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Author Topic: The Official "Looking for AA50 Opponents" Thread  (Read 19516 times)
Bigbadgoo
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« Reply #105 on: March 08, 2009, 12:13:05 am »
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Ok, sounds good

So right now we have:

bigbadgoo
Bongaroo
Joe Cole
Tim the Enchanter

It would be cool if we could get 6, but lets at least try for 5.

Tim, if we end up rolling for them and you get Italy, I will switch you with whoever I get so dont worry you dont have to play them again...monotonus to have them more than once in a multiplayer...them and their broken down tanks, surrendering infantry, and fighters that are still biplanes.

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TimTheEnchanter
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« Reply #106 on: March 08, 2009, 05:35:28 am »
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so the dutchman isn't playing even though it was his idea?
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Bigbadgoo
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« Reply #107 on: March 08, 2009, 08:02:28 am »
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Yeah, some other things came up...he is pretty stretched to the limit right now.

Welcome aboard Nickiow!

We now have:

Bigbadgoo
Bongaroo
Joe Cold
Time the Enchanter
Nickiow

We will see if we can get one more person throughout the day, if not we will start it with 5.

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Danger Mouse
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« Reply #108 on: March 08, 2009, 12:27:47 pm »
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I'm looking for another game to jump in on, so if your interested count me in.
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Bardoly
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« Reply #109 on: March 08, 2009, 06:25:51 pm »
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I've played many, multiplayer FTF AA50 games and several 1-on-1 PBF games, but never a multi-player PBF, so I'd like to start a 6-player PBF game since the above one filled up.


Optional rules(Bosporus closed/Fighter Interceptors - No
New FAQ rulling about Increased Factory Production - No
Random sides - Yes
1941 - Yes
NOs  - Yes
Tech - Yes (Although I would like to eliminate or modify the Heavy Bomber tech after so many games of Heavy Bombers just scouring the seas clean of all naval vessels.)  If modified, then Heavy Bombers hit on "5" and SBR at 1 die roll+2.  If the group consensus is to use the fully-powered Heavies, then that's okay too.

1.   Bardoly
2.   
3.   
4.   
5.   
6.   
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anchovy
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« Reply #110 on: March 08, 2009, 06:45:29 pm »
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I'd like to join in.  I'm OK with the rules options listed.  What is the new FAQ rule about industrial factory production?
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Bigbadgoo
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« Reply #111 on: March 08, 2009, 06:59:43 pm »
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OK, we are full up.

We now have:

Bigbadgoo
Bongaroo
Joe Cold
Time the Enchanter
Nickiow
Danger Mouse


We are doing the teams and nations random, with the one caveat.

Here is how how I am going to do it...teams random first, then nations.

OK,

ODD # = AXIS
EVEN # = ALLIES

Bongaroo:
Dice
Rolls: 1@6; Total Hits: 1
1@6: (5)


Joe Cold:
Dice
Rolls: 1@6; Total Hits: 1
1@6: (3)


Tim the Enchanter:
Dice
Rolls: 1@6; Total Hits: 1
1@6: (1)
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Bigbadgoo
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« Reply #112 on: March 08, 2009, 07:04:38 pm »
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Well, that settles the teams pretty quick...all rolls were odd, therefore the AXIS team consists of:

Bongaroo
TimtheEnchanter
Joe Cold



The Allied team:

Bigbadoo
Nickiow
Danger Mouse


Now for nations:

Allied team we will roll for first.

Danger Mouse up first: (1,2 = Russia) (3,4 = UK) (5,6 = US)

Dice
Rolls: 1@6; Total Hits: 1
1@6: (5)

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Bigbadgoo
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« Reply #113 on: March 08, 2009, 07:06:10 pm »
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K, DangerMouse is United States

Nickiow 1,2,3 = Russia  4,5,6 = UK

Dice
Rolls: 1@6; Total Hits: 1
1@6: (4)
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Bigbadgoo
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« Reply #114 on: March 08, 2009, 07:08:35 pm »
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K, Nickiow is UK

That leaves me to be Russia


AXIS team:

Bongaroo 1,2= Germany 3,4= Japan 5,6= Italy

Dice
Rolls: 1@6; Total Hits: 1
1@6: (2)
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Bigbadgoo
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« Reply #115 on: March 08, 2009, 07:09:56 pm »
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K, Bongaroo Germany

Joe Cold 1,2,3 = Japan 4,5,6= Italy

Dice
Rolls: 1@6; Total Hits: 1
1@6: (5)
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Bigbadgoo
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« Reply #116 on: March 08, 2009, 07:14:22 pm »
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K, Joe Cold is Italy

That leaves TimtheEnchanter as Japan


K, Teams are set:

ALLIES:
Bigbadgoo = Russia
Nickiow = UK
DangerMouse = US

AXIS:
Joe Cold = Italy
TimtheEnchanter = Japan
Bongaroo = Germany

I will post the thread in play games, lastly, it seemed like most people voted for tech...I will set it up with tech unless I get any strong objections...and  enough of them to outweigh the others.
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Bardoly
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« Reply #117 on: March 08, 2009, 08:03:53 pm »
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I'd like to join in.  I'm OK with the rules options listed.  What is the new FAQ rule about industrial factory production?

The newest Rules Errata FAQ posted from Kreighund states that for Increased Factory Production, that the +2 unit build option only takes effect on territories which have a 3 IPC value or greater.  So the only benefit that a 1 or 2 IPC valued territory would get is the cost reduction for repairing IC damage counters.  This means that Japan, UK, and US are all losing out with this modification of the rules.
I would rather continue playing this tech as written in the rules, but if the majority wants to use the new Rules Errata FAQ, then that's okay with me.

so,

6-player AA50

Optional rules(Bosporus closed/Fighter Interceptors - No
New FAQ ruling about Increased Factory Production - No
Random sides - Yes
1941 - Yes
NOs  - Yes
Tech - Yes (Although I would like to eliminate or modify the Heavy Bomber tech after so many games of Heavy Bombers just scouring the seas clean of all naval vessels.)  If modified, then Heavy Bombers hit on "5" and SBR at 1 die roll+2.  If the group consensus is to use the fully-powered Heavies, then that's okay too.

1.   Bardoly
2.   anchovy
3.   
4.   
5.   
6.   
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Yasha
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« Reply #118 on: March 08, 2009, 08:44:13 pm »
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I'll join if there's room.
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souL
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« Reply #119 on: March 08, 2009, 09:25:51 pm »
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In if there's room.
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