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Author Topic: Few Questions  (Read 1452 times)
frimmel
2007 AAR League
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« Reply #15 on: January 05, 2009, 08:03:37 pm »
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So if you deploy a carrier to a seazone right after purchase you can bring two fighters with it or do they need to be on the carrier before hand?

They can be new or on the base from previous turns.
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Krieghund
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« Reply #16 on: January 05, 2009, 08:04:53 pm »
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So if you deploy a carrier to a seazone right after purchase you can bring two fighters with it or do they need to be on the carrier before hand?

You can put fighters onto a carrier (or land units onto a transport) from your Base Card when you place it.  The fighters (or land units) are then deployed along with the ship.
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balancebjj
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« Reply #17 on: January 05, 2009, 08:30:36 pm »
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well that make things alot better
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moose
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« Reply #18 on: January 07, 2009, 07:40:54 am »
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I have a question considering the role of islands in movement. If your bombers and fighters are moving between islands do you consider the island a movement space? sorta flying over two sea zones then landing on the island? A bomber could make it but not the fighter.
Also if the island is bisected by sea zone if you take off from the far airfield is that one zone or two before counting. Sorry that I am a slow learner or confused but I do enjoy playing the game.

thanks,
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Krieghund
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« Reply #19 on: January 07, 2009, 08:42:13 am »
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You use a movement point every time you cross a border between two zones, whether they be sea or island zones.  When you leave an island, you cross the border into the sea zone and use one movement point.  When you enter an island, you cross the border from the sea zone and use one movement point.  When you move from one sea zone to another, you use one movement point.  Conversely, if you don't cross a border between zones, you don't use a movement point.

Does this help?
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