@tekkyy:
wait, doesn’t light tank attack 3 defend 2 move 2 $4 ruin artillery?
yeah, light tank could be attack 2, defend 2, move 2, cost 4, without the support infantry ability,
for heavy armor i would make it, attack 4, defend 3, move 2, cost 10, with the ability to take 2 hit’s, or, attack 4, defend 3, move 2, cost 7.
has anyone tried this idea, each nation start’s the game with technology that was available at that time, and set’s up industrial production line’s, and order’s a number of unit’s, the more unit’s ordered the cheaper the overall cost, i.e. 5 tank’s could cost 23 i.p.c 10 tank’s could cost 40 i.p.c. the money that has been saved could be used to advance technology, i.e. AARHE, or to buy other unit’s, when the quota of the order has been completed, i.e. 15 armor unit’s, a new order could be placed, on advanced tech, or the same tech, 2 order’s of 5 tank’s could cost 46 i.p.c, where 1 order of 10 tank’s could cost 40 i.p.c, the i.p.c would be invested in the chosen technology, and could not be re-attributed to a different technology.
there could be a reference card to keep track of how much i.p.c. that would be spent on a technology, you could never build more unit’s than there would have been i.p.c. used on the order, i.e. 15 armor unit’s could be ordered at an overall cost of 55 i.p.c., round 1, 20 i.p.c spent on armor, build 4 armor, round 2, 20 i.p.c spent on armor, build 6 armor, round 3, 15, i.p.c spent on armor, build 5 armor, you would not have to make order’s for every unit or none at all, unit’s could be purchased at the normal cost, there could be a reference for each tech, and when new tech is aquired by way of a investing i.p.c., the new tech would have a reference card that could be used for cheaper mass production.