practical…
You could attack Karelia w/ additional troops from WE or Germany T1. If you’re nuts enough to try attacking Karelia T1, then you might as well throw these guys in & go for broke. Will make the game shorter, but otherwise forget it…
You could evacuate 2 INF from F/N to EE for additional defense. The theory here is simple: EE is defensible, F/N is not. You might as well move a couple more guys to EE & prepare for some land-trading. This is an unglamorous, but I think a practical, move. You’re not gonna leave that FTR in F/N, right??? :wink:
Using the TR for cannon-fodder in the North Sea attack is the most boring, but in the end, probably the most practical move. You’re going to lose the fleet anyway–might as well go out with a bang…
I think the whole way F/N is incorporated into the game rings false and is dumb. Looking at the board it makes no sense for Germany (before the game has started) to have taken F/N in the 1st place. I’ve considered trying to implement a “canal rule” similar to the Suez canal between F/N & and WE, but this seems to create more problems for Germany than it solves. In the basic game, adding a BB in the Baltic SZ would be more historically realistic, but in game terms, waaaay overkill…
Ozone27